Nothing
test_that("add_light adds a prop as expected", {
script <- readRDS("testdata/example_script.rds")
script <- add_light(
script = script,
method_name = "LightTest"
)
# Generic prop tests
expect_equal(
nrow(script$beats),
1
)
expect_equal(
length(script$props),
1
)
expect_identical(
script$using,
script$props[[1]]$using
)
expect_true(
script$beats[1, ]$exec
)
expect_true(
file.exists(script$props[[1]]$prop_file) ||
"waiver" %in% class(script$props[[1]]$prop_file)
)
expect_match(
script$props[[1]]$method_name,
script$beats[1, ]$name
)
expect_match(
script$props[[1]]$method_type,
script$beats[1, ]$type
)
# Function-specific tests
expect_identical(
script$props[[1]]$parameters,
list(
light_name = "Light",
light_type = "Directional",
x_position = 0,
y_position = 0,
z_position = 0,
x_scale = 1,
y_scale = 1,
z_scale = 1,
x_rotation = 50,
y_rotation = -30,
z_rotation = 0
)
)
expect_identical(
script$using,
c("UnityEngine")
)
expect_identical(
script$beats[1, ]$name,
"LightTest"
)
expect_identical(
script$beats[1, ]$type,
"InstantiatePrefab"
)
rm(script)
})
test_that("add_light actions as expected", {
Sys.setenv("unifir_debugmode" = "true")
script <- readRDS("testdata/example_script.rds")
script <- add_light(
script = script,
method_name = "LightTest"
)
outcome <- action(script)
actual <- tempfile()
expected <- tempfile()
writeLines(gsub(" |\\n|\\r", "", outcome$props[[1]]), actual)
writeLines(
gsub(" |\\n|\\r", "", " static void LightTest()\n {\n GameObject lightGameObject = new GameObject(\"Light\");\n lightGameObject.transform.position = new Vector3(0, 0, 0);\n lightGameObject.transform.localScale = new Vector3(1, 1, 1);\n lightGameObject.transform.eulerAngles = new Vector3(50, -30, 0);\n\n Light lightComp = lightGameObject.AddComponent<Light>();\n lightComp.type = LightType.Directional;\n }\n"), # nolint
expected
)
expect_identical(
readLines(actual),
readLines(expected)
)
rm(script, outcome)
})
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