Nothing
test_that("create_terrain adds a prop as expected", {
script <- readRDS("testdata/example_script.rds")
script <- create_terrain(
script = script,
method_name = "TerrainTest",
heightmap_path = "heightmap_test",
x_pos = 0,
z_pos = 0,
width = 4097,
height = 4097,
length = 4097,
heightmap_resolution = 4097,
texture_path = "texture_test"
)
# Generic prop tests
expect_equal(
nrow(script$beats),
4
)
expect_equal(
length(script$props),
4
)
expect_identical(
unique(script$using),
script$props[[4]]$using
)
expect_true(
script$beats[4, ]$exec
)
expect_true(
"waiver" %in% class(script$props[[4]]$prop_file) ||
file.exists(script$props[[4]]$prop_file)
)
expect_match(
script$props[[4]]$method_name,
script$beats[4, ]$name
)
expect_match(
script$props[[4]]$method_type,
script$beats[4, ]$type
)
# Function-specific tests
expect_identical(
script$props[[4]]$parameters,
list(
heightmap_path = "heightmap_test",
x_pos = 0,
z_pos = 0,
width = 4097,
height = 4097,
length = 4097,
heightmap_resolution = 4097,
texturePath = "texture_test",
add_texture_method = "AddTextureAutoAdd",
read_raw_method = "ReadRawAutoAdd"
)
)
expect_identical(
unique(script$using),
c("System", "System.IO", "UnityEngine")
)
expect_identical(
script$beats[4, ]$name,
"TerrainTest"
)
expect_identical(
script$beats[4, ]$type,
"CreateTerrain"
)
rm(script)
})
test_that("create_terrain actions as expected", {
Sys.setenv("unifir_debugmode" = "true")
script <- readRDS("testdata/example_script.rds")
script <- create_terrain(
script = script,
method_name = "TerrainTest",
heightmap_path = "heightmap_test",
x_pos = 0,
z_pos = 0,
width = 4097,
height = 4097,
length = 4097,
heightmap_resolution = 4097,
texture_path = "texture_test"
)
outcome <- action(script)
actual <- tempfile()
expected <- tempfile()
writeLines(gsub(" |\\n|\\r", "", outcome$props[[4]]), actual)
writeLines(
"staticvoidTerrainTest(){stringheightmapPath=\"heightmap_test\";stringbasePath=\"heightmap_test\";floatx_pos=0F;floatz_pos=0F;floatwidth=4097F;floatheight=4097F;floatlength=4097F;intheightmapResolution=4097;stringtexturePath=\"texture_test\";TerrainDataterrainData=newTerrainData();terrainData.size=newVector3(width/128,height,length/128);terrainData.heightmapResolution=heightmapResolution;GameObjectterrain=(GameObject)Terrain.CreateTerrainGameObject(terrainData);terrain.transform.position=newVector3(x_pos,0,z_pos);float[,]heights=ReadRawAutoAdd(heightmapPath,heightmapResolution);terrainData.SetHeights(0,0,heights);if(texturePath!=string.Empty){AddTextureAutoAdd(texturePath,terrainData,width,length);}AssetDatabase.CreateAsset(terrainData,\"Assets/\"+basePath+\".asset\");}", # nolint
expected
)
expect_identical(
readLines(actual),
readLines(expected)
)
rm(script, outcome)
})
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