Files in rayvertex
3D Software Rasterizer

MD5
NAMESPACE
DESCRIPTION
R/RcppExports.R R/validate_scene.R R/lines.R R/readobj.R R/utils-pipe.R R/rayvertexcpp.R R/rasterize_scene.R R/add_shape.R R/rasterize_lines.R R/r_obj.R R/merge_scene.R R/material_functions.R R/remove_duplicate_materials.R R/lights.R R/objects.R R/write_scene_to_obj.R R/zzz.R R/construct_mesh.R R/util_functions.R R/transform_mesh_functions.R R/save_png.R R/scene_from_list.R
src/line.h
src/Makevars
src/filltri.h
src/light.cpp
src/stb_image.h
src/RcppExports.cpp
src/load_obj.cpp
src/material.h
src/miniply.cpp
src/filltri.cpp
src/model.h
src/rayimage.h
src/earcut.h
src/wireframe.cpp
src/tiny_obj_loader.h
src/rasterize_lines_rcpp.cpp
src/shaders.h
src/defines.h
src/light.h
src/line.cpp
src/shaders.cpp
src/alphainfo.h
src/load_ply.cpp
src/tonemap.cpp
src/tonemap.h
src/rayraster.cpp
src/rayimage.cpp
src/miniply.h
src/glm/packing.hpp
src/glm/mat3x4.hpp
src/glm/trigonometric.hpp
src/glm/vec4.hpp
src/glm/mat2x2.hpp
src/glm/matrix.hpp
src/glm/mat4x2.hpp
src/glm/glm.hpp
src/glm/fwd.hpp
src/glm/geometric.hpp
src/glm/mat3x3.hpp
src/glm/CMakeLists.txt
src/glm/ext.hpp
src/glm/mat4x3.hpp
src/glm/vector_relational.hpp
src/glm/exponential.hpp
src/glm/mat2x3.hpp
src/glm/vec2.hpp
src/glm/common.hpp
src/glm/vec3.hpp
src/glm/mat4x4.hpp
src/glm/integer.hpp
src/glm/mat3x2.hpp
src/glm/mat2x4.hpp
src/glm/detail/type_mat3x2.hpp
src/glm/detail/type_mat4x4.hpp
src/glm/detail/type_quat.inl
src/glm/detail/_fixes.hpp
src/glm/detail/func_vector_relational_simd.inl
src/glm/detail/_swizzle.hpp
src/glm/detail/func_matrix.inl
src/glm/detail/type_mat2x2.inl
src/glm/detail/func_integer_simd.inl
src/glm/detail/type_float.hpp
src/glm/detail/type_mat2x3.hpp
src/glm/detail/type_half.hpp
src/glm/detail/glm.cpp
src/glm/detail/type_mat2x4.inl
src/glm/detail/type_mat4x4.inl
src/glm/detail/func_common.inl
src/glm/detail/type_vec1.inl
src/glm/detail/func_trigonometric.inl
src/glm/detail/type_vec4.hpp
src/glm/detail/type_mat3x2.inl
src/glm/detail/type_mat3x4.inl
src/glm/detail/compute_common.hpp
src/glm/detail/type_vec3.inl
src/glm/detail/func_geometric_simd.inl
src/glm/detail/type_quat.hpp
src/glm/detail/type_mat2x3.inl
src/glm/detail/setup.hpp
src/glm/detail/_noise.hpp
src/glm/detail/type_mat3x3.hpp
src/glm/detail/type_vec4.inl
src/glm/detail/_swizzle_func.hpp
src/glm/detail/func_integer.inl
src/glm/detail/type_mat4x2.hpp
src/glm/detail/func_packing_simd.inl
src/glm/detail/type_vec4_simd.inl
src/glm/detail/compute_vector_relational.hpp
src/glm/detail/_vectorize.hpp
src/glm/detail/type_mat2x4.hpp
src/glm/detail/type_mat3x3.inl
src/glm/detail/func_vector_relational.inl
src/glm/detail/_features.hpp
src/glm/detail/type_mat4x3.inl
src/glm/detail/func_packing.inl
src/glm/detail/type_mat4x3.hpp
src/glm/detail/type_vec3.hpp
src/glm/detail/func_geometric.inl
src/glm/detail/type_quat_simd.inl
src/glm/detail/type_vec2.inl
src/glm/detail/func_exponential.inl
src/glm/detail/type_mat3x4.hpp
src/glm/detail/func_trigonometric_simd.inl
src/glm/detail/qualifier.hpp
src/glm/detail/type_vec2.hpp
src/glm/detail/type_half.inl
src/glm/detail/type_vec1.hpp
src/glm/detail/type_mat4x2.inl
src/glm/detail/type_mat2x2.hpp
src/glm/detail/func_exponential_simd.inl
src/glm/detail/func_matrix_simd.inl
src/glm/detail/type_mat4x4_simd.inl
src/glm/detail/func_common_simd.inl
src/glm/gtx/vector_angle.inl
src/glm/gtx/associated_min_max.hpp
src/glm/gtx/matrix_major_storage.inl
src/glm/gtx/extend.hpp
src/glm/gtx/fast_square_root.inl
src/glm/gtx/rotate_vector.inl
src/glm/gtx/orthonormalize.inl
src/glm/gtx/euler_angles.inl
src/glm/gtx/perpendicular.inl
src/glm/gtx/orthonormalize.hpp
src/glm/gtx/io.hpp
src/glm/gtx/gradient_paint.hpp
src/glm/gtx/matrix_factorisation.inl
src/glm/gtx/vector_angle.hpp
src/glm/gtx/matrix_factorisation.hpp
src/glm/gtx/handed_coordinate_space.hpp
src/glm/gtx/quaternion.hpp
src/glm/gtx/raw_data.inl
src/glm/gtx/string_cast.hpp
src/glm/gtx/matrix_decompose.inl
src/glm/gtx/intersect.hpp
src/glm/gtx/transform.hpp
src/glm/gtx/io.inl
src/glm/gtx/associated_min_max.inl
src/glm/gtx/texture.inl
src/glm/gtx/float_notmalize.inl
src/glm/gtx/string_cast.inl
src/glm/gtx/color_encoding.hpp
src/glm/gtx/common.inl
src/glm/gtx/normal.hpp
src/glm/gtx/fast_square_root.hpp
src/glm/gtx/functions.hpp
src/glm/gtx/wrap.hpp
src/glm/gtx/vector_query.inl
src/glm/gtx/matrix_query.inl
src/glm/gtx/extended_min_max.hpp
src/glm/gtx/polar_coordinates.hpp
src/glm/gtx/exterior_product.hpp
src/glm/gtx/projection.hpp
src/glm/gtx/quaternion.inl
src/glm/gtx/compatibility.inl
src/glm/gtx/extend.inl
src/glm/gtx/matrix_cross_product.inl
src/glm/gtx/extended_min_max.inl
src/glm/gtx/matrix_cross_product.hpp
src/glm/gtx/matrix_query.hpp
src/glm/gtx/component_wise.inl
src/glm/gtx/gradient_paint.inl
src/glm/gtx/color_space.inl
src/glm/gtx/optimum_pow.hpp
src/glm/gtx/matrix_transform_2d.hpp
src/glm/gtx/rotate_normalized_axis.inl
src/glm/gtx/matrix_operation.hpp
src/glm/gtx/color_space_YCoCg.hpp
src/glm/gtx/spline.inl
src/glm/gtx/std_based_type.inl
src/glm/gtx/color_encoding.inl
src/glm/gtx/type_aligned.inl
src/glm/gtx/spline.hpp
src/glm/gtx/rotate_normalized_axis.hpp
src/glm/gtx/compatibility.hpp
src/glm/gtx/optimum_pow.inl
src/glm/gtx/matrix_major_storage.hpp
src/glm/gtx/fast_trigonometry.inl
src/glm/gtx/rotate_vector.hpp
src/glm/gtx/mixed_product.inl
src/glm/gtx/dual_quaternion.hpp
src/glm/gtx/number_precision.hpp
src/glm/gtx/transform2.inl
src/glm/gtx/type_trait.hpp
src/glm/gtx/bit.hpp
src/glm/gtx/integer.inl
src/glm/gtx/fast_trigonometry.hpp
src/glm/gtx/vec_swizzle.hpp
src/glm/gtx/fast_exponential.hpp
src/glm/gtx/matrix_transform_2d.inl
src/glm/gtx/closest_point.hpp
src/glm/gtx/range.hpp
src/glm/gtx/normalize_dot.inl
src/glm/gtx/texture.hpp
src/glm/gtx/matrix_decompose.hpp
src/glm/gtx/functions.inl
src/glm/gtx/easing.inl
src/glm/gtx/normal.inl
src/glm/gtx/log_base.hpp
src/glm/gtx/exterior_product.inl
src/glm/gtx/raw_data.hpp
src/glm/gtx/matrix_operation.inl
src/glm/gtx/vector_query.hpp
src/glm/gtx/component_wise.hpp
src/glm/gtx/projection.inl
src/glm/gtx/common.hpp
src/glm/gtx/closest_point.inl
src/glm/gtx/color_space_YCoCg.inl
src/glm/gtx/mixed_product.hpp
src/glm/gtx/wrap.inl
src/glm/gtx/scalar_multiplication.hpp
src/glm/gtx/intersect.inl
src/glm/gtx/handed_coordinate_space.inl
src/glm/gtx/bit.inl
src/glm/gtx/normalize_dot.hpp
src/glm/gtx/integer.hpp
src/glm/gtx/hash.hpp
src/glm/gtx/euler_angles.hpp
src/glm/gtx/type_aligned.hpp
src/glm/gtx/matrix_interpolation.hpp
src/glm/gtx/fast_exponential.inl
src/glm/gtx/norm.hpp
src/glm/gtx/log_base.inl
src/glm/gtx/number_precision.inl
src/glm/gtx/transform2.hpp
src/glm/gtx/matrix_interpolation.inl
src/glm/gtx/scalar_relational.inl
src/glm/gtx/easing.hpp
src/glm/gtx/type_trait.inl
src/glm/gtx/scalar_relational.hpp
src/glm/gtx/transform.inl
src/glm/gtx/dual_quaternion.inl
src/glm/gtx/std_based_type.hpp
src/glm/gtx/norm.inl
src/glm/gtx/perpendicular.hpp
src/glm/gtx/color_space.hpp
src/glm/gtx/polar_coordinates.inl
src/glm/gtx/hash.inl
src/glm/simd/neon.h
src/glm/simd/matrix.h
src/glm/simd/vector_relational.h
src/glm/simd/common.h
src/glm/simd/integer.h
src/glm/simd/trigonometric.h
src/glm/simd/packing.h
src/glm/simd/geometric.h
src/glm/simd/exponential.h
src/glm/simd/platform.h
src/glm/gtc/random.hpp
src/glm/gtc/quaternion_simd.inl
src/glm/gtc/constants.hpp
src/glm/gtc/matrix_access.hpp
src/glm/gtc/quaternion.hpp
src/glm/gtc/noise.hpp
src/glm/gtc/packing.hpp
src/glm/gtc/ulp.hpp
src/glm/gtc/matrix_access.inl
src/glm/gtc/matrix_transform.hpp
src/glm/gtc/type_ptr.hpp
src/glm/gtc/round.inl
src/glm/gtc/quaternion.inl
src/glm/gtc/packing.inl
src/glm/gtc/color_space.inl
src/glm/gtc/epsilon.inl
src/glm/gtc/epsilon.hpp
src/glm/gtc/reciprocal.inl
src/glm/gtc/noise.inl
src/glm/gtc/reciprocal.hpp
src/glm/gtc/integer.inl
src/glm/gtc/vec1.hpp
src/glm/gtc/matrix_integer.hpp
src/glm/gtc/matrix_transform.inl
src/glm/gtc/bitfield.hpp
src/glm/gtc/constants.inl
src/glm/gtc/type_ptr.inl
src/glm/gtc/bitfield.inl
src/glm/gtc/matrix_inverse.hpp
src/glm/gtc/type_precision.hpp
src/glm/gtc/round.hpp
src/glm/gtc/integer.hpp
src/glm/gtc/type_aligned.hpp
src/glm/gtc/random.inl
src/glm/gtc/ulp.inl
src/glm/gtc/type_precision.inl
src/glm/gtc/matrix_inverse.inl
src/glm/gtc/color_space.hpp
src/glm/ext/matrix_relational.hpp
src/glm/ext/matrix_int2x2.hpp
src/glm/ext/vector_float1.hpp
src/glm/ext/vector_double1.hpp
src/glm/ext/matrix_double4x3.hpp
src/glm/ext/quaternion_geometric.hpp
src/glm/ext/matrix_relational.inl
src/glm/ext/quaternion_trigonometric.hpp
src/glm/ext/matrix_double2x2_precision.hpp
src/glm/ext/matrix_uint2x2_sized.hpp
src/glm/ext/vector_float1_precision.hpp
src/glm/ext/matrix_uint4x2.hpp
src/glm/ext/vector_common.inl
src/glm/ext/matrix_int2x3_sized.hpp
src/glm/ext/matrix_float4x4.hpp
src/glm/ext/matrix_int3x2.hpp
src/glm/ext/matrix_float2x4_precision.hpp
src/glm/ext/quaternion_common.hpp
src/glm/ext/vector_bool4.hpp
src/glm/ext/vector_int2_sized.hpp
src/glm/ext/scalar_common.inl
src/glm/ext/vector_uint4_sized.hpp
src/glm/ext/vector_double3_precision.hpp
src/glm/ext/vector_bool2_precision.hpp
src/glm/ext/matrix_uint2x4_sized.hpp
src/glm/ext/matrix_float4x3_precision.hpp
src/glm/ext/vector_float2.hpp
src/glm/ext/matrix_double3x3_precision.hpp
src/glm/ext/matrix_double2x3.hpp
src/glm/ext/matrix_int2x4_sized.hpp
src/glm/ext/matrix_double3x4.hpp
src/glm/ext/matrix_int3x4.hpp
src/glm/ext/vector_bool4_precision.hpp
src/glm/ext/matrix_float2x4.hpp
src/glm/ext/matrix_int4x4.hpp
src/glm/ext/vector_uint1_sized.hpp
src/glm/ext/vector_int2.hpp
src/glm/ext/scalar_common.hpp
src/glm/ext/matrix_transform.hpp
src/glm/ext/vector_double4.hpp
src/glm/ext/matrix_double2x4_precision.hpp
src/glm/ext/quaternion_common.inl
src/glm/ext/matrix_clip_space.inl
src/glm/ext/vector_float2_precision.hpp
src/glm/ext/matrix_double4x2_precision.hpp
src/glm/ext/matrix_double3x4_precision.hpp
src/glm/ext/matrix_clip_space.hpp
src/glm/ext/scalar_packing.inl
src/glm/ext/quaternion_double_precision.hpp
src/glm/ext/vector_integer.hpp
src/glm/ext/quaternion_transform.hpp
src/glm/ext/matrix_double3x3.hpp
src/glm/ext/matrix_float3x3_precision.hpp
src/glm/ext/matrix_uint3x2.hpp
src/glm/ext/matrix_int2x3.hpp
src/glm/ext/quaternion_trigonometric.inl
src/glm/ext/scalar_constants.hpp
src/glm/ext/vector_bool3_precision.hpp
src/glm/ext/matrix_int4x2_sized.hpp
src/glm/ext/matrix_float2x3_precision.hpp
src/glm/ext/scalar_uint_sized.hpp
src/glm/ext/matrix_double2x2.hpp
src/glm/ext/matrix_float3x3.hpp
src/glm/ext/matrix_uint2x4.hpp
src/glm/ext/matrix_int3x2_sized.hpp
src/glm/ext/scalar_ulp.hpp
src/glm/ext/matrix_uint4x4.hpp
src/glm/ext/vector_int1.hpp
src/glm/ext/matrix_int4x4_sized.hpp
src/glm/ext/matrix_float3x2.hpp
src/glm/ext/matrix_projection.inl
src/glm/ext/quaternion_float.hpp
src/glm/ext/vector_bool1.hpp
src/glm/ext/vector_float4.hpp
src/glm/ext/vector_double1_precision.hpp
src/glm/ext/vector_common.hpp
src/glm/ext/quaternion_double.hpp
src/glm/ext/vector_integer.inl
src/glm/ext/matrix_float3x4_precision.hpp
src/glm/ext/matrix_uint2x3.hpp
src/glm/ext/scalar_integer.inl
src/glm/ext/matrix_float4x2_precision.hpp
src/glm/ext/vector_uint2.hpp
src/glm/ext/matrix_common.inl
src/glm/ext/quaternion_relational.hpp
src/glm/ext/scalar_packing.hpp
src/glm/ext/vector_int4_sized.hpp
src/glm/ext/vector_float3_precision.hpp
src/glm/ext/matrix_int3x4_sized.hpp
src/glm/ext/scalar_int_sized.hpp
src/glm/ext/matrix_float2x2_precision.hpp
src/glm/ext/vector_double4_precision.hpp
src/glm/ext/matrix_int4x3_sized.hpp
src/glm/ext/quaternion_geometric.inl
src/glm/ext/vector_bool2.hpp
src/glm/ext/quaternion_common_simd.inl
src/glm/ext/matrix_projection.hpp
src/glm/ext/matrix_int2x2_sized.hpp
src/glm/ext/matrix_uint4x3.hpp
src/glm/ext/matrix_double4x4_precision.hpp
src/glm/ext/vector_double2_precision.hpp
src/glm/ext/vector_uint3_sized.hpp
src/glm/ext/matrix_double4x3_precision.hpp
src/glm/ext/vector_int1_sized.hpp
src/glm/ext/matrix_float4x2.hpp
src/glm/ext/vector_relational.hpp
src/glm/ext/matrix_transform.inl
src/glm/ext/matrix_uint2x3_sized.hpp
src/glm/ext/vector_float3.hpp
src/glm/ext/vector_int3.hpp
src/glm/ext/vector_ulp.inl
src/glm/ext/matrix_float3x4.hpp
src/glm/ext/matrix_double4x2.hpp
src/glm/ext/scalar_constants.inl
src/glm/ext/matrix_int3x3.hpp
src/glm/ext/vector_uint2_sized.hpp
src/glm/ext/vector_bool3.hpp
src/glm/ext/matrix_uint3x3_sized.hpp
src/glm/ext/quaternion_relational.inl
src/glm/ext/vector_uint1.hpp
src/glm/ext/matrix_uint3x3.hpp
src/glm/ext/vector_double2.hpp
src/glm/ext/matrix_float2x2.hpp
src/glm/ext/quaternion_float_precision.hpp
src/glm/ext/matrix_float3x2_precision.hpp
src/glm/ext/matrix_float4x4_precision.hpp
src/glm/ext/scalar_ulp.inl
src/glm/ext/matrix_uint3x2_sized.hpp
src/glm/ext/scalar_integer.hpp
src/glm/ext/quaternion_exponential.hpp
src/glm/ext/matrix_float2x3.hpp
src/glm/ext/matrix_uint4x2_sized.hpp
src/glm/ext/matrix_double3x2.hpp
src/glm/ext/matrix_int2x4.hpp
src/glm/ext/matrix_uint2x2.hpp
src/glm/ext/vector_bool1_precision.hpp
src/glm/ext/vector_uint4.hpp
src/glm/ext/vector_packing.hpp
src/glm/ext/quaternion_transform.inl
src/glm/ext/vector_packing.inl
src/glm/ext/matrix_common.hpp
src/glm/ext/matrix_int4x2.hpp
src/glm/ext/matrix_uint3x4.hpp
src/glm/ext/vector_relational.inl
src/glm/ext/matrix_uint4x4_sized.hpp
src/glm/ext/matrix_uint3x4_sized.hpp
src/glm/ext/scalar_relational.inl
src/glm/ext/matrix_double2x3_precision.hpp
src/glm/ext/matrix_int3x3_sized.hpp
src/glm/ext/vector_int3_sized.hpp
src/glm/ext/scalar_relational.hpp
src/glm/ext/matrix_int4x3.hpp
src/glm/ext/vector_int4.hpp
src/glm/ext/vector_ulp.hpp
src/glm/ext/matrix_double4x4.hpp
src/glm/ext/matrix_double2x4.hpp
src/glm/ext/matrix_double3x2_precision.hpp
src/glm/ext/quaternion_exponential.inl
src/glm/ext/vector_float4_precision.hpp
src/glm/ext/matrix_float4x3.hpp
src/glm/ext/vector_double3.hpp
src/glm/ext/vector_uint3.hpp
src/glm/ext/matrix_uint4x3_sized.hpp
inst/COPYRIGHTS
inst/extdata/cylinder.txt
inst/extdata/disk.txt
inst/extdata/sphere.txt
inst/extdata/arrow.txt
inst/extdata/low_poly_sphere.txt
inst/extdata/yz_plane.txt
inst/extdata/cone.txt
inst/extdata/xz_plane.txt
inst/extdata/xy_plane.txt
inst/extdata/r_obj.txt
inst/extdata/cube.txt
man/remove_duplicate_materials.Rd man/arrow_mesh.Rd man/get_mesh_center.Rd man/material_list.Rd man/write_scene_to_obj.Rd man/sphere_mesh.Rd man/get_mesh_bbox.Rd man/segment_mesh.Rd man/text3d_mesh.Rd man/mesh3d_mesh.Rd man/generate_toon_outline.Rd man/rasterize_lines.Rd man/yz_rect_mesh.Rd man/cone_mesh.Rd man/flipud.Rd man/rescale.Rd man/xz_rect_mesh.Rd man/generate_cornell_mesh.Rd man/fliplr.Rd man/rasterize_scene.Rd man/rotate_lines.Rd man/r_obj.Rd man/get_file_type.Rd man/merge_scene.Rd man/change_material.Rd man/read_obj.Rd man/add_light.Rd man/read_ply.Rd man/rotate_mesh.Rd man/point_light.Rd man/center_mesh.Rd man/torus_mesh.Rd man/scale_unit_mesh.Rd man/color_lines.Rd man/generate_line.Rd man/directional_light.Rd man/translate_lines.Rd man/save_png.Rd man/cube_mesh.Rd man/get_time.Rd man/add_lines.Rd man/validate_scene.Rd man/print_time.Rd man/init_time.Rd man/generate_rot_matrix.Rd man/cylinder_mesh.Rd man/verify_vertex_shader.Rd man/convert_color.Rd man/set_material.Rd man/ply_mesh.Rd man/construct_mesh.Rd man/translate_mesh.Rd man/scale_mesh.Rd man/scale_lines.Rd man/obj_mesh.Rd man/add_shape.Rd man/scene_from_list.Rd man/run_documentation.Rd man/xy_rect_mesh.Rd
rayvertex documentation built on July 9, 2023, 5:52 p.m.