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#' @name isQuasiBalancedGame
#' @title Check if game is quasi-balanced
#' @description Checks if a TU game is quasi-balanced. \cr
#' A TU game is quasi-balanced if \cr
#' a) the components of its minimal rights vector are
#' less or equal than the components of its utopia payoff
#' vector \cr
#' and \cr
#' b) the sum of the components of its minimal rights vector
#' is less or equal the value of the grand coalition which
#' in turn is less or equal than the sum of the components
#' of its utopia payoff vector. \cr
#' Note that any balanced game is also quasi-balanced,
#' but not vice versa. \cr
#' Note that the quasi-balanced games are those games with
#' a non-empty core cover.
#' Note also that quasi-balancedness is sometimes in the
#' literature also referred to as compromise-admissibility.
#' @aliases isQuasiBalancedGame
#' @export isQuasiBalancedGame
#' @template author/JA
#' @template author/JS
#' @template cites/BRANZEI_ET_AL_2006
#' @templateVar BRANZEI_ET_AL_2006_P p. 31
#' @template param/v
#' @return \code{TRUE} if the game is quasi-balanced, else \code{FALSE}.
#' @examples
#' library(CoopGame)
#' isQuasiBalancedGame(c(0,0,0,1,1,1,4))
#'
#' \donttest{
#' #Example of a quasi-balanced game:
#' library(CoopGame)
#' v1=c(1,1,2,6,8,14,16)
#' isQuasiBalancedGame(v1)
#'
#' #Example of a game which is not quasi-balanced:
#' library(CoopGame)
#' v2=c(1:7)
#' isQuasiBalancedGame(v2)
#' }
#'
isQuasiBalancedGame<-function(v){
paramCheckResult=getEmptyParamCheckResult()
initialParamCheck_isQuasiBalancedGame(paramCheckResult = paramCheckResult, v)
A = v
retBoolQB=TRUE
N=length(A)
n=getNumberOfPlayers(A)
mc=matrix(nrow=2,ncol=n)
rownames(mc)<-c("M","m")
mc["M",]<-getUtopiaPayoff(A)
mc["m",]<-getMinimalRights(A)
sum_m=sum(mc["m",])
sum_M=sum(mc["M",])
if(!all(mc["m",]<=mc["M",])){
retBoolQB=FALSE
}
if(!(sum_m<=A[N])){
retBoolQB=FALSE
}
if(!(A[N]<=sum_M)){
retBoolQB=FALSE
}
return(retBoolQB)
}
initialParamCheck_isQuasiBalancedGame=function(paramCheckResult,v=v){
stopOnInvalidGameVector(paramCheckResult, v)
}
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