Description Usage Arguments Value Note See Also Examples
This function calculates the visual angle of a stimulus given a viewer position, stimulus size, and stimulus position. Here I make fewer assumptions and calculate the distance between the viewer and the edges of the object in order to use the law of cosines to calculate the associated angle.
1 | visangle3D(viewerloc, stimloc, stimdim)
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viewerloc |
The location of the center of the viewer as a numeric vector of length 3 c(X,Y,Z) |
stimloc |
The location of the center of the stimulus as a numeric vector of length 3 c(X,Y,Z) |
stimdim |
The stimulus dimensions as a numeric vector of length 2 c(width,height) |
Degrees in visual angle for the given stimulus dimentions and positions of viewer and stimuli
The units of measure should be the same for all parameters. Z is assumed to be the depth plane.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | #corresponds to an offset of 10 and 10 and a viewer distance of 20
viewerloc <- c(0,0,0)
stimloc<-c(10,10,-20)
stimsize.val <- 10
stimdim <- c(stimsize.val,1)
visangle(stimsize.val,20,pythag(stimloc[1],stimloc[2]))
visangle3D(viewerloc,stimloc,stimdim)
#corresponds to an offset of 10 and 0 and a viewer distance of 20
viewerloc <- c(0,0,0)
stimloc<-c(10,0,-20)
stimsize.val <- 10
stimdim <- c(stimsize.val,1)
visangle(stimsize.val,20,pythag(stimloc[1],stimloc[2]))
visangle3D(viewerloc,stimloc,stimdim)
visangle3D(list(c(1,1),c(1,1),c(1,1)),list(c(2,2),c(2,2),c(2,2)),list(c(3,3),c(3,3)))
visangle3D(list(1,2,3),list(3,4,5),list(2,2))
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