Description Usage Format Details Source References Examples
The Statistics Of Deadly Quarrels by Lewis Fry Richardson (1960) is one of the earlier attempts at quantification of historical conflict behavior.
The data set contains 779 dyadic deadly quarrels that cover a time period from 1809 to 1949. A quarrel consists of one pair of belligerents, and is identified by its beginning date and magnitude (log 10 of the number of deaths). Neither actor in a quarrel is identified by name.
Because Richardson took a dyad of belligerents as his unit, a given war, such as World War I or World War II comprises multiple observations, for all pairs of belligerents. For example, there are forty-four pairs of belligerents coded for World War I.
For each quarrel, the nominal variables include the type of quarrel, as well as political, cultural, and economic similarities and dissimilarities between the pair of combatants.
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A data frame with 779 observations on the following 84 variables.
ID
V84: Id sequence
year
V1: Begin date of quarrel
international
V2: Nation vs nation
colonial
V3: Nation vs colony
revolution
V4: Revolution or civil war
nat.grp
V5: Nation vs gp in other nation
grp.grpSame
V6: Grp vs grp (same nation)
grp.grpDif
V7: Grp vs grp (between nations)
numGroups
V8: Num grps agst which fighting
months
V9: Num months fighting
pairs
V10: Num pairs in whole matrix
monthsPairs
V11: Num mons for all in mtrx
logDeaths
V12: Log (killed) matrix
deaths
V13: Total killed for matrix
exchangeGoods
V14: Gp sent goods to other
obstacleGoods
V15: Gp puts obstacles to goods
intermarriageOK
V16: Present intermarriages
intermarriageBan
V17: Intermarriages banned
simBody
V18: Similar body characteristics
difBody
V19: Difference in body characteristics
simDress
V20: Similarity of customs (dress)
difDress
V21: Difference of customs (dress)
eqWealth
V22: Common level of wealth
difWealth
V23: Difference in wealth
simMariagCust
V24: Similar marriage cusomst
difMariagCust
V25: Different marriage customs
simRelig
V26: Similar religeon or philosophy of life
difRelig
V27: Religeon or philisophy felt different
philanthropy
V28: General philanthropy
restrictMigration
V29: Restricted immigrations
sameLanguage
V30: Common mother tongue
difLanguage
V31: Different languages
simArtSci
V32: Similar science, arts
travel
V33: Travel
ignorance
V34: Ignorant of other/both
simPersLiberty
V35: Personal liberty similar
difPersLiberty
V36: More personal liberty
sameGov
V37: Common government
sameGovYrs
V38: Years since common govt established
prevConflict
V39: Belligerents fought previously
prevConflictYrs
V40: Years since belligerents fought
chronicFighting
V41: Chronic figthing between belligerents
persFriendship
V42: Autocrats personal friends
persResentment
V43: Leaders personal resentment
difLegal
V44: Annoyingly different legal systems
nonintervention
V45: Policy of nonintervention
thirdParty
V46: Led by 3rd group to conflict
supportEnemy
V47: Supported others enemy
attackAlly
V48: Attacked ally of other
rivalsLand
V49: Rivals territory concess
rivalsTrade
V50: Rivals trade
churchPower
V51: Church civil power
noExtension
V52: Policy not extending ter
territory
V53: Desired territory
habitation
V54: Wanted habitation
minerals
V55: Desired minerals
StrongHold
V56: Wanted strategic stronghold
taxation
V57: Taxed other
loot
V58: Wanted loot
objectedWar
V59: Objected to war
enjoyFight
V60: Enjoyed fighting
pride
V61: Elated by strong pride
overpopulated
V62: Insufficient land for population
fightForPay
V63: Fought only for pay
joinWinner
V64: Desired to join winners
otherDesiredWar
V65: Quarrel desired by other
propaganda3rd
V66: Issued of propaganda to third parties
protection
V67: Offered protection
sympathy
V68: Sympathized under control
debt
V69: Owed money to others
prevAllies
V70: Had fought as allies
yearsAllies
V71: Years since fought as allies
intermingled
V72: Had intermingled on territory
interbreeding
V73: Interbreeding between groups
propadanda
V74: Issued propaganda to other group
orderedObey
V75: Ordered other to obey
commerceOther
V76: Commercial enterprises
feltStronger
V77: Felt stronger
competeIntellect
V78: Competed succesfully intellectual occ
insecureGovt
V79: Government insecure
prepWar
V80: Preparations for war
RegionalError
V81: Regional error measure
CasualtyError
V82: Casualty error measure
Auxiliaries
V83: Auxiliaries in service of nation at war
In the original data set obtained from ICPSR, variables were
named V1
-V84
. These were renamed to make them more
meaningful. V84
, renamed ID
was moved to the first position,
but otherwise the order of variables is the same.
In many of the factor
variables, 0
is used to indicate
"irrelevant to quarrel". This refers to those relations that
Richardson found absent or irrelevant to the particular
quarrel, and did not subsequently mention.
See the original codebook at http://www.icpsr.umich.edu/cgi-bin/file?comp=none&study=5407&ds=1&file_id=652814 for details not contained here.
http://www.icpsr.umich.edu/icpsrweb/ICPSR/studies/05407
Lewis F. Richardson, (1960). The Statistics Of Deadly Quarrels. (Edited by Q. Wright and C. C. Lienau). Pittsburgh: Boxwood Press.
Rummel, Rudolph J. (1967), "Dimensions of Dyadic War, 1820-1952." Journal of Conflict Resolution. 11, (2), 176 - 183.
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'data.frame': 779 obs. of 84 variables:
$ ID : int 1 2 3 4 5 6 7 8 9 10 ...
$ year : int 1914 1914 1914 1914 1914 1914 1918 1915 1916 1918 ...
$ international : int 1 1 1 0 1 0 1 1 1 0 ...
$ colonial : int 0 0 0 0 0 0 0 0 0 0 ...
$ revolution : int 0 0 0 0 0 0 0 0 0 0 ...
$ nat.grp : int 0 0 0 1 0 1 0 0 0 1 ...
$ grp.grpSame : int 0 0 0 0 0 0 0 0 0 0 ...
$ grp.grpDif : int 0 0 0 0 0 0 0 0 0 0 ...
$ numGroups : int 16 17 17 15 17 16 17 17 15 16 ...
$ months : int 52 43 52 53 52 33 1 642 32 1 ...
$ pairs : int 44 44 44 44 44 44 44 44 44 44 ...
$ monthsPairs : int 1436 1436 1436 1436 1436 1436 1436 1436 1436 1436 ...
$ logDeaths : num 7.2 7.2 7.2 7.2 7.2 7.2 7.2 7.2 7.2 7.2 ...
$ deaths : int 15900000 15900000 15900000 15900000 15900000 15900000 15900000 15900000 15900000 15900000 ...
$ exchangeGoods : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
$ obstacleGoods : Factor w/ 2 levels "0","1": 2 1 1 1 1 1 1 1 1 1 ...
$ intermarriageOK : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ intermarriageBan : Factor w/ 2 levels "0","2": 1 1 1 1 1 1 1 1 1 1 ...
$ simBody : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ difBody : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ simDress : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ difDress : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ eqWealth : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ difWealth : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ simMariagCust : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ difMariagCust : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ simRelig : Factor w/ 2 levels "0","1": 1 2 2 1 2 1 1 2 2 1 ...
$ difRelig : Factor w/ 3 levels "0","1","2": 1 1 1 3 1 3 3 1 1 3 ...
$ philanthropy : Factor w/ 2 levels "0","1": 1 1 1 1 2 1 1 1 1 1 ...
$ restrictMigration: Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ sameLanguage : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ difLanguage : Factor w/ 2 levels "0","1": 2 2 2 2 2 2 2 2 2 2 ...
$ simArtSci : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ travel : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
$ ignorance : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
$ simPersLiberty : Factor w/ 1 level "0": 1 1 1 1 1 1 1 1 1 1 ...
$ difPersLiberty : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ sameGov : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ sameGovYrs : int 0 0 0 0 0 0 0 0 0 0 ...
$ prevConflict : Factor w/ 2 levels "0","1": 1 1 2 1 1 1 1 2 1 1 ...
$ prevConflictYrs : int 0 0 55 0 0 0 0 48 0 0 ...
$ chronicFighting : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ persFriendship : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ persResentment : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
$ difLegal : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ nonintervention : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ thirdParty : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ supportEnemy : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ attackAlly : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 2 1 ...
$ rivalsLand : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ rivalsTrade : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ churchPower : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ noExtension : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ territory : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 2 1 1 ...
$ habitation : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
$ minerals : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
$ StrongHold : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
$ taxation : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ loot : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
$ objectedWar : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ enjoyFight : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
$ pride : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
$ overpopulated : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
$ fightForPay : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
$ joinWinner : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ otherDesiredWar : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ propaganda3rd : Factor w/ 1 level "0": 1 1 1 1 1 1 1 1 1 1 ...
$ protection : Factor w/ 1 level "0": 1 1 1 1 1 1 1 1 1 1 ...
$ sympathy : Factor w/ 3 levels "0","1","2": 2 1 1 1 1 1 1 1 1 1 ...
$ debt : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ prevAllies : Factor w/ 2 levels "0","1": 1 2 2 1 1 1 2 2 1 1 ...
$ yearsAllies : int 0 14 14 0 0 0 14 15 0 0 ...
$ intermingled : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ interbreeding : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ propadanda : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ orderedObey : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ commerceOther : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ feltStronger : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ competeIntellect : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
$ insecureGovt : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
$ prepWar : Factor w/ 3 levels "0","1","2": 1 3 3 1 3 1 1 1 1 1 ...
$ RegionalError : int 3 3 3 2 3 2 2 3 3 2 ...
$ CasualtyError : int 3 3 3 3 3 3 3 3 3 3 ...
$ Auxiliaries : int 2 2 2 1 2 1 2 2 2 2 ...
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