open3d opens a new rgl window;
cur3d returns the device number of the current
close3d closes one or more windows.
1 2 3 4 5 6 7 8 9 10 11 12
a list of graphical parameters
whether to use the null graphics device
which device to close or use
whether report on what was done
names of components to retrieve
open3d opens a new rgl device, and sets the parameters as
r3dDefaults list returned by the
getr3dDefaults function will be used as default
values for parameters. As installed this sets the point of view to
'world coordinates' (i.e. x running from left to right, y from front
to back, z from bottom to top), the
(zAxis, zoom, fov), and the field of view to 30 degrees.
Users may create their own variable named
r3dDefaults in the global
environment and it will override the installed one. If there
bg element in the list or the arguments, it should be
a list of arguments to pass to the
bg3d function to
set the background.
The arguments to
open3d may include
material, a list
of material properties as in
r3dDefaults, but note
that high level functions such as
plot3d normally use
r3dDefaults values in preference to this setting.
TRUE, rgl will use a “null”
device. This device records objects as they are plotted, but
displays nothing. It is intended for use with
open3d function returns the device that
was opened. If
silent = TRUE, it is returned invisibly.
cur3d function returns the current device,
or the value 0 if there isn't one.
set3d returns the device number of the
previously active device.
close3d function returns the new current
r3dDefaults variable is a list containing default
getr3dDefaults function searches the user's
global environment for
r3dDefaults and returns the
one in the rgl namespace if it was not found there.
The components of the list may include any settable
"material", which should include a list
material3d properties, or
which is a
list of defaults to pass to the
rgl.useNULL for default usage of null device.
1 2 3 4
Add the following code to your website.
For more information on customizing the embed code, read Embedding Snippets.