Nothing
xprod <- function(a, b)
c(a[2]*b[3] - a[3]*b[2],
a[3]*b[1] - a[1]*b[3],
a[1]*b[2] - a[2]*b[1])
vlen <- function(a) sqrt(sum(a^2))
angle <- function(a,b) {
dot <- sum(a*b)
acos(dot/vlen(a)/vlen(b))
}
clamp <- function(x, min, max) pmin(pmax(x, min), max)
mouseNone <- function(button = 1, dev = cur3d() ) {
cur <- cur3d()
for (i in dev) {
set3d(i, TRUE)
rgl.setMouseCallbacks(button, begin = NULL, update = NULL, end = NULL, dev = dev)
}
set3d(cur)
}
mouseTrackball <- function(button = 1, dev = cur3d() ) {
width <- height <- rotBase <- NULL
userMatrix <- list()
cur <- cur3d()
screenToVector <- function(x, y) {
radius <- max(width, height)/2
centre <- c(width, height)/2
pt <- (c(x, y) - centre)/radius
len <- vlen(pt)
if (len > 1.e-6) pt <- pt/len
maxlen <- sqrt(2)
angle <- (maxlen - len)/maxlen*pi/2
z <- sin(angle)
len <- sqrt(1 - z^2)
pt <- pt * len
return(c(pt, z))
}
trackballBegin <- function(x, y) {
vp <- par3d("viewport")
width <<- vp[3]
height <<- vp[4]
cur <<- cur3d()
for (i in dev) {
if (inherits(try(set3d(i, TRUE)), "try-error")) dev <<- dev[dev != i]
else userMatrix[[i]] <<- par3d("userMatrix")
}
set3d(cur, TRUE)
rotBase <<- screenToVector(x, height - y)
}
trackballUpdate <- function(x,y) {
rotCurrent <- screenToVector(x, height - y)
angle <- angle(rotBase, rotCurrent)
axis <- xprod(rotBase, rotCurrent)
mouseMatrix <- rotationMatrix(angle, axis[1], axis[2], axis[3])
for (i in dev) {
if (inherits(try(set3d(i, TRUE)), "try-error")) dev <<- dev[dev != i]
else par3d(userMatrix = mouseMatrix %*% userMatrix[[i]])
}
set3d(cur, TRUE)
}
for (i in dev) {
set3d(i, TRUE)
rgl.setMouseCallbacks(button, begin = trackballBegin, update = trackballUpdate, end = NULL,
dev = dev)
}
set3d(cur, TRUE)
}
mouseXAxis<- function(button = 1, dev = cur3d() , left=TRUE) {
mouseOneAxis(button, dev, axis=c(1,0,0), left=left)
}
mouseYAxis<- function(button = 1, dev = cur3d(), left = TRUE ) {
mouseOneAxis(button, dev, axis=c(0,1,0), left=left)
}
mouseZAxis<- function(button = 1, dev = cur3d(), left=TRUE) {
mouseOneAxis(button, dev, axis=c(0,0,1), left=left)
}
mouseOneAxis <- function(button = 1, dev = cur3d(), axis = c(1,0,0), left = TRUE ) {
width <- height <- rotBase <- NULL
userMatrix <- list()
cur <- cur3d()
screenToVector <- function(x, y) {
radius <- max(width, height)/2
centre <- c(width, height)/2
pt <- (c(x, y) - centre)/radius
len <- vlen(pt)
if (len > 1.e-6) pt <- pt/len
maxlen <- sqrt(2)
angle <- (maxlen - len)/maxlen*pi/2
z <- sin(angle)
len <- sqrt(1 - z^2)
pt <- pt * len
return(c(pt, z))
}
oneAxisBegin <- function(x, y) {
vp <- par3d("viewport")
width <<- vp[3]
height <<- vp[4]
cur <<- cur3d()
for (i in dev) {
if (inherits(try(set3d(i, TRUE)), "try-error")) dev <<- dev[dev != i]
else userMatrix[[i]] <<- par3d("userMatrix")
}
set3d(cur, TRUE)
rotBase <<- screenToVector(x, height/2)
}
oneAxisUpdate <- function(x,y) {
rotCurrent <- screenToVector(x, height/2)
angle <- rotCurrent[1] - rotBase[1]
mouseMatrix <- rotationMatrix(angle, axis[1], axis[2], axis[3])
for (i in dev) {
if (inherits(try(set3d(i, TRUE)), "try-error")) dev <<- dev[dev != i]
else {
if (left)
par3d(userMatrix = mouseMatrix %*% userMatrix[[i]])
else
par3d(userMatrix = userMatrix[[i]] %*% mouseMatrix)
}
}
set3d(cur, TRUE)
}
for (i in dev) {
set3d(i, TRUE)
rgl.setMouseCallbacks(button, begin = oneAxisBegin, update = oneAxisUpdate, end = NULL, dev = dev)
}
set3d(cur, TRUE)
}
mousePolar <- function(button = 1, dev = cur3d()) {
screenToPolar <- function(x,y) {
r <- min(width, height)/2
dx <- clamp(x - width/2, -r, r)
dy <- clamp(y - height/2, -r, r)
return( asin( c(dx, -dy)/r ) )
}
cur <- cur3d()
width <- height <- dragBase <- dragCurrent <- NULL
camBase <- list()
polarBegin <- function(x, y) {
vp <- par3d("viewport")
width <<- vp[3]
height <<- vp[4]
dragBase <<- screenToPolar(x, y)
cur <<- cur3d()
for (i in dev) {
if (inherits(try(set3d(i, TRUE)), "try-error")) dev <<- dev[dev != i]
else {
m <- par3d("userMatrix")
svd <- svd(m[1:3, 1:3])
m[1:3, 1:3] <- svd$u %*% t(svd$v)
theta <- atan2(-m[1,3], m[1,1])
m <- m %*% rotationMatrix(theta, 0,1,0)
svd <- svd(m[1:3, 1:3])
m[1:3,1:3] <- svd$u %*% t(svd$v)
phi <- atan2(-m[2,3], m[3,3])
camBase[[i]] <<- c(theta, phi)
}
}
set3d(cur, TRUE)
}
polarUpdate <- function(x,y) {
dragCurrent <<- screenToPolar(x, y)
for (i in dev) {
if (inherits(try(set3d(i, TRUE)), "try-error")) dev <<- dev[dev != i]
else {
newpos <- camBase[[i]] - ( dragCurrent - dragBase )
newpos[2] <- clamp(newpos[2], -pi/2, pi/2)
mouseMatrix <- rotationMatrix(newpos[2], 1, 0, 0) %*% rotationMatrix(-newpos[1], 0, 1, 0)
par3d(userMatrix = mouseMatrix)
}
}
set3d(cur, TRUE)
}
for (i in dev) {
set3d(i, TRUE)
rgl.setMouseCallbacks(button, begin = polarBegin, update = polarUpdate, end = NULL, dev = dev)
}
set3d(cur, TRUE)
}
# Set background colour based on x,y position in the window
mouseBG <- function(button = 1, dev = cur3d(), init = "white", rate = cbind(c(1,0,1),c(0,1,1)), space = c("rgb", "hsv")) {
cur <- cur3d()
space <- match.arg(space)
init <- col2rgb(init)/255
if (space == "hsv")
init <- rgb2hsv(init*255)
width <- height <- lambda0 <- lambda <- NULL
bgBegin <- function(x, y) {
lambda0 <<- c(x/width, 1-y/height) # nolint
vp <- par3d("viewport")
width <<- vp[3]
height <<- vp[4]
}
bgUpdate <- function(x,y) {
lambda <<- c(x/width, 1-y/height) - lambda0
color <- clamp(init + rate %*% lambda, 0, 1)
x <- color[1]
y <- color[2]
z <- color[3]
if (space == "rgb")
color <- rgb(x,y,z)
else
color <- hsv(x,y,z)
for (i in dev) {
if (inherits(try(set3d(i, TRUE)), "try-error")) dev <<- dev[dev != i]
else bg3d(color=color)
}
set3d(cur, TRUE)
}
bgEnd <- function() {
init <<- clamp(init + rate %*% lambda, 0, 1)
}
for (i in dev) {
set3d(i, TRUE)
rgl.setMouseCallbacks(button, begin = bgBegin, update = bgUpdate, end = bgEnd, dev = dev)
}
set3d(cur, TRUE)
}
# Set time using an arbitrary par3dinterp function
mouseInterp <- function(button = 1, dev = cur3d(), fn, init = 0, range = NULL, direction=c(1,0)) {
cur <- cur3d()
time <- init
x0 <- width <- NULL
interpBegin <- function(x, y) {
vp <- par3d("viewport")
width <<- vp[3]
x0 <<- sum(direction*c(x,y))
}
interpUpdate <- function(x,y) {
time <<- init + (sum(direction*c(x,y)) - x0)/width
if (!is.null(range)) time <<- clamp(time, range[1], range[2])
for (i in dev) {
if (inherits(try(set3d(i, TRUE)), "try-error")) dev <<- dev[dev != i]
else par3d(fn(time))
}
set3d(cur, TRUE)
}
interpEnd <- function() {
init <<- time
}
for (i in dev) {
set3d(i, TRUE)
rgl.setMouseCallbacks(button, begin = interpBegin, update = interpUpdate, end = interpEnd, dev = dev)
}
set3d(cur, TRUE)
}
mouseZoom <- function(button = 1, dev = cur3d())
mouseInterp(button,dev=dev,fn=par3dinterp(times=c(-4,4)/4, zoom=c(10^(-4),10^4),method="linear"),
init=log10(par3d("zoom"))/4,range=c(-4,4)/4,direction=c(0,-1))
mouseFOV <- function(button = 1, dev = cur3d())
mouseInterp(button,dev=dev,fn=par3dinterp(times=c(1,179)/180, FOV=c(1,179),method="linear"),
init=par3d("FOV")/180, range = c(1,179)/180, direction=c(0,1))
# Synchronize mouse control of two windows for stereo view
example(surface3d, echo = FALSE)
par3d(windowRect= c(0,32,512,544), userMatrix = rotationMatrix(5*pi/180, 0,1,0) %*% par3d("userMatrix") )
w1 <- cur3d()
example(surface3d, echo = FALSE)
par3d(windowRect = c(512,32,1024,544))
w2 <- cur3d()
mouseTrackball(dev=c(w1,w2))
mouseZoom(2,dev=c(w1,w2))
mouseFOV(3,dev=c(w1,w2))
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