Nothing
test_that("add_texture adds a prop as expected", {
script <- readRDS("testdata/example_script.rds")
script <- add_texture(
script = script,
method_name = "TextureTest"
)
# Generic prop tests
expect_equal(
nrow(script$beats),
2
)
expect_equal(
length(script$props),
2
)
expect_identical(
unique(script$using),
script$props[[2]]$using
)
expect_false(
script$beats[2, ]$exec
)
expect_true(
file.exists(script$props[[2]]$prop_file) ||
"waiver" %in% class(script$props[[2]]$prop_file)
)
expect_match(
script$props[[2]]$method_name,
script$beats[2, ]$name
)
expect_match(
script$props[[2]]$method_type,
script$beats[2, ]$type
)
# Function-specific tests
expect_identical(
script$props[[2]]$parameters,
list(loadpng_method = "LoadPNGAutoAdd")
)
expect_identical(
unique(script$using),
c("System", "System.IO", "UnityEngine")
)
expect_identical(
script$beats[2, ]$name,
"TextureTest"
)
expect_identical(
script$beats[2, ]$type,
"AddTexture"
)
expect_identical(
script$props[[1]]$parameters,
list()
)
expect_identical(
script$beats[1, ]$name,
script$props[[2]]$parameters$loadpng_method
)
expect_identical(
script$beats[1, ]$type,
"LoadPNG"
)
rm(script)
})
test_that("add_texture actions as expected", {
Sys.setenv("unifir_debugmode" = "true")
script <- readRDS("testdata/example_script.rds")
script <- add_texture(
script = script,
method_name = "TextureTest"
)
outcome <- action(script)
actual <- tempfile()
expected <- tempfile()
writeLines(gsub(" |\\n|\\r", "", outcome$props[[2]]), actual)
writeLines(
gsub(" |\\n|\\r", "", " static void TextureTest(string path, TerrainData terrainData, float width, float length)\n {\n Texture2D texture = LoadPNGAutoAdd(path);\n AssetDatabase.CreateAsset(texture, \"Assets/texture_\" + path + \".asset\");\n TerrainLayer overlay = new TerrainLayer();\n overlay.tileSize = new Vector2(width, length);\n overlay.diffuseTexture = texture;\n AssetDatabase.CreateAsset(overlay, \"Assets/overlay_\" + path + \".asset\");\n var layers = terrainData.terrainLayers;\n int newIndex = layers.Length;\n var newarray = new TerrainLayer[newIndex + 1];\n Array.Copy(layers, 0, newarray, 0, newIndex);\n newarray[newIndex] = overlay;\n terrainData.SetTerrainLayersRegisterUndo(newarray, \"Add terrain layer\");\n }\n"), # nolint
expected
)
expect_identical(
readLines(actual),
readLines(expected)
)
rm(script, outcome)
})
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