# Features ----
#' @export
iron_feature_aspect <- function(){
res <- c("Blocked","Crafted","Ancient","Sunken","Trapped","Secret","Toxic","Ruined","Defended","Decaying","Marked","Guarded","Inaccessible","Foreboding","Veiled","Deep","Depleted","Foul","Elevated","Moving","Unnatural","Active","Confined","Fortified","Collapsed","Isolated","Destroyed","Open","Sacred","Flooded","Complex","Abundant","Hidden","Expansive","Mysterious","Unstable","Fragile","Broken","Ensnaring","Pillaged","Sealed","Makeshift","Treacherous","Natural","Dead","Unusual","Abandoned","Deadly","Forgotten","Mystical")
sample(res, 1)
}
#' @export
iron_feature_focus <- function(){
res <- c("Attack","Threshold","Boundary","Alarm","Exit","Passage","Crossing","Trigger","Trap","Hideaway","Nature","Sign","Refuge","Valuables","Breach","Route","Location","Trail","Supply","History","Prisoner","Habitation","Debris","Creature","Lair","Person","Enclosure","Remains","Water","Message","Darkness","Opening","Weapon","Entry","Illumination","Obstacle","Craft","Container","Information","Grave","Equipment","Shelter","Denizen","Environment","Material","Resource","Corruption","Death","Function","Power")
sample(res,1)
}
#' @export
iron_feature <- function(){
paste(iron_feature_aspect(), iron_feature_focus())
}
# NPC ----
#' @export
iron_npc_activity <- function(){
res <- c("Guarding","Preserving","Constructing","Mending","Assisting","Securing","Learning","Sneaking","Fleeing","Sacrificing","Creating","Luring","Hunting","Seizing","Bargaining","Mimicking","Tricking","Tracking","Escorting","Hiding","Raiding","Socializing","Exploring","Journeying","Supporting","Avoiding","Disabling","Leading","Assaulting","Ensnaring","Defending","Recovering","Patrolling","Resting","Distracting","Leaving","Fighting","Ambushing","Controlling","Observing","Gathering","Suffering","Threatening","Searching","Destroying","Restoring","Consuming","Removing","Inspecting","Summoning")
sample(res, 1)
}
# Combat ----
#' @export
iron_combat_method <- function(){
res <- c("Defy","Break","Trick","Evade","Protect","Overwhelm","Persevere","Assist","Await","Abort","Block","Collide","Focus","Advance","Breach","Endure","Assault","Charge","Escalate","Sunder","Shatter","Aim","Stagger","Counter","Seize","Impact","Entangle","Hold","Deflect","Drop","Lose","Sweep","Secure","Cover","Withdraw","Clash","Amplify","Batter","Feint","Shove","Embed","Affect","Probe","Force","Intensify","Distract","Challenge","Brawl","Coordinate","Overrun")
sample(res,1)
}
#' @export
iron_combat_target <- function(){
res <- c("Control","Defense","Limbs","Focus","Advantage","Range","Stress","Sense","Weakness","Opening","Fear","Instinct","Footing","Maneuver","Reach","Harm","Finesse","Weapon","Environment","Technique","Surprise","Pride","Wound","Precision","Ally","Ground","Courage","Companion","Object","Momentum","Speed","Strength","Supply","Terrain","Armor","Skill","Body","Protection","Resolve","Ferocity","Shield","Ammo","Anger","Opportunity","Balance","Position","Barrier","Strategy","Grasp", "Power")
sample(res,1)
}
#' @export
iron_combat <- function(){
paste(iron_combat_method(),
iron_combat_target())
}
# Trap ----
iron_trap_event <- function(){
res <- c("Block","Create","Break","Puncture","Entangle","Enclose","Ambush","Snare","Change","Imitate","Crush","Drop","Conceal","Lure","Release","Obscure","Cut","Smother","Collapse","Summon","Move","Surprise","Divert","Attack","Trigger")
sample(res,1)
}
iron_trap_component <- function(){
res <- c("Pit","Water","Fire","Projectile","Passage","Fall","Debris","Fear","Alarm","Trigger","Cold","Weapon","Darkness","Decay","Path","Stone","Terrain","Poison","Barrier","Overhead","Magic","Toxin","Earth","Light","Denizen")
sample(res, 1)
}
#' @export
iron_trap <- function(){
paste(iron_trap_event(), iron_trap_component())
}
# Site ----
#' @export
iron_site_theme <- function(){
sample(c("Ancient", "Corrupted", "Fortified", "Hallowed",
"Haunted", "Infested", "Ravaged", "Wild"), 1)
}
#' @export
iron_site_domain <- function(){
sample(c("Barrow", "Cavern", "Frozen Cavern", "Icereach",
"Mine", "Pass", "Ruin", "Sea Cave", "Shadowfen",
"Stronghold", "Tanglewood", "Underkeep"), 1)
}
#' @export
iron_site <- function(){
paste(iron_site_theme(), iron_site_domain())
}
# Site name ----
#' Site Name Generator
#' @param domain One of "Barrow", "Cavern", "Frozen Cavern", "Icereach", "Mine", "Pass", "Ruin", "Sea Cave", "Shadowfen", "Stronghold", "Tanglewood", "Underkeep"
#' @export
iron_site_name <- function(domain = iron_site_domain()){
roll <- sample(1:100, 1)
rolls <- c(25, 50, 70, 80, 85, 95, 100)
position <-which(roll <= rolls)[1]
description <- iron_site_description()
place <- iron_site_place(domain)
detail <- iron_site_detail()
if(position == 1){
return(paste(description,
place))
}
if(position == 2){
return(paste(place,
"of",
detail))
}
if(position == 3){
return(paste(place,
"of",
description,
detail))
}
if(position == 4){
return(paste("(Name's)",
place))
}
if(position == 5){
return(paste(description,
place,
"of (name)"))
}
if(position == 6){
return(paste(place,
"of (name)"))
}
}
iron_site_description <- function(){
res <- c("Deep","Tainted","Grey","Forgotten","Flooded","Forbidden","Barren","Lost","Cursed","Fell","Sunken","Nightmare","Infernal","Dark","Bloodstained","Haunted","White","Shrouded","Wasted","Grim","Endless","Crumbling","Undying","Bloodied","Forsaken","Silent","Blighted","Iron","Frozen","Abyssal","Crimson","Silver","Desecrated","Ashen","Elder","Scorched","Unknown","Scarred","Broken","Chaotic","Black","Hidden","Sundered","Shattered","Dreaded","Secret","High","Sacred","Fallen","Ruined")
sample(res,1)
}
iron_site_detail <- function(){
res <- c("Blight","Strife","Nightfall","Fury","Terror","Truth","Spring","Sanctuary","Bone","Specters","Daybreak","Doom","Treachery","Blood","War","Torment","Iron","Silence","Mist","Isolation","Runes","Rot","Corruption","Prophecy","Fate","Twilight","Power","Darkness","Gloom","Storms","Hope","Lament","Frost","Souls","Winter","Sadness","Desolation","Bane","Lies","Ash","Banishment","Shadow","Madness","Stone","Secrets","Despair","Blades","Dread","Light","Wrath")
sample(res, 1)
}
#' @export
iron_site_place <- function(domain = iron_site_domain()){
if(domain == "Barrow"){
return(sample(c("Sepulcher",
"Grave",
"Crypt",
"Mound",
"Tomb",
"Barrow"),
1))
}
if(domain == "Cavern" | domain == "Frozen Cavern"){
return(sample(c("Abyss",
"Caverns",
"Caves",
"Chasm",
"Depths",
"Hollow",
"Lair",
"Rift",
"Tunnels",
"Warren"),
1))
}
if(domain == "Icereach"){
return(sample(c("Icemark",
"Wintertide",
"Reach",
"Waste",
"Expanse",
"Barrens"),
1))
}
if(domain == "Mine"){
return(sample(c("Lode",
"Dig",
"Forge",
"Mine",
"Tunnels",
"Cut"),
1))
}
if(domain == "Pass"){
return(sample(c("Cliffs",
"Crag",
"Cut",
"Gap",
"Gorge",
"Heights",
"Highlands",
"Pass",
"Reach",
"Ridge"),
1))
}
if(domain == "Ruin"){
return(sample(c("Citadel",
"Enclave",
"Fortress",
"Hall",
"Keep",
"Sanctuary",
"Sanctum",
"Spire",
"Temple",
"Tower"),
1))
}
if(domain == "Sea Cave"){
return(sample(c("Caves",
"Channel",
"Cove",
"Hollow",
"Pools",
"Gouge"),
1))
}
if(domain == "Shadowfen"){
return(sample(c("Bog",
"Fen",
"Lowland",
"Marsh",
"Mire",
"Morass",
"Quagmire",
"Floodlands",
"Slough",
"Wetlands"),
1))
}
if(domain == "Stronghold"){
return(sample(c("Bastion",
"Citadel",
"Fortress",
"Garrison",
"Haven",
"Keep",
"Outpost",
"Refuge",
"Sanctuary",
"Watch"),
1))
}
if(domain == "Tanglewood"){
return(sample(c("Weald",
"Tangle",
"Bramble",
"Briar",
"Thicket",
"Forest",
"Wilds",
"Wood"),
1))
}
if(domain == "Underkeep"){
return(sample(c("Catacombs",
"Chambers",
"Den",
"Hall",
"Labyrinth",
"Maze",
"Pit",
"Sanctum",
"Underkeep",
"Vault"),
1))
}
}
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