| add_light | Add light |
| add_lines | Add Line |
| add_plane_uv_mesh | Add Plane UV Mapping to Mesh |
| add_shape | Add Shape |
| add_sphere_uv_mesh | Add Sphere UV Mapping to Mesh |
| arrow_mesh | Arrow 3D Model |
| cat_color | Print out the color |
| center_mesh | Center Mesh |
| change_material | Change Material |
| color_lines | Color Lines |
| cone_mesh | Cone 3D Model |
| construct_mesh | Manually construct a mesh |
| convert_color | Convert Color |
| convert_rgb_to_ansi | Convert RGB to ANSI Color |
| cross_prod | Cross Product |
| cube_mesh | Cube 3D Model |
| cylinder_mesh | Cylinder 3D Model |
| directional_light | Generate Directional Lights |
| displacement_sphere | Construct Displacement Sphere |
| displace_mesh | Displace a Mesh |
| fliplr | Flip Left-Right |
| flip_orientation_mesh | Flip Orientation |
| flipud | Flip Up-Down |
| format_pillar_shp | Format ray_shape for pillar |
| generate_cornell_mesh | Cornell Box 3D Model |
| generate_line | Generate Lines |
| generate_rotation_matrix_from_direction | Generate Rotation Matrix from Direction |
| generate_rot_matrix | Generate Rotation Matrix |
| generate_surface | Generate Surface |
| generate_toon_outline | Add Outline |
| get_file_type | Check Filename |
| get_mesh_bbox | Get Mesh Bounding Box |
| get_mesh_center | Get Mesh Center |
| get_time | Get time |
| init_time | Print time |
| material_list | Material List |
| merge_scene | Merge scene |
| mesh3d_mesh | Mesh3d 3D Model |
| obj_mesh | OBJ Mesh 3D Model |
| pillar_shaft.ray_shape | Pillar shaft for ray_shape |
| pillar_shaft.ray_shape_list | Pillar shaft for ray_shape_list |
| ply_mesh | PLY Mesh 3D Model |
| point_light | Point light |
| print.ray_shape | Print method for ray_shape |
| print.ray_vertex_data | Print method for ray_vertex_data |
| print_time | Print time |
| rasterize_lines | Rasterize Lines |
| rasterize_scene | Rasterize Scene |
| ray_mesh | Constructor for ray_mesh |
| ray_shape | Define the ray_shape class |
| ray_shape_list | Define the ray_shape_list class |
| ray_vertex_data | Define the ray_vertex_data class |
| read_obj | Load an OBJ file |
| read_ply | Load an PLY file |
| remove_duplicate_materials | Remove Duplicates |
| rescale | Rescale |
| r_obj | R 3D Model |
| rotate_lines | Rotate Lines |
| rotate_mesh | Rotate Mesh |
| run_documentation | Run Documentation |
| save_png | Save PNG |
| scale_lines | Scale Lines |
| scale_mesh | Scale Mesh |
| scale_unit_mesh | Scale Mesh to Unit Bounding Box |
| scene_from_list | Scene From List |
| segment_mesh | Segment 3D Model |
| set_material | Set Material |
| smooth_normals_mesh | Calculate Smooth Mesh Normals |
| sphere_mesh | Sphere 3D Model |
| subdivide_mesh | Subdivide Mesh |
| swap_yz | Swap Y/Z Axis |
| text3d_mesh | Text Object |
| torus_mesh | Torus 3D Model |
| translate_lines | Translate Lines |
| translate_mesh | Translate Mesh |
| validate_mesh | Validate Mesh Data |
| validate_scene | Validate Scene |
| vec_ptype_abbr.ray_shape | Abbreviate the ptype of ray_shape |
| vec_ptype_abbr.ray_shape_list | Abbreviate the ptype of ray_shape_list |
| verify_vertex_shader | Verify Vertex Shader |
| write_scene_to_obj | Write the scene to an OBJ file |
| xy_rect_mesh | XY Rectangle 3D Model |
| xz_rect_mesh | XZ Rectangle 3D Model |
| yz_rect_mesh | YZ Rectangle 3D Model |
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