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#-----------------------------------------------------------------------------#
# Cooptrees package #
# Cooperation in minimum cost arborescences problems #
#-----------------------------------------------------------------------------#
# maPessimistic ---------------------------------------------------------------
#' Pessimistic game associated with minimum cost arborescences
#'
#' Given a graph with at least one minimum cost arborescence, the
#' \code{maPessimistic} function builds the pessimistic game.
#'
#' @param nodes vector containing the nodes of the graph, identified by a
#' number that goes from \eqn{1} to the order of the graph.
#' @param arcs matrix with the list of arcs of the graph. Each row represents
#' one arc. The first two columns contain the two endpoints of each arc and the
#' third column contains their weights.
#'
#' @return \code{maPessimistic} returns a vector with the characteristic
#' function of the pessimitic game.
#'
#' @references B. Dutta and D. Mishra, "Minimum cost arborescences", Games and
#' Economic Behavior, vol. 74, pp. 120-143, Jan. 2012.
#'
#' @examples
#' # Graph
#' nodes <- 1:4
#' arcs <- matrix(c(1,2,7, 1,3,6, 1,4,4, 2,3,8, 2,4,6, 3,2,6,
#' 3,4,5, 4,2,5, 4,3,7), ncol = 3, byrow = TRUE)
#' # Pessimistic game
#' maPessimistic(nodes, arcs)
maPessimistic <- function(nodes, arcs) {
# Initialize
vS <- c() # values to save
players <- c(1:(length(nodes)-1)) # agents
coalitions <- c() # vector to store
# Work with cost matrix
Cmat <- ArcList2Cmat(nodes, arcs, directed = TRUE)
# Iterate for coalitions of diferent size
for (i in 1:max(players)) {
# If all agents are on the coalition solve directly
if (i == length(players)) {
# Get minimum cost arborescence
temparbor <- getMinimumArborescence(nodes, arcs, show.graph = FALSE,
show.data = FALSE)
# Check if there is an arborescence
if (class(temparbor) == "logical") {
# If not the cost is 0
vS <- c(vS, 0)
} else {
# Otherwise compute cost of arborescence and save it
vS <- c(vS, sum(temparbor$tree.arcs[, 3]))
}
# Save coalition
coalitions <- c(coalitions, paste(players, sep="", collapse=","))
} else {
# Check every possible combination of i agents
S <- combn(length(players), i)
# Iterate for each coalitions with size i
for (j in 1:ncol(S)) {
# Get coalition to check
Sactual <- S[, j]
coalitions <- c(coalitions, paste(Sactual, sep="", collapse=","))
# Select nodes and arcs from the actual coalition
Snodes <- c(0, Sactual) + 1 # coalition nodes + source
# Cost matrix of the coalition + source
sCmat <- Cmat[-which(!nodes %in% Snodes), -which(!nodes %in% Snodes)]
tempnodes <- 1:nrow(sCmat)
temparcs <- Cmat2ArcList(tempnodes, sCmat)
temparbor <- getMinimumArborescence(tempnodes, temparcs,
show.graph = FALSE,
show.data = FALSE)
# Check if there is an arborescence
if (class(temparbor)=="logical") {
# If not the cost is 0
vS <- c(vS, 0)
} else {
# Otherwise compute cost of arborescence and save it
cost <- sum(temparbor$tree.arcs[,3])
}
# Save costs
vS <- c(vS, cost)
}
}
}
# Returns vectors with coalitions and the characteristic function
return(list(coalitions = coalitions, values = vS))
}
#-----------------------------------------------------------------------------#
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