cylinder_mesh | R Documentation |
Cylinder 3D Model
cylinder_mesh(
position = c(0, 0, 0),
radius = 0.5,
length = 1,
angle = c(0, 0, 0),
pivot_point = c(0, 0, 0),
order_rotation = c(1, 2, 3),
material = material_list()
)
position |
Default 'c(0,0,0)'. Position of the mesh. |
radius |
Default '0.5'. Radius of the cylinder. |
length |
Default '1'. Length of the cylinder. |
angle |
Default 'c(0,0,0)'. Angle to rotate the mesh. |
pivot_point |
Default 'c(0,0,0)'. Point around which to rotate the mesh. |
order_rotation |
Default 'c(1,2,3)'. Order to rotate the axes. |
material |
Default 'material_list()' (default values). Specify the material of the object. |
List describing the mesh.
if(rayvertex:::run_documentation()) {
#Generate a cylinder
generate_cornell_mesh() |>
add_shape(cylinder_mesh(position=c(555/2,150,555/2),
radius = 50, length=300, material = material_list(diffuse="purple"))) |>
rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}
if(rayvertex:::run_documentation()) {
#Generate a wide, thin disk
generate_cornell_mesh() |>
add_shape(cylinder_mesh(position=c(555/2,20,555/2),
radius = 200, length=5, material = material_list(diffuse="purple"))) |>
rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}
if(rayvertex:::run_documentation()) {
#Generate a narrow cylinder
generate_cornell_mesh() |>
add_shape(cylinder_mesh(position=c(555/2,555/2,555/2),angle=c(45,-45,0),
radius = 10, length=500, material = material_list(diffuse="purple"))) |>
rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}
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