torus_mesh | R Documentation |
Torus 3D Model
torus_mesh(
position = c(0, 0, 0),
scale = c(1, 1, 1),
angle = c(0, 0, 0),
pivot_point = c(0, 0, 0),
order_rotation = c(1, 2, 3),
radius = 0.5,
ring_radius = 0.2,
sides = 36,
rings = 36,
material = material_list()
)
position |
Default 'c(0,0,0)'. Position of the mesh. |
scale |
Default 'c(1,1,1)'. Scale of the mesh. Can also be a single numeric value scaling all axes uniformly. |
angle |
Default 'c(0,0,0)'. Angle to rotate the mesh. |
pivot_point |
Default 'c(0,0,0)'. Point around which to rotate the mesh. |
order_rotation |
Default 'c(1,2,3)'. Order to rotate the axes. |
radius |
Default '0.5'. The radius of the torus. |
ring_radius |
Default '0.2'. The radius of the ring. |
sides |
Default '36'. The number of faces around the ring when triangulating the torus. |
rings |
Default '36'. The number of faces around the torus. |
material |
Default 'material_list()' (default values). Specify the material of the object. |
List describing the mesh.
if(rayvertex:::run_documentation()) {
#Plot a group of tori in the cornell box
generate_cornell_mesh(ceiling = FALSE) |>
add_shape(torus_mesh(position=c(555/2,555/3,555/2), angle=c(20,0,45),
radius=120, ring_radius = 40,
material = material_list(diffuse="dodgerblue4",type="phong",
ambient="dodgerblue4",ambient_intensity=0.2))) |>
add_shape(torus_mesh(position=c(400,400,555/2), angle=c(20,200,45),radius=80, ring_radius = 30,
material=material_list(diffuse="orange",type="phong",
ambient="orange",ambient_intensity=0.2))) |>
add_shape(torus_mesh(position=c(150,450,555/2), angle=c(60,180,0),radius=40, ring_radius = 20,
material=material_list(diffuse="red",type="phong"))) |>
rasterize_scene(light_info = directional_light(c(0,1,-2)))
}
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