add_light | Add light |
add_lines | Add Line |
add_plane_uv_mesh | Add Plane UV Mapping to Mesh |
add_shape | Add Shape |
add_sphere_uv_mesh | Add Sphere UV Mapping to Mesh |
arrow_mesh | Arrow 3D Model |
cat_color | Print out the color |
center_mesh | Center Mesh |
change_material | Change Material |
color_lines | Color Lines |
cone_mesh | Cone 3D Model |
construct_mesh | Manually construct a mesh |
convert_color | Convert Color |
convert_rgb_to_ansi | Convert RGB to ANSI Color |
cross_prod | Cross Product |
cube_mesh | Cube 3D Model |
cylinder_mesh | Cylinder 3D Model |
directional_light | Generate Directional Lights |
displacement_sphere | Construct Displacement Sphere |
displace_mesh | Displace a Mesh |
fliplr | Flip Left-Right |
flip_orientation_mesh | Flip Orientation |
flipud | Flip Up-Down |
format_pillar_shp | Format ray_shape for pillar |
generate_cornell_mesh | Cornell Box 3D Model |
generate_line | Generate Lines |
generate_rotation_matrix_from_direction | Generate Rotation Matrix from Direction |
generate_rot_matrix | Generate Rotation Matrix |
generate_surface | Generate Surface |
generate_toon_outline | Add Outline |
get_file_type | Check Filename |
get_mesh_bbox | Get Mesh Bounding Box |
get_mesh_center | Get Mesh Center |
get_time | Get time |
init_time | Print time |
material_list | Material List |
merge_scene | Merge scene |
mesh3d_mesh | Mesh3d 3D Model |
obj_mesh | OBJ Mesh 3D Model |
pillar_shaft.ray_shape | Pillar shaft for ray_shape |
pillar_shaft.ray_shape_list | Pillar shaft for ray_shape_list |
ply_mesh | PLY Mesh 3D Model |
point_light | Point light |
print.ray_shape | Print method for ray_shape |
print.ray_vertex_data | Print method for ray_vertex_data |
print_time | Print time |
rasterize_lines | Rasterize Lines |
rasterize_scene | Rasterize Scene |
ray_mesh | Constructor for ray_mesh |
ray_shape | Define the ray_shape class |
ray_shape_list | Define the ray_shape_list class |
ray_vertex_data | Define the ray_vertex_data class |
read_obj | Load an OBJ file |
read_ply | Load an PLY file |
remove_duplicate_materials | Remove Duplicates |
rescale | Rescale |
r_obj | R 3D Model |
rotate_lines | Rotate Lines |
rotate_mesh | Rotate Mesh |
run_documentation | Run Documentation |
save_png | Save PNG |
scale_lines | Scale Lines |
scale_mesh | Scale Mesh |
scale_unit_mesh | Scale Mesh to Unit Bounding Box |
scene_from_list | Scene From List |
segment_mesh | Segment 3D Model |
set_material | Set Material |
smooth_normals_mesh | Calculate Smooth Mesh Normals |
sphere_mesh | Sphere 3D Model |
subdivide_mesh | Subdivide Mesh |
swap_yz | Swap Y/Z Axis |
text3d_mesh | Text Object |
torus_mesh | Torus 3D Model |
translate_lines | Translate Lines |
translate_mesh | Translate Mesh |
validate_mesh | Validate Mesh Data |
validate_scene | Validate Scene |
vec_ptype_abbr.ray_shape | Abbreviate the ptype of ray_shape |
vec_ptype_abbr.ray_shape_list | Abbreviate the ptype of ray_shape_list |
verify_vertex_shader | Verify Vertex Shader |
write_scene_to_obj | Write the scene to an OBJ file |
xy_rect_mesh | XY Rectangle 3D Model |
xz_rect_mesh | XZ Rectangle 3D Model |
yz_rect_mesh | YZ Rectangle 3D Model |
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