rotate_lines: Rotate Lines

View source: R/lines.R

rotate_linesR Documentation

Rotate Lines

Description

Rotate Lines

Usage

rotate_lines(
  lines,
  angle = c(0, 0, 0),
  pivot_point = c(0, 0, 0),
  order_rotation = c(1, 2, 3)
)

Arguments

lines

The existing line scene.

angle

Default 'c(0,0,0)'. The rotation amount for the x/y/z axes, in degrees.

pivot_point

Default 'c(0,0,0)'. The pivot point of the rotation.

order_rotation

Default ‘c(1,2,3)'. The order in which to perform the rotations.#’

Value

Rotated lines.

Examples

if(rayvertex:::run_documentation()) {
#Generate a cube out of lines
cube_outline = generate_line(start = c(-1, -1, -1), end = c(-1, -1, 1)) |>
  add_lines(generate_line(start = c(-1, -1, -1), end = c(-1, 1, -1))) |>
  add_lines(generate_line(start = c(-1, -1, -1), end = c(1, -1, -1))) |>
  add_lines(generate_line(start = c(-1, -1, 1), end = c(-1, 1, 1))) |>
  add_lines(generate_line(start = c(-1, -1, 1), end = c(1, -1, 1))) |>
  add_lines(generate_line(start = c(-1, 1, 1), end = c(-1, 1, -1))) |>
  add_lines(generate_line(start = c(-1, 1, 1), end = c(1, 1, 1))) |>
  add_lines(generate_line(start = c(1, 1, -1), end = c(1, -1, -1))) |>
  add_lines(generate_line(start = c(1, 1, -1), end = c(1, 1, 1))) |>
  add_lines(generate_line(start = c(1, -1, -1), end = c(1, -1, 1))) |>
  add_lines(generate_line(start = c(1, -1, 1), end = c(1, 1, 1))) |>
  add_lines(generate_line(start = c(-1, 1, -1), end = c(1, 1, -1)))
rasterize_lines(cube_outline,lookfrom=c(0,6,10))
}
if(rayvertex:::run_documentation()) {
#Rotate the cube 30 degrees around the y-axis
rotated_cube = color_lines(rotate_lines(cube_outline,angle=c(0,30,0)),color="red")
rasterize_lines(add_lines(cube_outline,rotated_cube),lookfrom=c(0,6,10))
}
if(rayvertex:::run_documentation()) {
#Rotate the cube 30 degrees around each axis, in this order: x,y,z
rotated_cube = color_lines(rotate_lines(cube_outline,angle=c(30,30,30)),color="red")
rasterize_lines(add_lines(cube_outline,rotated_cube),lookfrom=c(0,6,10))
}
if(rayvertex:::run_documentation()) {
#Rotate the cube 30 degrees around each axis, in this order: z,y,x
rotated_cube = color_lines(rotate_lines(cube_outline,angle=c(30,30,30), 
                           order_rotation = c(3,2,1)),color="red")
rasterize_lines(add_lines(cube_outline,rotated_cube),lookfrom=c(0,6,10))
}

rayvertex documentation built on July 9, 2023, 5:52 p.m.