Nothing
cone3d <- function(base=c(0,0,0),tip=c(0,0,1),rad=1,n=30,draw.base=TRUE,qmesh=FALSE,
trans = par3d("userMatrix"), ...) {
ax <- tip-base
if (missing(trans) && !cur3d()) trans <- diag(4)
### is there a better way?
if (ax[1]!=0) {
p1 <- c(-ax[2]/ax[1],1,0)
p1 <- p1/sqrt(sum(p1^2))
if (p1[1]!=0) {
p2 <- c(-p1[2]/p1[1],1,0)
p2[3] <- -sum(p2*ax)
p2 <- p2/sqrt(sum(p2^2))
} else {
p2 <- c(0,0,1)
}
} else if (ax[2]!=0) {
p1 <- c(0,-ax[3]/ax[2],1)
p1 <- p1/sqrt(sum(p1^2))
if (p1[1]!=0) {
p2 <- c(0,-p1[3]/p1[2],1)
p2[3] <- -sum(p2*ax)
p2 <- p2/sqrt(sum(p2^2))
} else {
p2 <- c(1,0,0)
}
} else {
p1 <- c(0,1,0); p2 <- c(1,0,0)
}
degvec <- seq(0,2*pi,length=n+1)[-1]
ecoord2 <- function(theta) {
base+rad*(cos(theta)*p1+sin(theta)*p2)
}
i <- rbind(1:n,c(2:n,1),rep(n+1,n))
v <- cbind(sapply(degvec,ecoord2),tip)
if (qmesh)
## minor kluge for quads -- draw tip twice
i <- rbind(i,rep(n+1,n))
if (draw.base) {
v <- cbind(v,base)
i.x <- rbind(c(2:n,1),1:n,rep(n+2,n))
if (qmesh) ## add base twice
i.x <- rbind(i.x,rep(n+2,n))
i <- cbind(i,i.x)
}
if (qmesh) v <- rbind(v,rep(1,ncol(v))) ## homogeneous
if (!qmesh)
triangles3d(v[1,i],v[2,i],v[3,i],...)
else
return(rotate3d(qmesh3d(v,i,material=list(...)), matrix=trans))
}
ellipsoid3d <- function(rx=1,ry=1,rz=1,n=30,ctr=c(0,0,0),
qmesh=FALSE,
trans = par3d("userMatrix"),...) {
if (missing(trans) && !cur3d()) trans <- diag(4)
degvec <- seq(0,pi,length=n)
ecoord2 <- function(p)
c(rx*cos(p[1])*sin(p[2]),ry*sin(p[1])*sin(p[2]),rz*cos(p[2]))
v <- apply(expand.grid(2*degvec,degvec),1,ecoord2)
if (qmesh) v <- rbind(v,rep(1,ncol(v))) ## homogeneous
e <- expand.grid(1:(n-1),1:n)
i1 <- apply(e,1,function(z)z[1]+n*(z[2]-1))
i2 <- i1+1
i3 <- (i1+n-1) %% n^2 + 1
i4 <- (i2+n-1) %% n^2 + 1
i <- rbind(i1,i2,i4,i3)
if (!qmesh)
quads3d(v[1,i],v[2,i],v[3,i],...)
else return(rotate3d(qmesh3d(v,i,material=list(...)),matrix=trans))
}
############
open3d()
ellipsoid3d(ctr=c(2,2,2),rx=3,ry=2,col="red",alpha=0.4)
cone3d(base=c(-2,-2,-2),rad=0.5,tip=c(-3,0,-4),col="blue",front="lines",back="lines")
shade3d(translate3d(cube3d(),3,-2,3,col="purple"))
### now with qmesh()
open3d()
q1 <- cone3d(qmesh=TRUE,trans=diag(4)) ## the "unit cone";
## height=1,radius=1, base at (0,0,0)
shade3d(q1)
## various transformations and rotations
wire3d(translate3d(q1,3,0,0),col="green")
wire3d(translate3d(scale3d(q1,1,1,2),6,0,0),col="green")
dot3d(translate3d(q1,0,3,0),col="green")
dot3d(translate3d(scale3d(q1,2,1,1),0,6,0),col="green")
shade3d(translate3d(q1,0,0,3),col="red")
shade3d(translate3d(rotate3d(scale3d(q1,1,1,2),pi/4,0,1,0),0,0,6),col="red")
axes3d()
open3d()
s1 <- ellipsoid3d(qmesh=TRUE,trans=diag(4)) ## the "unit sphere";
## radius=1, ctr at (0,0,0)
shade3d(s1)
## various transformations and rotations
wire3d(translate3d(s1,3,0,0),col="green")
wire3d(translate3d(scale3d(s1,1,1,2),6,0,0),col="green")
dot3d(translate3d(s1,0,3,0),col="green")
dot3d(translate3d(scale3d(s1,2,1,1),0,6,0),col="green")
shade3d(translate3d(s1,0,0,3),col="red")
shade3d(translate3d(rotate3d(scale3d(s1,1,1,2),pi/4,0,1,0),0,0,6),col="red")
axes3d()
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