Description Usage Arguments Details Value References Examples
optimize the k parameter
1 2 3 4 5 6 7 8 9 10 11 12 |
eloobject |
output from |
krange |
either a vector of length 2, giving the range of k values to be tested, or a named list with vectors of length 2, in which each list item is named according to different interaction types (see the |
optimode |
character, either |
resolution |
numeric, the number of steps between the range of k values to be tested. Currently only a single value can be supplied here and in case |
itype |
character or factor containing the different interaction types, which is only relevant if |
daterange |
character or Date of length 2, provides a date range for optimization. Only relevant in case |
burnin |
numeric, the number of interactions to be excluded from the calculation of the (log) likelihood. This parameter is ignored if a date range is supplied. By default |
doplot |
logical, should a plot be returned. Works only if |
progbar |
logical, should a progress bar be displayed, not yet implemented |
... |
additional arguments for the plot and text functions, e.g. for setting |
this function attempts to find the objectively best k parameter. This is done by a maximum likelihood approach in which the likelihood is represented by the individual winning probabilities. In a perfect situation, in each interaction the winner would have a winning probability of 1, whereas in the worst case, in each interaction the winner would have a winning probability of 0.
There are two major approaches to find the best k. One does it 'by hand', i.e. by means of a loop trying many different k values (specified by resolution
), recalculating the ratings (and associated winning probabilities) and return the likelihood for each k value. The second approach uses the optimize
function, but this is not yet implemented.
One thing to note is that you can use interaction-level k values, i.e. if you have interactions of different types (e.g. fights vs. displacements) you can try to find the optimal k for each interaction type. This is achieved in the ("loop"
approach by trying different combinations of k values. Because of the combinatorial nature of this approach, the number of individual sequences to be fitted increases sharply with higher resolutions: if you have two different interaction types and use a resolution of 5, the function will need to run 25 (= 5 * 5) iterations. If you use a more reasonable resolution of 100 the number of iterations will be already 10000. Also note that in that case the actual plotting of the results might take a lot of time in such cases. Just try with low values first to see whether it works as expected and the potentially increase the resolution.
a list with two items: (1) $best
, a data frame with one line, in which the maximal log likelihood is returned alongside the one or several corresponding k values, and (2) $complete
, a data frame with all the values tested and their log likelihoods
franz2015aEloRating
\insertRefmcmahan1984EloRating
1 2 3 4 5 6 7 8 9 10 11 12 13 14 | data(adv2)
res <- elo.seq(winner = adv2$winner, loser = adv2$loser, Date = adv2$Date)
optimizek(eloobject = res, krange = c(50, 400), resolution = 200, doplot = TRUE)$best
# with a burnin value set:
optimizek(eloobject = res, krange = c(50, 400), resolution = 200, burnin = 15, doplot = TRUE)$best
# using different interaction intensities
myks <- list(displace = 20, fight = 200)
res <- elo.seq(winner = adv2$winner, loser = adv2$loser, Date = adv2$Date,
k = myks, intensity = adv2$intensity)
optimizek(eloobject = res, optimode = "loop",
krange = list(fight = c(50, 600), displace = c(20, 200)),
resolution = 100, itype = adv2$intensity, main = 'bla')$best
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