View source: R/material_functions.R
material_list | R Documentation |
Generate a material properties list.
material_list(
diffuse = c(0.8, 0.8, 0.8),
ambient = c(0, 0, 0),
specular = c(1, 1, 1),
transmittance = c(1, 1, 1),
emission = c(0, 0, 0),
shininess = 10,
ior = 1,
dissolve = 1,
illum = 1,
texture_location = "",
normal_texture_location = "",
specular_texture_location = "",
ambient_texture_location = "",
emissive_texture_location = "",
diffuse_intensity = 1,
specular_intensity = 1,
emission_intensity = 1,
ambient_intensity = 1,
culling = "back",
type = "diffuse",
translucent = TRUE,
toon_levels = 5,
toon_outline_width = 0.05,
toon_outline_color = "black",
reflection_intensity = 0,
reflection_sharpness = 0,
two_sided = FALSE
)
diffuse |
Default 'c(0.5,0.5,0.5)'. The diffuse color. |
ambient |
Default 'c(0,0,0)'. The ambient color. |
specular |
Default 'c(1,1,1)'. The specular color. |
transmittance |
Default 'c(1,1,1)'. The transmittance |
emission |
Default 'c(0,0,0)'. The emissive color. |
shininess |
Default '10.0'. The shininess exponent. |
ior |
Default '1.0'. The index of refraction. If this is not equal to '1.0', the material will be refractive. |
dissolve |
Default '1.0'. The transparency. |
illum |
Default '1.0'. The illumination. |
texture_location |
Default '""'. The diffuse texture location. |
normal_texture_location |
Default '""'. The normal texture location. |
specular_texture_location |
Default '""'. The specular texture location. |
ambient_texture_location |
Default '""'. The ambient texture location. |
emissive_texture_location |
Default '""'. The emissive texture location. |
diffuse_intensity |
Default '1'. The diffuse intensity. |
specular_intensity |
Default '1'. The specular intensity. |
emission_intensity |
Default '1'. The emission intensity. |
ambient_intensity |
Default '1'. The ambient intensity. |
culling |
Default '"back"'. The culling type. Options are 'back', 'front', and 'none'. |
type |
Default '"diffuse"'. The shader type. Options include 'diffuse','phong','vertex', and 'color'. |
translucent |
Default 'FALSE'. Whether light should transmit through a semi-transparent material. |
toon_levels |
Default '5'. Number of color breaks in the toon shader. |
toon_outline_width |
Default '0.05'. Expansion term for model to specify toon outline width. |
toon_outline_color |
Default 'black'. Toon outline color. |
reflection_intensity |
Default '0.0'. Intensity of the reflection of the environment map, if present. This will be ignored if the material is refractive. |
reflection_sharpness |
Default '1.0'. Sharpness of the reflection, where lower values have blurrier reflections. Must be greater than zero and less than one. |
two_sided |
Default 'FALSE'. Whether diffuse materials should be two sided (normal is taken as the absolute value of the dot product of the light direction and the normal). |
List of material properties.
if(rayvertex:::run_documentation()) {
mat_prop = material_list(diffuse="purple", type="phong", shininess=20,
ambient="purple", ambient_intensity=0.3,
specular = "red", specular_intensity=2)
p_sphere = sphere_mesh(position=c(555/2,555/2,555/2),
radius=40,material=mat_prop)
rasterize_scene(p_sphere, light_info=directional_light(direction=c(0.1,0.6,-1)))
}
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