Description Usage Arguments Value Author(s) Examples
Approximate the value functions by comparing all tangents.
1 
grid 
Matrix representing the grid. The ith row corresponds to ith point of the grid. The jth column captures the dimensions. The first column must equal to 1. 
reward 
5D array representing the tangent approximation of the reward. Entry [i,,a,p,t] captures the tangent at grid point i for action a taken in position p at time t. The intercept is given by [i,1,a,p,t] and slope by [i,1,a,p,t]. 
scrap 
3D array representing the tangent approximation of the scrap. Entry [i,,p] captures the tangent at grid point i for position p. The intercept is given by [i,1,p] and slope by [i,1,p]. 
control 
Array representing the transition probabilities of the controlled Markov chain. Two possible inputs:

disturb 
3D array containing the disturbance matrices. Matrix [,,i] specifies the ith disturbance matrix. 
weight 
Array containing the probability weights of the disturbance matrices. 
value 
4D array tangent approximation of the value function, where the intercept [i,1,p,t] and slope [i,1,p,t] describes a tangent of the value function at grid point i for position p at time t. 
expected 
4D array representing the expected value functions. 
Jeremy Yee
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20  ## Bermuda put option
grid < as.matrix(cbind(rep(1, 81), c(seq(20, 60, length = 81))))
disturb < array(0, dim = c(2, 2, 100))
disturb[1, 1,] < 1
quantile < qnorm(seq(0, 1, length = (100 + 2))[c(1, (100 + 2))])
disturb[2, 2,] < exp((0.06 0.5 * 0.2^2) * 0.02 + 0.2 * sqrt(0.02) * quantile)
weight < rep(1 / 100, 100)
control < matrix(c(c(1, 2),c(1, 1)), nrow = 2)
reward < array(data = 0, dim = c(81, 2, 2, 2, 50))
in_money < grid[, 2] <= 40
reward[in_money, 1, 2, 2,] < 40
reward[in_money, 2, 2, 2,] < 1
for (tt in 1:50){
reward[,,2,2,tt] < exp(0.06 * 0.02 * (tt  1)) * reward[,,2,2,tt]
}
scrap < array(data = 0, dim = c(81, 2, 2))
scrap[in_money, 1, 2] < 40
scrap[in_money, 2, 2] < 1
scrap[,,2] < exp(0.06 * 0.02 * 50) * scrap[,,2]
bellman < Bellman(grid, reward, scrap, control, disturb, weight)

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