R/r3d.rgl.R

Defines functions snapshot3d requireWebshot2 .check3d set3d cur3d close3d print.rglOpen3d open3d particles3d subdivision3d transform3d rotate3d scale3d translate3d shade3d wire3d dot3d select3d surface3d sprites3d abclines3d clipplanes3d planes3d spheres3d text3d quads3d triangles3d segments3d lines3d points3d observer3d dummyBbox bbox3d view3d light3d bg3d material3d .getMaterialArgs .fixMaterialArgs2 .fixMaterialArgs addTextureSource warnBlackTexture clear3d getr3dDefaults

Documented in abclines3d bbox3d bg3d .check3d clear3d clipplanes3d close3d cur3d dot3d getr3dDefaults light3d lines3d material3d observer3d open3d particles3d planes3d points3d quads3d rotate3d scale3d segments3d select3d set3d shade3d snapshot3d spheres3d sprites3d subdivision3d surface3d text3d transform3d translate3d triangles3d view3d wire3d

#
# R3D rendering functions - rgl implementation
# 

# Node Management

getr3dDefaults <- function(class = NULL, value = NULL) {
  result <- r3dDefaults
  if (exists("r3dDefaults", envir = globalenv())) {
    user <- get("r3dDefaults", envir=.GlobalEnv)
    for (n in names(user)) {
      if (is.list(result[[n]]))
        result[[n]][names(user[[n]])] <- user[[n]]
      else
        result[[n]] <- user[[n]]
    }
  }
  if (!is.null(class))
    result <- result[[class]]
  if (!is.null(result) && !is.null(value))
    result <- result[[value]]
  result
}

clear3d     <- function(type = c("shapes", "bboxdeco", "material"), 
                        defaults=getr3dDefaults(),
                        subscene = 0) {
  .check3d()
  
  if (is.na(subscene)) 
    subscene <- currentSubscene3d()
  
  typeid0 <- rgl.enum.nodetype(type)
  
  userviewpoint <- 4 %in% typeid0
  material  <- 5 %in% typeid0
  modelviewpoint <- 8 %in% typeid0
  
  drop <- typeid0 %in% c(4:5, 8)
  typeid <- typeid0[!drop]
  type <- names(typeid)
  
  if (subscene == 0) {
    idata <- as.integer(c(length(typeid), typeid))    	
    ret <- .C( rgl_clear, 
               success = FALSE,
               idata
    )$success
    
    if (! ret)
      stop("'rgl_clear' failed")
    
  } else {
    sceneids <- ids3d(type=type, subscene = 0)$id
    thisids <- ids3d(type=type, subscene = subscene)$id
    if (length(thisids)) {
      delFromSubscene3d(ids = thisids, subscene = subscene)
      gc3d(protect = setdiff(sceneids, thisids))
    }
  }
  
  if ( userviewpoint || modelviewpoint) 
    view3d(type = c("userviewpoint", "modelviewpoint")[c(userviewpoint, modelviewpoint)])
  
  if ( material ) 
    rgl.material0()
  
  if ( 4 %in% typeid0 ) { # userviewpoint
    do.call("par3d", defaults["FOV"])
  }
  if ( 8 %in% typeid0 ) { # modelviewpoint
    do.call("par3d", defaults["userMatrix"])
  }
  if ( 5 %in% typeid0 ) { # material
    if (length(defaults$material))
      do.call("material3d", defaults$material)
  }
  if ( 6 %in% typeid0 ) { # background
    do.call("bg3d", as.list(defaults$bg))
  }
  lowlevel()
}

# Environment

rgl.material.names <- c("color", "alpha", "lit", "ambient", "specular",
    "emission", "shininess", "smooth", "front", "back", "size", 
    "lwd", "fog", "point_antialias", "line_antialias",
    "texture", "textype", "texmode", "texmipmap",
    "texminfilter", "texmagfilter", "texenvmap",
    "depth_mask", "depth_test", "isTransparent",
    "polygon_offset", "margin", "floating", "tag",
    "blend")

rgl.material.readonly <- "isTransparent"

# Warn about putting a texture on a black surface, but only
# if the surface is black because that's the default.

warnBlackTexture <- function(...,
                             defaults = material3d(),
                             color = col, col = "missing",
                             texture = defaults$texture,
                             texmode = defaults$texmode) {
  if (!is.null(texture)) {
    if (length(color) == 1 &&
      !is.na(color) &&
      color == "missing" &&
      !is.na(texmode) && 
      texmode == "modulate" &&
      isTRUE(getOption("rgl.warnBlackTexture", TRUE)) &&
      length(defaults$color) &&
      !is.na(defaults$color[1]) &&
      defaults$color[1] %in% c("#000000", "black"))
      warning("Texture will be invisible on black surface", call. = FALSE) 
  }
}

# Attach the expression for the source of a texture if
# it is not already there

addTextureSource <- function(texture, ...) {
  if (!is.null(texture) && is.null(attr(texture, "src")))
    attr(texture, "src") <- substitute(texture)
  texture
}

# This function expands a list of arguments by putting
# all entries from Params (i.e. the current settings by default)
# in place for any entries that are not listed.  
# Unrecognized args are left in place.

.fixMaterialArgs <- function(..., Params = material3d(), col) {
   f <- function(...) list(...)
   dots <- list(...)
   if (!is.null(dots$texture)) {
     warnBlackTexture(...,  
       col = if (missing(col)) "missing" else col,
       defaults = Params)
     dots$texture <- addTextureSource(...)
   }
   if (!missing(col)) 
     Params$color <- col
   formals(f) <- c(Params, formals(f))
   names <- as.list(names(Params))
   names(names) <- names
   names <- lapply(names, as.name)
   b <- as.list(body(f))
   body(f) <- as.call(c(b[1], names, b[-1]))
   do.call(f, dots)
} 

# This one just expands the argument names to match the
# standard names
.fixMaterialArgs2 <- function(..., col) {
  call <- do.call(call, list("rgl.material0", ...))
  result <- as.list(match.call(rgl.material0, call))[-1]
  if (!missing(col) && is.null(result$color))
    result$color <- col
  result
}
     
# This one just gets the material args
# If warn is TRUE, give a warning instead of ignoring extras.

.getMaterialArgs <- function(..., material = list(), warn = FALSE, col = material[["col"]]) {
  fullyNamed <- as.list(match.call(rgl.material0, 
                           as.call(c(list(as.name("rgl.material0"),
                                        ...), material))))[-1]
  if (!is.null(col) && !("color" %in% names(fullyNamed)))
    fullyNamed$color <- col
  good <- names(fullyNamed) %in% rgl.material.names
  if (warn && !all(good))
    warning("Argument(s) ", paste(names(fullyNamed)[!good], collapse = ", "), " not matched.")
  fullyNamed[good]
}

material3d  <- function(..., id = NULL) {
  args <- list(...)
  argnames <- names(args)
  if (length(argnames) && !is.null(id))
    stop("Material properties cannot be set on existing objects.")
  if (length(id) > 1)
   stop("Material properties may only be queried for single objects.")
  argnames <- setdiff(argnames, rgl.material.readonly)
  if (!length(args))
    argnames <- rgl.material.names
  else {
    if (is.null(names(args)) && all(unlist(lapply(args, is.character)))) {
      argnames <- unlist(args)
      args <- NULL
    }
    
    if (length(args) == 1) {
      if (is.list(args[[1]]) | is.null(args[[1]])) {
        args <- args[[1]]
        argnames <- names(args)
      }
    }
  }
  value <- rgl.getmaterial(id = id)[argnames]
  if (length(args)) {
    save <- options(rgl.warnBlackTexture = FALSE)
    on.exit(options(save))
    args <- do.call(".fixMaterialArgs", args)
    do.call("rgl.material0", args)
    return(invisible(value))
  } else if (length(argnames) == 1) return(value[[1]])
  else return(value)
}

bg3d        <- function(color,
                        sphere=FALSE, 
                        back="lines",
                        fogtype="none", 
                        fogScale = 1, 
                        col, ... ) {
  .check3d(); save <- material3d(); on.exit(material3d(save))

  bgid <- ids3d("background")$id
  if (length(bgid) && nrow(flags <- rgl.attrib(bgid[1], "flags"))) {
    if (missing(sphere))
      sphere <- flags["sphere", 1]
    if (missing(fogtype))
      fogtype <- if (flags["linear_fog", 1]) "linear"
      else if (flags["exp_fog", 1]) "exp"
      else if (flags["exp2_fog", 1]) "exp2"
      else "none"
    pop3d(type = "background", id = bgid)
  }
  dots <- list(...)
  
  if (!missing(color)) {
    dots$color <- color
    if (!missing(col))
      warning("'color' specified, so 'col' is ignored.")
  } else if (!missing(col))
    dots$color <- col
  
  if ("fogtype" %in% names(dots))
    fogtype <- dots$fogtype
  if ("fogScale" %in% names(dots))
    fogScale <- dots$fogScale
  else
    fogScale <- 1
  
  if ("color" %in% names(dots))
    color <- dots$color
  else if ("col" %in% names(dots))
    color <- dots$col
  else
    color <- getr3dDefaults("bg", "color")
  if (is.null(color))
    color <- "white"
    
  new <- .fixMaterialArgs(sphere = sphere, 
                          fogtype = fogtype, 
                          fogScale = fogScale,
                          color = color, 
  			  back = back, lit = FALSE, Params = save)
  
  do.call("rgl.material0", .fixMaterialArgs(..., Params = new))
  fogtype <- rgl.enum.fogtype(fogtype)
  
  idata   <- as.integer(c(sphere,fogtype))
  
  fogScale <- as.numeric(fogScale)
  stopifnot(length(fogScale) == 1, fogScale > 0)
  
  ret <- .C( rgl_bg, 
             success = as.integer(FALSE),
             idata,
             fogScale
  )
  
  if (! ret$success)
    stop("'rgl_bg' failed")
  
  lowlevel(ret$success)
}

light3d     <- function(theta=0, phi=15,
                        x=NULL, y = NULL, z = NULL,
                        viewpoint.rel = TRUE, 
                        ambient = "#FFFFFF", 
                        diffuse = "#FFFFFF", 
                        specular = "#FFFFFF") {
  .check3d()

  ambient  <- rgl.color(ambient)
  diffuse  <- rgl.color(diffuse)
  specular <- rgl.color(specular)
  
  # if a complete set of x, y, z is given, the light source is assumed to be part of the scene, theta and phi are ignored
  # else the light source is infinitely far away and its direction is determined by theta, phi (default) 
  
  if ( !is.null(x) ) {
    if ( !missing(theta) || !missing(phi) )
      warning("'theta' and 'phi' ignored when 'x' is present")
    xyz <- xyz.coords(x,y,z, recycle = TRUE)
    x <- xyz$x
    y <- xyz$y
    z <- xyz$z
    if (length(x) > 1) stop("A light can only be in one place at a time")
    finite.pos <- TRUE
  }
  else {
    
    if ( !is.null(y) || !is.null(z) ) 
      warning("'y' and 'z' ignored, 'theta' and 'phi' used")
    finite.pos <- FALSE
    x <- 0
    y <- 0
    z <- 0
  }
  
  idata <- as.integer(c(viewpoint.rel, ambient, diffuse, specular, finite.pos))
  ddata <- as.numeric(c(theta, phi, x, y, z))
  
  ret <- .C( rgl_light,
             success = as.integer(FALSE),
             idata,
             ddata
  )
  
  if (! ret$success)
    stop("Error in 'rgl_light'.  Too many lights? maximum is 8 sources per scene")
  
  lowlevel(ret$success)
}

view3d      <- function(theta = 0.0, phi = 15.0, 
                        fov = 60.0, zoom = 1.0, scale = par3d("scale"),
                        interactive = TRUE, userMatrix, 
                        type = c("userviewpoint", "modelviewpoint")) {
  .check3d()
  
  zoom <- rgl.clamp(zoom,0,Inf)
  phi  <- rgl.clamp(phi,-90,90)
  fov  <- rgl.clamp(fov,0,179)
  
  type <- match.arg(type, several.ok = TRUE)
  
  polar <- missing(userMatrix)
  if (polar) userMatrix <- diag(4)
  
  idata <- as.integer(c(interactive,polar, "userviewpoint" %in% type, "modelviewpoint" %in% type))
  ddata <- as.numeric(c(theta,phi,fov,zoom,scale,userMatrix[1:16]))
  
  ret <- .C( rgl_viewpoint,
             success = FALSE,
             idata,
             ddata
  )
  
  if (! ret$success)
    stop("'rgl_viewpoint' failed")
  lowlevel()
}

bbox3d	    <- function(xat = NULL, 
                        yat = NULL, 
                        zat = NULL, 
                        xunit = "pretty",
                        yunit = "pretty",
                        zunit = "pretty",
                        expand = 1.03, draw_front = FALSE,
                        xlab=NULL, ylab=NULL, zlab=NULL,
                        xlen=5, ylen=5, zlen=5,
                        marklen=15.0, marklen.rel=TRUE, 
                       ...) {
  .check3d(); save <- material3d(); on.exit(material3d(save))
  # Force evaluation of args as in old bbox3d
  list(xat=xat, yat=yat, zat=zat, 
       xunit=xunit, yunit=yunit, zunit=zunit, expand=expand,
       draw_front=draw_front)
  
  do.call(rgl.material0, .fixMaterialArgs(..., Params = save))
  
  if (is.null(xat)) 
    xlab <- NULL
  else {
    xlen <- length(xat)
    if (is.null(xlab)) 
      xlab <- format(xat)
    else 
      xlab <- rep(xlab, length.out=xlen)
  }
  if (is.null(yat)) 
    ylab <- NULL
  else {
    ylen <- length(yat)
    if (is.null(ylab)) 
      ylab <- format(yat)
    else 
      ylab <- rep(ylab, length.out=ylen)
  }
  if (is.null(zat)) 
    zlab <- NULL
  else {
    zlen <- length(zat)
    if (is.null(zlab)) 
      zlab <- format(zat)
    else 
      zlab <- rep(zlab,length.out=length(zat))
  }
  xticks <- length(xat)
  yticks <- length(yat)
  zticks <- length(zat)
  
  if (identical(xunit, "pretty")) xunit <- -1
  if (identical(yunit, "pretty")) yunit <- -1
  if (identical(zunit, "pretty")) zunit <- -1
  
  length(xlen)        <- 1
  length(ylen)        <- 1
  length(zlen)        <- 1
  length(marklen.rel) <- 1
  length(draw_front)  <- 1
  length(xunit)       <- 1
  length(yunit)       <- 1
  length(zunit)       <- 1
  length(marklen)     <- 1
  length(expand)      <- 1
  
  idata <- as.integer(c(xticks,yticks,zticks, xlen, ylen, zlen, marklen.rel, draw_front))
  ddata <- as.numeric(c(xunit, yunit, zunit, marklen, expand))
  
  ret <- .C( rgl_bbox,
             success = as.integer(FALSE),
             idata,
             ddata,
             as.numeric(xat),
             as.character(xlab),
             as.numeric(yat),
             as.character(ylab),
             as.numeric(zat),
             as.character(zlab)
  )
  
  if (! ret$success)
    stop("'rgl_bbox' failed")
  
  lowlevel(ret$success)
}

dummyBbox <- function()
  bbox3d(xat = numeric(), yat = numeric(), zat = numeric(),
         front = "cull", back = "cull")

observer3d <- function(x, y=NULL, z=NULL, auto=FALSE) {
  if (missing(x))
    location <- c(NA, NA, NA)
  else {
    xyz <- xyz.coords(x,y,z, recycle = TRUE)
    location <- c(xyz$x, xyz$y, xyz$z)
    if (length(location) != 3) stop("A single point must be specified for the observer location") 
  }    
  prev <- .C(rgl_getObserver, success=integer(1), ddata=numeric(3), NAOK = TRUE)$ddata
  .C(rgl_setObserver, success=as.integer(auto), ddata=as.numeric(location), NAOK = TRUE)
  lowlevel(prev)
}

# Shapes

points3d    <- function(x,y=NULL,z=NULL,...) {
  .check3d(); save <- material3d(); on.exit(material3d(save))
  do.call("rgl.primitive0", c(list(type = "points", x=x,y=y,z=z), .fixMaterialArgs(..., Params = save)))
}

lines3d     <- function(x,y=NULL,z=NULL,...) {
  .check3d(); save <- material3d(); on.exit(material3d(save))
  do.call("rgl.primitive0", c(list(type = "linestrips", x=x,y=y,z=z), .fixMaterialArgs(..., Params = save)))
}

segments3d  <- function(x,y=NULL,z=NULL,...) {
  .check3d(); save <- material3d(); on.exit(material3d(save))
  do.call("rgl.primitive0", c(list(type = "lines", x=x,y=y,z=z), .fixMaterialArgs(..., Params = save)))
}

triangles3d <- function(x,y=NULL,z=NULL,...) {
  .check3d(); save <- material3d(); on.exit(material3d(save))
  do.call("rgl.primitive0", c(list(type = "triangles", x=x, y=y, z=z), 
                             .fixMaterialArgs(..., Params = save)))
}

quads3d     <- function(x,y=NULL,z=NULL,...) {
  .check3d(); save <- material3d(); on.exit(material3d(save))
  do.call("rgl.primitive0", c(list(type = "quadrangles", x=x,y=y,z=z), .fixMaterialArgs(..., Params = save)))
}

text3d      <- function(x, y = NULL, z = NULL,
			texts, adj = 0.5, pos = NULL, offset = 0.5,
			usePlotmath = is.language(texts),
			family = par3d("family"), font = par3d("font"), 
			cex = par3d("cex"), useFreeType = par3d("useFreeType"),
			...) {
  if (usePlotmath) 
    return(plotmath3d(x = x, y = y, z = z, text = texts, adj = adj, 
                      pos = pos, offset = offset, cex = cex, ...))
  .check3d(); save <- material3d(); on.exit(material3d(save))
  do.call("rgl.material0", .fixMaterialArgs(..., Params = save))
  # Force evaluation
  list(x = x, y = y, z = z, text = texts, 
                              adj = adj, pos = pos,
                              offset = offset)
  
  vertex  <- rgl.vertex(x,y,z)
  nvertex <- rgl.nvertex(vertex)
  
  if (!is.null(pos)) {
    npos <- length(pos)
    stopifnot(all(pos %in% 0:6))
    stopifnot(length(offset) == 1)
    adj <- offset
  } else {
    pos <- 0
    npos <- 1
  }
  if (length(adj) > 3) warning("Only the first three entries of 'adj' are used")
  adj <- c(adj, 0.5, 0.5, 0.5)[1:3]
  
  if (!length(texts)) {
    if (nvertex)
      warning("No text to plot")
    return(invisible(integer(0)))
  }
  if (nvertex) {
    texts    <- rep(texts, length.out=nvertex)
    
    idata <- as.integer(nvertex)
    
    nfonts <- max(length(family), length(font), length(cex)) 
    family <- rep(family, length.out = nfonts)
    font <- rep(font, length.out = nfonts)
    cex <- rep(cex, length.out = nfonts)  
    
    family[font == 5] <- "symbol"
    font <- ifelse( font < 0 | font > 4, 1, font)  
    
    ret <- .C( rgl_texts,
               success = as.integer(FALSE),
               idata,
               as.double(adj),
               as.character(texts),
               as.numeric(vertex),
               as.integer(nfonts),
               as.character(family), 
               as.integer(font),
               as.numeric(cex),
               as.integer(useFreeType),
               as.integer(npos),
               as.integer(pos),
               NAOK=TRUE
    )
    
    if (! ret$success)
      stop("'rgl_texts' failed")
    
    lowlevel(ret$success)
  }
  
}
texts3d	    <- text3d

spheres3d   <- function(x, y = NULL, z = NULL, radius = 1, fastTransparency = TRUE, ...) {
  .check3d(); save <- material3d(); on.exit(material3d(save))
  # Force evaluation of args
  list(x = x, y = y, z = z, radius = radius, fastTransparency = fastTransparency)
  do.call("rgl.material0", .fixMaterialArgs(..., Params = save))
  
  vertex  <- rgl.vertex(x,y,z)
  nvertex <- rgl.nvertex(vertex)
  radius  <- rgl.attr(radius, nvertex)
  nradius <- length(radius)
  if (nvertex && nradius) {
    
    idata <- as.integer( c( nvertex, nradius ) )
    
    ret <- .C( rgl_spheres,
               success = as.integer(FALSE),
               idata,
               as.numeric(vertex),    
               as.numeric(radius),
               as.integer(fastTransparency),
               NAOK=TRUE
    )
    
    if (! ret$success)
      stop("'rgl_spheres' failed")
    
    lowlevel(ret$success)
  }
}

planes3d   <- function(a,b=NULL,c=NULL,d=0,...) {
  .check3d(); save <- material3d(); on.exit(material3d(save))
  # Force evaluation of args
  list(a=a,b=b,c=c,d=d)
  do.call("rgl.material0", .fixMaterialArgs(..., Params = save))
  normals  <- rgl.vertex(a, b, c)
  nnormals <- rgl.nvertex(normals)
  noffsets <- length(d)
  
  if (nnormals && noffsets) {
    
    idata <- as.integer( c( nnormals, noffsets ) )
    
    ret <- .C( rgl_planes,
               success = as.integer(FALSE),
               idata,
               as.numeric(normals),    
               as.numeric(d),
               NAOK=TRUE
    )
    
    if (! ret$success)
      stop("'rgl_planes' failed")
    
    lowlevel(ret$success)
  }
}

clipplanes3d   <- function(a,b=NULL,c=NULL,d=0) {
  .check3d()
  normals  <- rgl.vertex(a, b, c)
  nnormals <- rgl.nvertex(normals)
  noffsets <- length(d)
  if (nnormals && noffsets) {
    idata <- as.integer( c( nnormals, noffsets ) )
    
    ret <- .C( rgl_clipplanes,
               success = as.integer(FALSE),
               idata,
               as.numeric(normals),    
               as.numeric(d),
               NAOK=TRUE
    )
    
    if (! ret$success)
      stop("'rgl_clipplanes' failed")
    
    lowlevel(ret$success)
  }
}

abclines3d   <- function(x,y=NULL,z=NULL,a,b=NULL,c=NULL,...) {
  .check3d(); save <- material3d(); on.exit(material3d(save))
  # Force evaluation of args
  list(x=x,y=y,z=z,a=a,b=b,c=c)
  do.call("rgl.material0", .fixMaterialArgs(..., Params = save))
  
  bases  <- rgl.vertex(x, y, z)
  nbases <- rgl.nvertex(bases)
  directions <- rgl.vertex(a, b, c)
  ndirs <-  rgl.nvertex(directions)
  if (nbases && ndirs) {
    idata <- as.integer( c( nbases, ndirs ) )
    
    ret <- .C( rgl_abclines,
               success = as.integer(FALSE),
               idata,
               as.numeric(bases),    
               as.numeric(directions),
               NAOK=TRUE
    )
    
    if (! ret$success)
      stop("'rgl_abclines' failed")
    
    lowlevel(ret$success)
  }
}

sprites3d   <- function(x, y = NULL, z = NULL, radius = 1, 
                        shapes = NULL, userMatrix, fixedSize = FALSE,  
                        adj = 0.5, pos = NULL, offset = 0.25,
                        rotating = FALSE,
												...) {
  .check3d(); save <- material3d(); on.exit(material3d(save))
  
  do.call("rgl.material0", .fixMaterialArgs(..., Params = save))
  
  if (missing(userMatrix)) {
    userMatrix <- getr3dDefaults()$userMatrix
    if (is.null(userMatrix)) userMatrix <- diag(4)
  }
  savepar <- par3d(skipRedraw=TRUE, ignoreExtent=TRUE)
  on.exit(par3d(savepar), add=TRUE)
  
  par3d(ignoreExtent=savepar$ignoreExtent)
  # Force evaluation of args
  list(x=x,y=y,z=z,radius=radius,shapes=shapes,
       userMatrix=userMatrix, fixedSize = fixedSize, 
       rotating = rotating,
       adj = adj, pos = pos, offset = offset)
  center  <- rgl.vertex(x,y,z)
  ncenter <- rgl.nvertex(center)
  radius  <- rgl.attr(radius, ncenter)
  nradius <- length(radius)
  
  if (is.list(shapes)) {
    nshapelens <- length(shapes)
    if (!nshapelens)
      stop("Must have at least one shape")
    
    shapelens <- vapply(shapes, length, 1L)
    shapes <- unlist(shapes)
  } else if (length(shapes)) {
    nshapelens <- 1
    shapelens <- length(shapes)
  } else {
    nshapelens <- 0
    shapelens <- NULL
  }
  
  if (any(is.na(shapes)))
    stop("shapes must not be NA")
  
  nshapes <- length(shapes)
    
  pos <- as.integer(pos)
  npos <- length(pos)
  if (npos) {
    pos <- rep(pos, length.out = ncenter)
    adj <- offset
  }
  adj <- c(adj, 0.5, 0.5, 0.5)[1:3]
  if (ncenter && nradius) {
    if (length(shapes) && length(userMatrix) != 16) stop("Invalid 'userMatrix'")
    if (length(fixedSize) != 1) stop("Invalid 'fixedSize'")

    idata   <- as.integer( c(ncenter,nradius,nshapes, fixedSize, npos, rotating, 
                             nshapelens, shapelens ) )
    ret <- .C( rgl_sprites,
               success = as.integer(FALSE),
               idata,
               as.numeric(center),
               as.numeric(radius),
               as.integer(shapes),
               as.numeric(t(userMatrix)),
               as.numeric(adj),
               pos,
               as.numeric(offset),
               NAOK=TRUE
    )
    
    if (! ret$success)
      stop("'rgl_sprites' failed")
    
    lowlevel(ret$success)
  }
}

surface3d   <- function(x, y = NULL, z = NULL, ...,
                        normal_x = NULL, normal_y = NULL, normal_z = NULL,
                        texture_s = NULL, texture_t=NULL,
                        flip = FALSE) {
  .check3d(); save <- material3d(); on.exit(material3d(save))
  # Evaluate args
  list(x=x,y=z,z=y,coords=c(1,3,2),
       normal_x=normal_x,normal_y=normal_z,normal_z=normal_y)
  do.call("rgl.material0", .fixMaterialArgs(..., Params = save))
  flags <- rep(FALSE, 4)
  nrows <- NA
  ncols <- NA
  if (is.matrix(x)) {
    nrows <- nrow(x)
    ncols <- ncol(x)
    flags[1] <- TRUE
  } else nrows <- length(x)
  
  if (is.matrix(y)) {
    if (is.na(ncols))
      ncols <- ncol(y)
    if ( any(dim(y) != c(nrows, ncols))) 
      stop(gettextf("Bad dimension for %s", "y"),
                                             domain = NA)
    flags[2] <- TRUE
  } else {
    if (is.na(ncols))
      ncols <- length(y)
    else if (ncols != length(y))
      stop(gettextf("Bad length for %s", "y"),
           domain = NA)
  }
  
  if (is.matrix(z)) {
    if (any(dim(z) != c(nrows, ncols)))
      stop(gettextf("Bad dimension for %s", "z"))
  } else if (!flags[1] && !flags[2] && length(z) == nrows*ncols) {
      z <- matrix(z, nrows, ncols)
  } else if (!flags[2]) {
    if (!flags[1])
      stop("At least one coordinate must be a matrix")
    if (nrows != length(z))
      stop(gettextf("Bad length for %s", "z"))
    z <- matrix(z, nrows, ncols)
  } else {
    if (ncols != length(z))
      stop(gettextf("Bad length for %s", "z"))
    z <- matrix(z, nrows, ncols, byrow = TRUE)
  }
  
  nz <- length(z)
  
  if ( nrows < 2 )
    stop("rows < 2")
  
  if ( ncols < 2 )   
    stop("cols < 2")
  
  coords <- c(1,3,2)
  nulls <- c(is.null(normal_x), is.null(normal_y), is.null(normal_z))
  if (!all( nulls ) ) {
    if (any( nulls )) stop("All normals must be supplied")
    if ( !identical(dim(z), dim(normal_x)) 
         || !identical(dim(z), dim(normal_y))
         || !identical(dim(z), dim(normal_z)) ) stop(gettextf("Bad dimension for %s", "normals"),
                                                     domain = NA)
    flags[3] <- TRUE
  }
  
  nulls <- c(is.null(texture_s), is.null(texture_t))
  if (!all( nulls ) ) {
    if (any( nulls )) stop("Both texture coordinates must be supplied")
    if ( !identical(dim(z), dim(texture_s))
         || !identical(dim(z), dim(texture_t)) ) stop(gettextf("Bad dimension for %s", "textures"),
                                                      domain = NA)
    flags[4] <- TRUE
  }
  
  idata <- as.integer( c( nrows, ncols ) )
  
  xdecreasing <- diff(x[!is.na(x)][1:2]) < 0
  ydecreasing <- diff(y[!is.na(y)][1:2]) < 0
  parity <- (perm_parity(coords) + xdecreasing + ydecreasing + flip) %% 2
  
  if (is.na(parity))
    parity <- 0
  
  ret <- .C( rgl_surface,
             success = as.integer(FALSE),
             idata,
             as.numeric(x),
             as.numeric(y),
             as.numeric(z),
             as.numeric(normal_x),
             as.numeric(normal_y),
             as.numeric(normal_z),
             as.numeric(texture_s),
             as.numeric(texture_t),
             as.integer(coords),
             as.integer(parity),
             as.integer(flags),
             NAOK=TRUE
  )
  
  if (! ret$success)
    stop("'rgl_surface' failed")
  
  lowlevel(ret$success)
}
terrain3d <- surface3d

# Interaction

select3d    <- function(button = c("left", "middle", "right"), 
                        dev = cur3d(), subscene = currentSubscene3d(dev)) {
  .check3d()
  rect <- rgl.select(button = button, dev = dev, subscene = subscene)
  if (is.null(rect)) return(NULL)
  proj <- rgl.projection(dev = dev, subscene = subscene)
  
  llx <- rect[1]
  lly <- rect[2]
  urx <- rect[3]
  ury <- rect[4]
  
  selectionFunction3d(proj, region = c(llx, lly, urx, ury))
}

# 3D Generic Object Rendering Attributes

dot3d <- function(x,...) UseMethod("dot3d")
wire3d  <- function(x,...) UseMethod("wire3d")
shade3d <- function(x,...) UseMethod("shade3d")

# 3D Generic transformation


translate3d <- function(obj,x,y,z,...) UseMethod("translate3d")
scale3d <- function(obj,x,y,z,...) UseMethod("scale3d")
rotate3d <- function(obj,angle,x,y,z,matrix,...) UseMethod("rotate3d")
transform3d <- function(obj,matrix,...) rotate3d(obj, matrix = matrix, angle = NA, x = NA, y = NA, z = NA)

subdivision3d <- function(x,...) UseMethod("subdivision3d")

# 3D Custom shapes

particles3d <- function(x,y=NULL,z=NULL,radius=1,...) sprites3d(
  x=x,y=y,z=z,radius=radius,
  lit=FALSE,alpha=0.2,
  textype="alpha",
  texture=system.file("textures/particle.png",package="rgl"),
  ...
)   

# r3d default settings for new windows

r3dDefaults <- list(userMatrix = rotationMatrix(290*pi/180, 1, 0, 0),
		  mouseMode = c("none", "trackball", "zoom", "fov", "pull"),
		  FOV = 30,
		  bg = list(color="white",fogtype = "none"),
		  family = "sans",
		  material = list(color="black", fog = TRUE))

if (.Platform$OS.type == "windows")
	r3dDefaults$useFreeType <- FALSE

open3d <- function(..., params = getr3dDefaults(), 
                   useNULL = rgl.useNULL(), silent = FALSE	) {
	
	  register_pkgdown_methods()
	
    args <- list(...)
    if (missing(useNULL) && !is.null(params$useNULL)) {
      useNULL <- params$useNULL
      params$useNULL <- NULL
    }
    if (missing(silent) && !is.null(params$silent)) {
      silent <- params$silent
      params$silent <- NULL
    }
    if (!is.null(args$antialias) 
        || !is.null(args$antialias <- r3dDefaults$antialias)) {
    	saveopt <- options(rgl.antialias = args$antialias)
    	on.exit(options(saveopt))
    	args$antialias <- NULL
    }
    
    ret <- .C( rgl_dev_open, success=FALSE, useNULL=useNULL )
    
    if (! ret$success)
      stop("open failed") 
    
    if (!is.null(args$material)) {
    	params$material <- do.call(.fixMaterialArgs, c(args$material, Params=list(params$material)))
    	args$material <- NULL
    }
    
    if (length(args) && (is.null(names(args)) 
                      || any(nchar(names(args)) == 0)))
      stop("open3d parameters must be named")
    
    params[names(args)] <- args
        
    clear3d("material", defaults = params)
    params$material <- NULL
    
    if (!is.null(params$bg)) {
      do.call("bg3d", params$bg)
      params$bg <- NULL
    }
 
    do.call("par3d", params)  
    result <- structure(cur3d(), class = "rglOpen3d")
    if (silent)
      invisible(result)
    else
      result
}

print.rglOpen3d <- function(x, ...) {
  print(unclass(x))
}

close3d <- function(dev = cur3d(), silent = TRUE) {
  for (d in dev[dev != 0]) {
    devname <- paste0("dev", d)
    rgl.callback.env[[devname]] <- NULL
    set3d(d, silent = silent)
    if (length(hook <- getHook("on.rgl.close"))) {
      if (is.list(hook)) hook <- hook[[1]]  # test is for compatibility with R < 3.0.0
      hook()
    }
    
    ret <- .C( rgl_dev_close, success=FALSE )
    
    if (! ret$success)
      stop("close failed")
    
    if (!silent)
      message("Closed device ", d)
  }
  invisible(cur3d())
}

cur3d <- function() .Call( rgl_dev_getcurrent )
  
rgl.cur <- cur3d

set3d <- function(dev, silent = FALSE) {
  prev <- cur3d()
  
  idata <- c( as.integer(dev), as.integer(silent) )
  
  ret <- .C( rgl_dev_setcurrent, 
             success=FALSE, 
             idata
  )
  
  if (! ret$success)
    stop(gettextf("No device opened with id %s", dev), domain = NA)
  
  prev
}

.check3d <- function() {
    if (result<-cur3d()) return(result)
    else return(open3d())
}

requireWebshot2 <- function() {
  suppressMessages(res <- requireNamespace("webshot2", quietly = TRUE))
  if (res) 
    res <- requireNamespace("chromote") &&
           !is.null(path <- chromote::find_chrome()) &&
           nchar(path) > 0 &&
           file.exists(path)
  res
}

snapshot3d <- function(filename = tempfile(fileext = ".png"), 
                       fmt = "png", top = TRUE, ..., scene, width = NULL, height = NULL,
                       webshot = as.logical(Sys.getenv("RGL_USE_WEBSHOT", 
                                                                                                                     "TRUE"))) {
  force(filename)
  
  if (webshot && !requireWebshot2()) {
    warning("webshot = TRUE requires the webshot2 package and Chrome browser; using rgl.snapshot() instead")
    webshot <- FALSE
  }
  saveopts <- options(rgl.useNULL = webshot)
  on.exit(options(saveopts))
  
    # The logic here is a little convoluted:
  # scene  resize  webshot getscene1 plot resize getscene2
  # no     no      no      
  # no     no      yes         X
  # no     yes     no                       X
  # no     yes     yes         X      X     X      X                 
  # yes    no      no                 X
  # yes    no      yes     
  # yes    yes     no                 X     X
  # yes    yes     yes                X     X      X
  
    
  resize <- !is.null(width) || !is.null(height)
  havescene <- !missing(scene)
  
  if (havescene) {
    if (inherits(scene, "rglWebGL")) {
      snapshot <- scene$x$snapshot
      if (!is.null(snapshot) && is.null(width) && is.null(height))
        return(saveURI(snapshot, filename))
      else
        scene <- attr(scene, "origScene")
    }
  }
  if (!havescene && webshot)
    scene <- scene3d()
  
  if ((!havescene && resize && webshot)
      || (havescene && (resize || !webshot))) {
    open3d()
    plot3d(scene)
    on.exit(close3d(), add = TRUE)
  }
  if (resize) {
    saverect <- rect <- par3d("windowRect")
    on.exit(par3d(windowRect = saverect), add = TRUE)
    if (!is.null(width))
      rect[3] <- rect[1] + width
    if (!is.null(height))
      rect[4] <- rect[2] + height
    par3d(windowRect = rect)
  }
  if (webshot) {
    if (resize)
      scene <- scene3d()
    rect <- par3d("windowRect")
    f1 <- tempfile(fileext = ".html")
    # Work around path issue in webshot2:
    f1 <- normalizePath(f1, winslash = "/", mustWork = FALSE)
    on.exit(unlink(f1), add = TRUE)
    width <- rect[3] - rect[1]
    height <- rect[4] - rect[2]
    saveWidget(rglwidget(scene,
                         elementId = "webshot",
                         width = width,
                         height = height,
                         webgl = TRUE),
               f1,
               selfcontained = FALSE)
    unlink(filename)
    res <- try(capture.output(webshot2::webshot(f1, file = filename, selector = "#webshot",
                        vwidth = width + 100, vheight = height, ...),
                   type = "message"))
    if (!inherits(res, "try-error") && file.exists(filename) && file.size(filename) > 0)
      return(invisible(filename))
    
    warning("webshot2::webshot() failed; trying rgl.snapshot()")
  }
  rgl.snapshot(filename, fmt, top)
}

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rgl documentation built on Oct. 28, 2024, 5:07 p.m.