cone_mesh: Cone 3D Model

View source: R/objects.R

cone_meshR Documentation

Cone 3D Model

Description

Cone 3D Model

Usage

cone_mesh(
  start = c(0, 0, 0),
  end = c(0, 1, 0),
  radius = 0.5,
  direction = NA,
  from_center = FALSE,
  material = material_list()
)

Arguments

start

Default 'c(0, 0, 0)'. Base of the cone, specifying 'x', 'y', 'z'.

end

Default 'c(0, 1, 0)'. Tip of the cone, specifying 'x', 'y', 'z'.

radius

Default '1'. Radius of the bottom of the cone.

direction

Default 'NA'. Alternative to 'start' and 'end', specify the direction (via a length-3 vector) of the cone. Cone will be centered at 'start', and the length will be determined by the magnitude of the direction vector.

from_center

Default 'TRUE'. If orientation specified via 'direction', setting this argument to 'FALSE' will make 'start' specify the bottom of the cone, instead of the middle.

material

Default 'material_list()' (default values). Specify the material of the object.

Value

List describing the mesh.

Examples

if(rayvertex:::run_documentation()) {
#Generate a cone
generate_cornell_mesh() |>
  add_shape(cone_mesh(start = c(555/2, 20, 555/2), end = c(555/2, 300, 555/2),
                      radius = 100)) |>
  rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}
if(rayvertex:::run_documentation()) {
#Generate a blue cone with a wide base
generate_cornell_mesh() |>
  add_shape(cone_mesh(start = c(555/2, 20, 555/2), end = c(555/2, 300, 555/2), radius=200,
                      material = material_list(diffuse="dodgerblue"))) |>
  rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}
if(rayvertex:::run_documentation()) {
#Generate a long, thin cone
generate_cornell_mesh() |>
  add_shape(cone_mesh(start = c(555/2, 20, 555/2), end = c(555/2, 400, 555/2), radius=50,
                      material = material_list(diffuse="dodgerblue"))) |>
  rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}

rayvertex documentation built on July 9, 2023, 5:52 p.m.