Nothing
test_that("add_default_player adds a prop as expected", {
skip_on_cran()
script <- readRDS("testdata/example_script.rds")
players_dir <- file.path(tempdir(), "players")
script <- add_default_player(
script = script,
asset_directory = players_dir,
method_name = "PlayerTest"
)
# Generic prop tests
expect_equal(
nrow(script$beats),
2
)
expect_equal(
length(script$props),
2
)
expect_identical(
script$using,
script$props[[2]]$using
)
expect_true(
script$beats[2, ]$exec
)
expect_true(
file.exists(script$props[[2]]$prop_file)
)
expect_match(
script$props[[2]]$method_name,
script$beats[2, ]$name
)
expect_match(
script$props[[2]]$method_type,
script$beats[2, ]$type
)
# Function-specific tests
expect_identical(
script$props[[2]]$parameters,
list(
destination_scene = "",
arguments = data.frame(
prefab_path = "Assets/default_players/Prefabs/Player.prefab",
x_position = 0,
y_position = 0,
z_position = 0,
x_scale = 1,
y_scale = 1,
z_scale = 1,
x_rotation = 0,
y_rotation = 0,
z_rotation = 0
)
)
)
expect_identical(
script$using,
c("System", "System.IO", "System.Collections", "System.Collections.Generic", "UnityEngine", "UnityEditor")
)
expect_identical(
script$beats[2, ]$name,
"PlayerTest"
)
expect_identical(
script$beats[2, ]$type,
"InstantiatePrefab"
)
rm(script)
})
test_that("add_default_player actions as expected", {
skip_on_cran()
Sys.setenv("unifir_debugmode" = "true")
script <- readRDS("testdata/example_script.rds")
players_dir <- file.path(tempdir(), "players")
script <- add_default_player(
script = script,
asset_directory = players_dir,
method_name = "PlayerTest"
)
outcome <- action(script)
actual <- tempfile()
expected <- tempfile()
writeLines(gsub(" |\\n|\\r", "", outcome$props[[2]]), actual)
writeLines(
gsub(" |\\n|\\r", "", " static void PlayerTest()\n {\n using (StreamReader reader = new StreamReader(\"PlayerTest.manifest\"))\n {\n string line;\n while ((line = reader.ReadLine()) != null)\n {\n string[] fields = line.Split('\\t');\n GameObject go = (GameObject)AssetDatabase.LoadAssetAtPath(fields[0], typeof(GameObject));\n go = (GameObject)PrefabUtility.InstantiatePrefab(go); // second argument: scene\n go.transform.position = new Vector3(float.Parse(fields[1]), float.Parse(fields[2]), float.Parse(fields[3]));\n go.transform.localScale = new Vector3(float.Parse(fields[4]), float.Parse(fields[5]), float.Parse(fields[6]));\n go.transform.eulerAngles = new Vector3(float.Parse(fields[7]), float.Parse(fields[8]), float.Parse(fields[9]));\n }\n }\n }\n"), # nolint
expected
)
expect_identical(
readLines(actual),
readLines(expected)
)
rm(script, outcome)
})
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