Description Usage Arguments Value See Also Examples

View source: R/postprocessing.R

`crossFade`

joins two input vectors (waveforms) by cross-fading. First
it truncates both input vectors, so that `ampl1`

ends with a zero
crossing and `ampl2`

starts with a zero crossing, both on an upward
portion of the soundwave. Then it cross-fades both vectors linearly with an
overlap of crossLen or crossLenPoints. If the input vectors are too short for
the specified length of cross-faded region, the two vectors are concatenated
at zero crossings instead of cross-fading. Soundgen uses `crossFade`

for
gluing together epochs with different regimes of pitch effects (see the
vignette on sound generation), but it can also be useful for joining two
separately generated sounds without audible artifacts.

1 2 3 4 5 6 7 8 9 |

`ampl1, ampl2` |
two numeric vectors (waveforms) to be joined |

`crossLenPoints` |
(optional) the length of overlap in points |

`crossLen` |
the length of overlap in ms (overrides crossLenPoints) |

`samplingRate` |
the sampling rate of input vectors, Hz (needed only if crossLen is given in ms rather than points) |

`shape` |
controls the type of fade function: 'lin' = linear, 'exp' = exponential, 'log' = logarithmic, 'cos' = cosine, 'logistic' = logistic S-curve |

`steepness` |
scaling factor regulating the steepness of fading curves (except for shapes 'lin' and 'cos'): 0 = linear, >1 = steeper than default |

Returns a numeric vector.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | ```
sound1 = sin(1:100 / 9)
sound2 = sin(7:107 / 3)
plot(c(sound1, sound2), type = 'b')
# an ugly discontinuity at 100 that will make an audible click
sound = crossFade(sound1, sound2, crossLenPoints = 5)
plot(sound, type = 'b') # a nice, smooth transition
length(sound) # but note that cross-fading costs us ~60 points
# because of trimming to zero crossings and then overlapping
## Not run:
# Actual sounds, alternative shapes of fade-in/out
sound3 = soundgen(formants = 'a', pitch = 200,
addSilence = 0, attackLen = c(50, 0))
sound4 = soundgen(formants = 'u', pitch = 200,
addSilence = 0, attackLen = c(0, 50))
# simple concatenation (with a click)
playme(c(sound3, sound4), 16000)
# concatentation from zc to zc (no click, but a rough transition)
playme(crossFade(sound3, sound4, crossLen = 0), 16000)
# linear crossFade over 35 ms - brief, but smooth
playme(crossFade(sound3, sound4, crossLen = 35, samplingRate = 16000), 16000)
# s-shaped cross-fade over 300 ms (shortens the sound by ~300 ms)
playme(crossFade(sound3, sound4, samplingRate = 16000,
crossLen = 300, shape = 'cos'), 16000)
## End(Not run)
``` |

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