#' @export
toolbox_weather <- function(season = "autumn"){
dice <- sample(1:20, size = 1)
if(season == "summer"){
choices <- c("Unseasonably Cold",
rep("Rainy", times = 3),
rep("Overcast", times = 4),
rep("Clear, Warm", times = 3),
rep("Clear, Hot", times = 7),
rep("Very Hot", times = 2))
return(sample(choices, size = 1))
}
if(season == "autumn"){
choices <- c("Sleet / Blizzard",
rep("Rainy", times = 3),
rep("Light Rain", times = 4),
rep("Overcast", times = 3),
rep("Clear Skies", times = 7),
rep("Hot", times = 2))
return(sample(choices, size = 1))
}
if(season == "winter"){
choices <- c("Heavy Snow",
rep("Snowstorm", times = 3),
rep("Rain", times = 4),
rep("Overcast", times = 3),
rep("Clear Skies", times = 7),
rep("Unreasonably Warm", times = 2))
return(sample(choices, size = 1))
}
if(season == "spring"){
choices <- c("Sleet / Blizzard",
rep("Rain", times = 3),
rep("Overcast", times = 4),
rep("Clear Skies", times = 3),
rep("Warm", times = 7),
rep("Hot", times = 2))
return(sample(choices, size = 1))
}
}
#' @export
toolbox_settlement <- function(){
sample(x = c("Large camp / caravan (25% abandoned), 1-20",
"Cottage, 1-10",
"Large encampment, 50-100",
"Hamlet, 50-150",
"Work crew, 50-200",
"Stationed garrison, 100-300",
"Fort, 200-400",
"Village, 300-1000",
"Encamped Army, 1000-3000",
"Refugee encampent, 500-5000"),
size = 1)
}
#' @export
toolbox_disturbance <- function(){
tmp <- data.frame(num = c(20,35,50,60,80,85,90,91,100),
dist = c("Loud Noise",
"Animal (indifferent)",
"Animal (hostile)",
"Disturbing dream / vision",
"NPC (curious)",
"Bandit / Thief",
"Monster",
"Natural Distaster",
"Storm / Weather Change"),
stringsAsFactors = F)
dice <- sample(1:100, size = 1)
tmp$dist[which(tmp$num >= dice)[1]]
}
#' @export
toolbox_tavern <- function(){
rooms <- c("None", 1:5, 6, 8, 10, 20)
quality <- c("Atrocious",
rep("Poor", times = 2),
rep("Average", times = 3),
rep("Good", times = 2),
"Excellent",
"Outstanding")
rumours <- c("None", 1,1,2,2,2,3,3,4,4)
customer_service <- c("Unfriendly",
"Neutral",
"Neutral",
"Civil",
"Civil",
"Cordial",
"Cordial",
"Warm & Welcoming",
"Warm & Welcoming",
"Treated like a monarch")
res <- list()
res[[1]] <- paste0("Rooms: ", sample(rooms,1))
res[[2]] <- paste0("Quality: ", sample(quality,1))
res[[3]] <- paste0("Rumours: ", sample(rumours, 1))
res[[4]] <- paste0("Customer service: ", sample(customer_service, 1))
res[[5]] <- paste0("Appearance: ", gme_description_table())
res[[6]] <- paste0("Innkeep: ", gme_description_table())
cat(paste(res, sep = "\n", collapse = "\n"))
}
#' @export
toolbox_rumour <- function(){
subject <- sample(c("Person", "Creature", "Place", "Thing"), 1)
if(subject == "Place"){
return(paste("Place:",
sample(c("In this settlement/area",
"Just outside settlement",
"1d4 miles away, in a structure",
"In the nearest forest",
"In the nearest hills",
"In the nearest mountains",
"In the nearest swamp",
"In/beside the nearest body of water",
"In the next village",
"In the next large town",
"In the capital of the realm",
"In the next realm"), 1)))
}
if(subject == "Creature"){
return("It's about a creature!")
}
if(subject == 'Person'){
return("It's about someone!")
}
if(subject == 'Thing'){
return("It's about something!")
}
}
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