| add_multi_padding | add_multi_padding |
| add_overlay | Add Overlay |
| add_padding | add_padding |
| add_shadow | Add Shadow |
| add_water | Add Water |
| ambient_shade | Calculate Ambient Occlusion Map |
| build_from_w | Build From W |
| calculate_normal | Calculate Normal |
| cloud_shade | Cloud Shade |
| constant_shade | Calculate Constant Color Map |
| convert_color | Convert Color |
| convert_path_to_animation_coords | Calculate Animation Coordinates from Path |
| convert_rgl_to_raymesh | Convert rayshader RGL scene to ray_mesh object |
| create_texture | Create Texture |
| cross | Cross Product |
| darken_color | Darken Color |
| detect_water | Detect water |
| drawkeyfunction_lines | drawkeyfunction lines |
| drawkeyfunction_points | drawkeyfunction points |
| fix_manifold_geometry | Fix Manifold Geometry |
| flag_banner_obj | Flag Banner 3D Model |
| flag_full_obj | Flag 3D Model |
| flag_pole_obj | Flag Pole 3D Model |
| fliplr | Flip Left-Right |
| flipud | Flip Up-Down |
| generate_altitude_overlay | Generate Altitude Overlay |
| generate_base_shape | Generate Base Shape |
| generate_cloud_layer | Calculate a single raymarched cloud layer |
| generate_compass_overlay | Generate Compass Overlay |
| generate_contour_overlay | Generate Contour Overlay |
| generate_label_overlay | Generate Label Overlay |
| generate_line_overlay | Generate Line Overlay |
| generate_point_overlay | Generate Point Overlay |
| generate_polygon_overlay | Generate Polygon Overlay |
| generate_rot_matrix | Generate Rotation Matrix |
| generate_scalebar_overlay | Generate Scalebar Overlay |
| generate_soil_textures | Generate Soil Textures |
| generate_surface | generate_surface |
| generate_waterline_overlay | Generate Waterline Overlay |
| gen_fractal_perlin | Generate Fractal Perlin Noise |
| get_extent | Get Extent |
| get_ids_with_labels | Get IDs with Labels |
| get_interpolated_points_path | Get Distance Along Bezier Curve |
| get_polygon_data_value | Get Data Value from spatial object |
| get_scene_depth | Get the scene depth from rgl to offset rayrender scenes |
| height_shade | Calculate Terrain Color Map |
| lamb_shade | Calculate Lambert Shading Map |
| load_image | Load Image |
| local_to_world | Local To World |
| lookat | Generate LookAt Matrix |
| make_base | make_base |
| make_base_triangulated | Make Base (for triangulated height maps) |
| make_lines | make_lines |
| make_shadow | make_shadow |
| make_water | make_water |
| make_waterlines | make_waterlines |
| montereybay | Monterey Bay combined topographic and bathymetric elevation... |
| monterey_counties_sf | California County Data Around Monterey Bay |
| monterey_roads_sf | Road Data Around Monterey Bay |
| pipe | re-export magrittr pipe operator |
| plot_3d | Plot 3D |
| plot_gg | Transform ggplot2 objects into 3D |
| plot_map | Plot Map |
| raster_to_matrix | Raster to Matrix |
| raymarch_cloud_layer | Calculate a single raymarched cloud layer |
| ray_merge_reorder | Reorder Lines |
| ray_shade | Calculate Raytraced Shadow Map |
| reduce_matrix_size | Reduce Matrix Size (deprecated) |
| render_beveled_polygons | Render Beveled Polygons |
| render_buildings | Render Buildings |
| render_camera | Render Camera |
| render_clouds | Render Clouds |
| render_compass | Render Compass Symbol |
| render_contours | Render Contours |
| render_depth | Render Depth of Field |
| render_floating_overlay | Render Floating overlay |
| render_highquality | Render High Quality |
| render_label | Render Label |
| render_movie | Render Movie |
| render_multipolygonz | Render MULTIPOLYGON Z Geometry |
| render_obj | Render Obj |
| render_path | Render Path |
| render_points | Render Points |
| render_polygons | Render Polygons |
| render_raymesh | Render Raymesh |
| render_resize_window | Resize the rgl Window |
| render_scalebar | Render Scale Bar |
| render_snapshot | Render Snapshot of 3D Visualization |
| render_snapshot_software | Render Software Snapshot |
| render_tree | Render Tree |
| render_water | Render Water Layer |
| resize_matrix | Resize Matrix |
| rot_to_euler | Rotation Matrix to Euler Angle Transform |
| run_documentation | Run Documentation |
| save_3dprint | Save 3D Print |
| save_multipolygonz_to_obj | Save MULTIPOLYGON Z sf data to OBJ file |
| save_obj | Save OBJ |
| save_png | Save PNG |
| sphere_shade | Calculate Surface Color Map |
| texture_shade | Calculate Texture Shading Map |
| transform_into_heightmap_coords | Get Position from Lat/Long and heightmap/extent |
| transform_points_custom_crs | Transform Polygon into Raycoords |
| transform_points_into_raycoords | Transform Points into Raycoords |
| transform_polygon_custom_crs | Transform Polygon into Raycoords |
| transform_polygon_into_raycoords | Transform Polygon into Raycoords |
| translate_shape_string | translate_shape_string |
| tree_basic_center_obj | Flag 3D Model |
| tree_cone_center_obj | Flag 3D Model |
| tree_trunk_obj | Flag 3D Model |
| trim_padding | trim_padding |
| unit_vector | Unit Vector |
| washington_monument_multipolygonz | Washington Monument 3D Model as Multipolygon Z Data |
| write_stl | Write STL |
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