cone_mesh | R Documentation |
Cone 3D Model
cone_mesh(
start = c(0, 0, 0),
end = c(0, 1, 0),
radius = 0.5,
direction = NA,
from_center = FALSE,
material = material_list()
)
start |
Default 'c(0, 0, 0)'. Base of the cone, specifying 'x', 'y', 'z'. |
end |
Default 'c(0, 1, 0)'. Tip of the cone, specifying 'x', 'y', 'z'. |
radius |
Default '1'. Radius of the bottom of the cone. |
direction |
Default 'NA'. Alternative to 'start' and 'end', specify the direction (via a length-3 vector) of the cone. Cone will be centered at 'start', and the length will be determined by the magnitude of the direction vector. |
from_center |
Default 'TRUE'. If orientation specified via 'direction', setting this argument to 'FALSE' will make 'start' specify the bottom of the cone, instead of the middle. |
material |
Default 'material_list()' (default values). Specify the material of the object. |
List describing the mesh.
if(rayvertex:::run_documentation()) {
#Generate a cone
generate_cornell_mesh() |>
add_shape(cone_mesh(start = c(555/2, 20, 555/2), end = c(555/2, 300, 555/2),
radius = 100)) |>
rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}
if(rayvertex:::run_documentation()) {
#Generate a blue cone with a wide base
generate_cornell_mesh() |>
add_shape(cone_mesh(start = c(555/2, 20, 555/2), end = c(555/2, 300, 555/2), radius=200,
material = material_list(diffuse="dodgerblue"))) |>
rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}
if(rayvertex:::run_documentation()) {
#Generate a long, thin cone
generate_cornell_mesh() |>
add_shape(cone_mesh(start = c(555/2, 20, 555/2), end = c(555/2, 400, 555/2), radius=50,
material = material_list(diffuse="dodgerblue"))) |>
rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}
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