#' Simulate animal vocalizations
#'
#' \code{simulate_songs} simulate animal vocalizations in a wave object under brownian motion frequency drift.
#' @usage simulate_songs(n = 1, durs = 0.2, harms = 3, harm.amps = c(1, 0.5, 0.2), am.amps = 1,
#' gaps = 0.1, freqs = 5, samp.rate = 44.1, sig2 = 0.5,
#' steps = 10, bgn = 0.5, seed = NULL, diff.fun = "GBM",
#' fin = 0.1, fout = 0.2, shape = "linear", selec.table = FALSE,
#' file.name = NULL, path = NULL,
#' hrm.freqs = c(1/2, 1/3, 2/3, 1/4, 3/4, 1/5, 1/6, 1/7, 1/8, 1/9, 1/10),
#' freq.range = 4)
#' @param n Number of song subunits (e.g. elements). Default is 1.
#' @param durs Numeric vector with the duration of subunits in seconds. It should either be a single value (which would
#' be used for all subunits) or a vector of length \code{n}.
#' @param harms NUmeric vector of length 1 specifying the number of harmonics to simulate. 1 indicates that only the fundamental
#' frequency harmonic will be simulated.
#' @param harm.amps Numeric vector with the relative amplitude of each of the harmonics (including the fundamental frequency).
#' @param am.amps Numeric vector with the relative amplitude for each step (see 'step' argument) to simulate amplitude modulation (only applied to the fundamental frequency). Should have the same length as the number of steps. Default is 1 (no amplitude modulation).
#' @param gaps Numeric vector with the duration of gaps (silence between subunits) in seconds. It should either be a single value
#' (which would be used for all subunits) or a vector of length \code{n + 1}.
#' @param freqs Numeric vector with the initial frequency of the subunits (and ending frequency if \code{diff.fun == "BB"}) in kHz.
#' It should either be a single value (which would be used for all subunits) or a vector of length \code{n}.
#' @param samp.rate Numeric vector of length 1. Sets the sampling frequency of the wave object (in kHz). Default is 44.1.
#' @param sig2 Numeric vector defining the sigma value of the brownian motion model. It should either be a single value
#' (which would be used for all subunits) or a vector of length \code{n + 1}. Higher values will produce faster
#' frequency modulations. Only applied if \code{diff.fun == "GBM"}. Default is 0.1. Check the \code{\link[Sim.DiffProc]{GBM}} function from the Sim.DiffProc package
#' for more details.
#' @param steps Numeric vector of length 1. Controls the mean number of segments in which each song subunit is split during
#' the brownian motion process. If not all subunits have the same duration, longer units will be split in more steps (although
#' the average duration subunit will have the predefined number of steps). Default is 10.
#' @param bgn Numeric vector of length 1 indicating the background noise level. 0 means no additional noise will 1 means
#' noise at the same amplitude than the song subunits. Default is 0.5.
#' @param seed Numeric vector of length 1. This allows users to get the same results in different runs (using \code{\link[base:Random]{set.seed}} internally). Default is \code{NULL}.
#' @param diff.fun Character vector of length 1 controlling the function used to simulate the brownian motion process of
#' frequency drift across time. Only "BB", "GBM" and "pure.tone" are accepted at this time. Check the \code{\link[Sim.DiffProc]{GBM}} function from the Sim.DiffProc package
#' for more details.
#' @param fin Numeric vector of length 1 setting the proportion of the sub-unit to fade-in amplitude (value between 0 and 1).
#' Default is 0.1. Note that 'fin' + 'fout' cannot be higher than 1.
#' @param fout Numeric vector of length 1 setting the proportion of the sub-unit to fade-out amplitude (value between 0 and 1).
#' Default is 0.2. Note that 'fin' + 'fout' cannot be higher than 1.
#' @param shape Character string of length 1 controlling the shape of in and out amplitude fading of the song sub-units
#' ('fin' and 'fout'). "linear" (default), "exp" (exponential), and "cos" (cosine) are currently allowed.
#' @param selec.table Logical. If \code{TRUE} the function returns a list with two elements: 1) a data frame containing the start/end time, and bottom/top frequency of the sub-units and 2) the wave object containing the simulated songs. If \code{FALSE} (default) no objects are returned. Regardless of the value of this argument a .wav file is always saved in the working directory.
#' @param file.name Character string for naming the ".wav" file. Ignored if
#' 'selec.table' is \code{FALSE}. If not provided the date-time stamp will be used.
#' @param path Character string with the directory path where the sound file should be saved. Ignored if 'selec.table' is \code{FALSE}.
#' If \code{NULL} (default) then the current working directory is used.
#' @param hrm.freqs Numeric vector with the frequencies of the harmonics relative to the fundamental frequency. The default values are c(1/2, 1/3, 2/3, 1/4, 3/4, 1/5, 1/6, 1/7, 1/8, 1/9, 1/10).
#' @param freq.range Numeric vector of length 1 with the frequency range around the simulated frequency in which signals will modulate. Default is 4 which means that sounds will range +/- 2 kHz around the target frequency. If \code{NULL} the frequency range is not constrained.
#' @return A wave object containing the simulated songs. If 'selec.table' is \code{TRUE} the function saves the wave object as a '.wav' sound file in the working directory (or 'path') and returns a list including 1) a selection table with the start/end time, and bottom/top frequency of the sub-units and 2) the wave object.
#' @seealso \code{\link{query_xc}} for for downloading bird vocalizations from an online repository.
#' @export
#' @name simulate_songs
#' @details This functions uses a geometric (\code{diff.fun == "GBM"}) or Brownian bridge (\code{diff.fun == "BB"}) motion stochastic process to simulate modulation in animal vocalizations (i.e. frequency traces across time).
#' The function can also simulate pure tones (\code{diff.fun == "pure.tone"}, 'sig2' is ignored).
#' Several song subunits (e.g. elements) can be simulated as well as the corresponding harmonics. Modulated sounds are adjusted so the mean frequency of the frequency contour is equal to the target frequency supplied by the user.
#' @examples
#' \dontrun{
#' # simulate a song with 3 elements and no harmonics
#' sm_sng <- simulate_songs(n = 3, harms = 1)
#'
#' # plot spectro
#' seewave::spectro(sm_sng)
#'
#' # simulate a song with 5 elements and 2 extra harmonics
#' sm_sng2 <- simulate_songs(n = 5, harms = 3)
#'
#' # plot spectrogram
#' seewave::spectro(sm_sng2)
#'
#' # six pure tones with frequency ranging form 4 to 6 and returning selection table
#' sm_sng <- simulate_songs(
#' n = 6, harms = 1, seed = 1, diff.fun = "pure.tone",
#' freqs = seq(4, 6, length.out = 6), selec.table = TRUE,
#' path = tempdir()
#' )
#'
#' # plot spectro
#' seewave::spectro(sm_sng$wave, flim = c(2, 8))
#'
#' # selection table
#' sm_sng$selec.table
#' }
#'
#' @references {
#' Araya-Salas, M., & Smith-Vidaurre, G. (2017). warbleR: An R package to streamline analysis of animal acoustic signals. Methods in Ecology and Evolution, 8(2), 184-191.
#' }
#' @author Marcelo Araya-Salas (\email{marcelo.araya@@ucr.ac.cr})
# last modification on feb-22-2018 (MAS)
simulate_songs <-
function(n = 1,
durs = 0.2,
harms = 3,
harm.amps = c(1, 0.5, 0.2),
am.amps = 1,
gaps = 0.1,
freqs = 5,
samp.rate = 44.1,
sig2 = 0.5,
steps = 10,
bgn = 0.5,
seed = NULL,
diff.fun = "GBM",
fin = 0.1,
fout = 0.2,
shape = "linear",
selec.table = FALSE,
file.name = NULL,
path = NULL,
hrm.freqs = c(1 / 2, 1 / 3, 2 / 3, 1 / 4, 3 / 4, 1 /
5, 1 / 6, 1 / 7, 1 / 8, 1 / 9, 1 / 10),
freq.range = 4) {
# error message if wavethresh is not installed
if (!requireNamespace("Sim.DiffProc", quietly = TRUE)) {
stop2("must install 'Sim.DiffProc' to use this function")
}
# reset working directory
if (selec.table) {
on.exit(options(warn = .Options$warn))
#### set arguments from options
# get function arguments
argms <- methods::formalArgs(simulate_songs)
# get warbleR options
opt.argms <-
if (!is.null(getOption("warbleR"))) {
getOption("warbleR")
} else {
SILLYNAME <- 0
}
# remove options not as default in call and not in function arguments
opt.argms <-
opt.argms[!sapply(opt.argms, is.null) &
names(opt.argms) %in% argms]
# get arguments set in the call
call.argms <- as.list(base::match.call())[-1]
# remove arguments in options that are in call
opt.argms <- opt.argms[!names(opt.argms) %in% names(call.argms)]
# set options left
if (length(opt.argms) > 0) {
for (q in seq_len(length(opt.argms))) {
assign(names(opt.argms)[q], opt.argms[[q]])
}
}
# check path to working directory
if (is.null(path)) {
path <- getwd()
} else if (!dir.exists(path)) {
stop("'path' provided does not exist")
} else {
path <- normalizePath(path)
}
}
if (length(durs) != n &
length(durs) != 1) {
stop("length of 'durs' should be 1 or equal to 'n'")
}
if (length(am.amps) != steps &
length(am.amps) != 1) {
stop("length of 'am.amps' should be 1 or equal to number of 'steps'")
}
if (length(harm.amps) != harms &
harms > 1) {
stop("length of 'harm.amps' should be equal to 'harms'")
}
if (length(gaps) != n + 1 &
length(gaps) != 1) {
stop("length of 'gaps' should be 1 or equal to 'n' + 1")
}
if (any(gaps <= 0)) {
stop("'gaps' must be higher than 0")
}
if (length(durs) == 1 & n != 1) {
durs <- rep(durs, n)
}
if (length(am.amps) == 1 &
steps != 1) {
am.amps <- rep(am.amps, steps)
}
if (length(am.amps) > 1) {
am.amps <- am.amps / max(am.amps)
}
if (length(sig2) == 1 & n != 1) {
sig2 <- rep(sig2, n)
}
if (length(gaps) == 1) {
gaps <- rep(gaps, n + 1)
}
if (length(freqs) == 1 & n != 1) {
freqs <- rep(freqs, n)
}
if (harms < 1) {
stop("'harms' should at least 1")
}
if (harms > 10) {
harms <- 10
}
if (harms > 1) {
harm.amps <- harm.amps / max(harm.amps)
}
if (!diff.fun %in% c("BB", "GBM", "pure.tone"))
stop2("'diff.fun' must be 'BB', 'GBM' or 'pure.tone'")
# set diffusion function
if (diff.fun == "GBM") {
df_fn <- Sim.DiffProc::GBM
}
if (diff.fun == "BB") {
df_fn <- Sim.DiffProc::BB
}
if (!is.null(seed)) {
seeds <- 1:(3 * n) + seed
}
# harmonics frequencies relative to fundamental
hrm_freqs <- sort(1 / hrm.freqs)
# simulate frequency contour and amplitude envelope of song elements and gaps
frq_amp <- lapply(seq_len(n), function(x) {
# number of freq values
N <- round(x = steps * durs[x] / mean(durs), digits = 0)
# simulate frequency modulation
if (diff.fun != "pure.tone") {
sng_frq <-
as.vector((df_fn(
N = ifelse(N < 2, 2, N), sigma = sig2[x]
) * sample(c(-1, 1), 1)) + freqs[x])
# force to be within freq.range
if (!is.null(freq.range))
sng_frq <- (sng_frq - min(sng_frq)) / max(sng_frq - min(sng_frq)) * freq.range
# fix frequency contour so it is centered in the is equal to target frequency
sng_frq <- sng_frq + freqs[x] - (max(sng_frq) - min(sng_frq)) / 2
} else {
sng_frq <- rep(freqs[x], ifelse(N < 2, 2, N))
}
# patch to avoid negative numbers
sng_frq <- abs(sng_frq)
sng_frq[sng_frq == 0] <- 0.01
app_n <- round(durs[x] * (samp.rate * 1000), 0)
sng_frq <-
stats::spline(x = sng_frq, n = ifelse(app_n < 2, 2, app_n))$y
frng <- range(sng_frq)
sng_amp <-
stats::spline(x = am.amps, n = length(sng_frq))$y * harm.amps[1]
# if (fin != 0 & fout != 0 & length(unique(am.amps)) == 1)
if (fin != 0 & fout != 0) {
sng_amp <-
fade_env_wrblr_int(
nvlp = sng_amp,
fin = fin,
fout = fout,
shape = shape
)
}
# add starting gap
if (x == 1) {
if (!is.null(seed)) {
set.seed(seeds[x + n])
}
gp_frq1 <-
sample(1:((samp.rate * 1000) / 2), round(gaps[1] * (samp.rate * 1000), 0), replace = TRUE)
sng_frq <- c(gp_frq1, sng_frq)
gp_amp1 <-
rep(x = 0.000001, round(gaps[1] * (samp.rate * 1000), 0))
sng_amp <- c(gp_amp1, sng_amp)
}
if (!is.null(seed)) {
set.seed(seeds[x + (n * 2)])
}
gp_frq <-
sample(1:((samp.rate * 1000) / 2), round(gaps[x + 1] * (samp.rate * 1000), 0), replace = TRUE)
gp_amp <-
rep(x = 0.000001, round(gaps[x + 1] * (samp.rate * 1000), 0))
frq <- c(sng_frq, gp_frq)
amp <- c(sng_amp, gp_amp)
return(data.frame(
frq,
amp,
bottom.freq = round(frng[1], 3),
top.freq = round(frng[2], 3),
subunit = x
))
})
frq_amp <- do.call(rbind, frq_amp)
# add noise
ns <-
noisew(
f = (samp.rate * 1000),
d = nrow(frq_amp) / (samp.rate * 1000)
)
# fix noise samples to match songs
while (length(ns) < nrow(frq_amp)) {
ns[length(ns) + 1] <- sample(ns, 1)
}
while (length(ns) > nrow(frq_amp)) {
ns <- ns[1:(length(ns) - 1)]
}
# standardize noise amplitude (range = c(0, bgn))
ns <- ns + abs(min(ns))
ns <- ns / max(ns)
ns <- ns * bgn
frq_amp$amp <- (frq_amp$amp + ns) * 1000
# create WAV
wv <-
synth2(
env = frq_amp$amp,
ifreq = frq_amp$frq * 1000,
f = (samp.rate * 1000),
plot = FALSE
)
if (harms > 1) {
for (i in seq_len(harms - 1)) {
wv <-
wv + synth2(
env = frq_amp$amp / harm.amps[1] * harm.amps[i + 1],
ifreq = frq_amp$frq * 1000 * hrm_freqs[i],
f = (samp.rate * 1000),
plot = FALSE
)
}
}
wv <-
tuneR::Wave(
left = wv,
samp.rate = (samp.rate * 1000),
bit = 16
)
# normalize
wv <- tuneR::normalize(wv, unit = "16")
# create selection table and save sound file
if (selec.table) {
if (is.null(file.name)) {
file.name <-
gsub(" ", "_", paste0(format(Sys.time()), ".wav"))
} else {
file.name <- paste0(file.name, ".wav")
}
# fix name if file already exists
nchr <- nchar(file.name) - 4
x <- 1
while (file.exists(file.path(path, file.name))) {
file.name <- paste0(substr(file.name, 0, nchr), "_", x, ".wav")
x <- x + 1
}
options(warn = -1)
trywrite <- try(writeWave( # wrapped in try to pass testing in windows
object = wv,
filename = file.path(path, file.name),
extensible = FALSE
), silent = TRUE)
start <-
cumsum(c(gaps[1], durs[-length(durs)] + gaps[-c(1, length(gaps))]))
st <-
data.frame(
sound.files = file.name,
selec = 1:n,
start,
end = c(start + durs),
stringsAsFactors = FALSE,
bottom.freq = c(tapply(
frq_amp$bottom.freq, frq_amp$subunit, mean
)),
top.freq = c(tapply(
frq_amp$top.freq, frq_amp$subunit, mean
))
)
}
if (selec.table) {
return(list(selec.table = st, wave = wv))
} else {
return(wv)
}
}
##############################################################################################################
#' alternative name for \code{\link{simulate_songs}}
#'
#' @keywords internal
#' @details see \code{\link{simulate_songs}} for documentation. \code{\link{sim_songs}} will be deprecated in future versions.
#' @export
sim_songs <- simulate_songs
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