Nothing
`phong3D` <-
function(aglyph, M=diag(1, nrow=4), M2=diag(1, nrow=4), Light=c(45,45) , anorms=list() , zee=c(0,0,1), col="white", border="black")
{
if(missing(M)) { M = diag(1, nrow=4) }
if(missing(M2)) { M2 = M }
if(missing(col)) { col=rep("white", length(aglyph)) }
if(missing(border)) { border="black" }
if(missing(zee)) { zee=c(0,0,1) }
if(missing(Light)) { Light=c(45, 45) }
########### light = direction of light vector at infinity, light1=azimuth, light2=nadir(zaxis)
Light = Light*180/pi
lightvec = -1*c( cos(Light[1])*sin(Light[2]) , sin(Light[1])*sin(Light[2]) , cos(Light[2]) )
if(missing(anorms))
{
anorms = list()
for(i in 1:length(aglyph))
{
XX = RSEIS::xprod(aglyph[[i]][3,]-aglyph[[i]][2,], aglyph[[i]][2,]-aglyph[[i]][1,])
## print(paste(sep=' ', c(i, XX) ))
anorms[[i]] = XX
}
}
if(length(col)==1) { col=rep(col, length(aglyph)) }
bglyph = list()
bvec = vector()
for( i in 1:length(aglyph))
{
Xt = cbind(aglyph[[i]], 1) %*% M
#### get cross product of second vector versus first
######### vectors should be oriented so this points out from object
### XX = RSEIS::xprod( Xt[2,]-Xt[1,], Xt[3,]-Xt[2,])
XX = c(anorms[[i]], 0) %*% M2
## print(XX[3] )
## if(XX[3]>0) polygon(Xt[,1], Xt[,2], col="white", border="black")
###### get depth of faces
zd = mean(Xt[,3])
bvec[i] = zd
bglyph[[i]] = list(x=Xt[,1], y= Xt[,2], z= Xt[,3] , xp=XX, zd=zd )
}
#### print('###################phonger##################')
for( i in order(bvec))
{
zdot = (bglyph[[i]]$xp[1]*zee[1]+bglyph[[i]]$xp[2]*zee[2]+bglyph[[i]]$xp[3]*zee[3] )
#### print(c( i, bvec[i], bglyph[[i]]$xp, zdot))
if(zdot>=0)
{
phongdot = abs((bglyph[[i]]$xp[1]*lightvec[1]+bglyph[[i]]$xp[2]*lightvec[2]+bglyph[[i]]$xp[3]*lightvec[3] ))
mycol = col2rgb(col[i])
myhsv = rgb2hsv(mycol)
## print(paste(sep=' ', i,phongdot))
vcol = phongdot*myhsv[3,1]
if(vcol > 0.95) vcol=0.95
if(vcol < 0.1) vcol=0.1
thecol = hsv(h=myhsv[1,1], s=myhsv[2,1] , v =vcol )
######## hsv(h = 1, s = 1, v = 1, gamma = 1, alpha)
polygon(bglyph[[i]]$x,bglyph[[i]]$y, col=thecol, border=border, xpd=TRUE)
}
### polygon(bglyph[[i]]$x,bglyph[[i]]$y, col=NA, border=grey(0.8))
}
}
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