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#' Draw board game pieces with grid
#'
#' `grid.piece()` draws board game pieces onto the graphics device.
#' `pieceGrob()` is its `grid` \dQuote{grob} counterpart.
#'
#' @param piece_side A string with piece and side separated by a underscore e.g. "coin_face"
#' @param cfg Piecepack configuration list or `pp_cfg` object,
#' a list of `pp_cfg` objects,
#' or a character vector referring to names in `envir`
#' or a character vector referring to object names that
#' can be retrieved by `base::dynGet()`.
#' @param suit Number of suit (starting from 1).
#' @param rank Number of rank (starting from 1)
#' @param x Where to place piece on x axis of viewport
#' @param y Where to place piece on y axis of viewport
#' @param z z-coordinate of the piece. Has no effect if \code{op_scale} is \code{0}.
#' @param angle Angle (on xy plane) to draw piece at
#' @param width Width of piece
#' @param height Height of piece
#' @param depth Depth (thickness) of piece. Has no effect if \code{op_scale} is \code{0}.
#' @param op_scale How much to scale the depth of the piece in the oblique projection
#' (viewed from the top of the board).
#' \code{0} (the default) leads to an \dQuote{orthographic} projection,
#' \code{0.5} is the most common scale used in the \dQuote{cabinet} projection,
#' and \code{1.0} is the scale used in the \dQuote{cavalier} projection.
#' @param op_angle What is the angle of the oblique projection? Has no effect if \code{op_scale} is \code{0}.
#' @param default.units A string indicating the default units to use if
#' 'x', 'y', 'width', and/or 'height' are only given as numeric vectors.
#' @param envir Environment (or named list) containing configuration list(s).
#' @param name A character identifier (for grid)
#' @param gp An object of class \dQuote{gpar}.
#' @param draw A logical value indicating whether graphics output should be produced.
#' @param vp A `grid` viewport object (or `NULL`).
#' @param ... Ignored.
#' @param scale Multiplicative scaling factor to apply to width, height, and depth.
#' @param alpha Alpha channel for transparency.
#' @param type Type of grid grob to use. Either `"normal"` (default), `"picture"`, `"raster"`, or `"transformation"`.
#' `"picture"` exports to (temporary) svg and re-imports as a \code{grImport2::pictureGrob}.
#' `"raster"` exports to (temporary) png and re-imports as a \code{grid::rasterGrob}.
#' `"transformation"` uses the affine transformation feature only supported in
#' R 4.2+ within select graphic devices.
#' The latter three can be useful if drawing pieces really big or small and don't want
#' to mess with re-configuring fontsizes and linewidths.
#' @param bleed If `FALSE` do not add a \dQuote{bleed} zone around the piece,
#' otherwise add a \dQuote{bleed} zone around the piece:\itemize{
#' \item{If `bleed` is `TRUE` we will add 1/8 inch bleeds}
#' \item{If `bleed` is a [grid::unit()] we will use it as bleed size}
#' \item{If `bleed` is numeric we will convert to [grid::unit()] via `grid::unit(bleed, default.units)`}
#' }
#' A non-`FALSE` `bleed` is incompatible with `op_scale > 0` (drawing in an \dQuote{oblique projection}).
#' @return A `grid` grob object. If `draw` is `TRUE` then as a side effect
#' `grid.piece()` will also draw it to the graphics device.
#' @examples
#' if (requireNamespace("grid", quietly = TRUE) && piecepackr:::device_supports_unicode()) {
#' opt <- options(piecepackr.at.inform = FALSE)
#' on.exit(options(opt))
#'
#' draw_pp_diagram <- function(cfg=pp_cfg(), op_scale=0) {
#' g.p <- function(...) {
#' grid.piece(..., op_scale=op_scale, cfg=cfg, default.units="in")
#' }
#' g.p("tile_back", x=0.5+c(3,1,3,1), y=0.5+c(3,3,1,1))
#' g.p("tile_back", x=0.5+3, y=0.5+1, z=1/4+1/8)
#' g.p("tile_back", x=0.5+3, y=0.5+1, z=2/4+1/8)
#' g.p("die_face", suit=3, rank=5, x=1, y=1, z=1/4+1/4)
#' g.p("pawn_face", x=1, y=4, z=1/4+1/2, angle=90)
#' g.p("coin_back", x=3, y=4, z=1/4+1/16, angle=180)
#' g.p("coin_back", suit=4, x=3, y=4, z=1/4+1/8+1/16, angle=180)
#' g.p("coin_back", suit=2, x=3, y=1, z=3/4+1/8, angle=90)
#' }
#'
#' # default piecepack, orthogonal projection
#' draw_pp_diagram(cfg=pp_cfg())
#' }
#' if (requireNamespace("grid", quietly = TRUE) && piecepackr:::device_supports_unicode()) {
#' # custom configuration, orthogonal projection
#' grid::grid.newpage()
#' dark_colorscheme <- list(suit_color="darkred,black,darkgreen,darkblue,black",
#' invert_colors.suited=TRUE, border_color="black", border_lex=2)
#' traditional_ranks <- list(use_suit_as_ace=TRUE, rank_text=",a,2,3,4,5")
#' cfg <- c(dark_colorscheme, traditional_ranks)
#' draw_pp_diagram(cfg=pp_cfg(cfg))
#' }
#' if (requireNamespace("grid", quietly = TRUE) && piecepackr:::device_supports_unicode()) {
#' # custom configuration, oblique projection
#' grid::grid.newpage()
#' cfg3d <- list(width.pawn=0.75, height.pawn=0.75, depth.pawn=1,
#' dm_text.pawn="", shape.pawn="convex6", invert_colors.pawn=TRUE,
#' edge_color.coin="tan", edge_color.tile="tan")
#' cfg <- pp_cfg(c(cfg, cfg3d))
#' draw_pp_diagram(cfg=pp_cfg(cfg), op_scale=0.5)
#' }
#' @seealso [pmap_piece()] which applies `pieceGrob()` over rows of a data frame.
#' @name grid.piece
NULL
pieceGrobHelper <- function(piece_side="tile_back", suit=NA, rank=NA, cfg=pp_cfg(),
x=unit(0.5, "npc"), y=unit(0.5, "npc"), z=NA,
angle=0, width=NA, height=NA, depth=NA,
op_scale=0, op_angle=45,
default.units = "npc",
scale=1, alpha=1, type="normal", name="",
bleed=FALSE) {
stopifnot(isFALSE(bleed) || op_scale < 0.0001)
if (scale == 0 || alpha == 0) return(nullGrob())
cfg <- as_pp_cfg(cfg)
rank <- impute_rank(piece_side, rank, cfg)
suit <- impute_suit(piece_side, suit, cfg)
if (is.na(angle)) angle <- 0
has_bleed <- !isFALSE(bleed)
if (isTRUE(bleed)) bleed <- unit(0.125, "in")
if (isFALSE(bleed)) bleed <- unit(0, "in")
if (!is.unit(bleed)) bleed <- unit(bleed, default.units)
if (is.na(width)) width <- inch(cfg$get_width(piece_side, suit, rank))
if (is.na(height)) height <- inch(cfg$get_height(piece_side, suit, rank))
if (is.na(depth)) depth <- inch(cfg$get_depth(piece_side, suit, rank))
if (is.na(z)) z <- 0.5 * depth
if (!is.unit(x)) x <- unit(x, default.units)
if (!is.unit(y)) y <- unit(y, default.units)
if (!is.unit(z)) z <- unit(z, default.units)
if (!is.unit(width)) width <- unit(width, default.units)
if (!is.unit(height)) height <- unit(height, default.units)
if (!is.unit(depth)) depth <- unit(depth, default.units)
width <- scale * width + 2 * bleed
height <- scale * height + 2 * bleed
depth <- scale * depth
angle <- angle %% 360
op_angle <- op_angle %% 360
if (op_scale < 0.0001) {
if (has_bleed) {
grob <- cfg$get_grob_with_bleed(piece_side, suit, rank)
if (hasName(grob, "bleed"))
grob$bleed <- bleed
} else {
grob <- cfg$get_grob(piece_side, suit, rank, type)
}
cvp <- viewport(x, y, width, height, angle=angle)
name <- paste0("piece_side", name)
grob <- grid::editGrob(grob, vp=cvp)
} else {
grob <- cfg$get_op_grob(piece_side, suit, rank,
x, y, z, angle, type,
width, height, depth,
op_scale, op_angle)
name <- paste0("projected_piece", name)
}
# update name, cex, lex, alpha
grob <- grid::editGrob(grob, name=name)
if (hasName(grob, "scale"))
grob$scale <- scale
else
grob <- update_gp(grob, gp = gpar(cex = scale, lex = scale))
if (!nigh(alpha, 1))
grob <- update_gp(grob, gp = gpar(alpha = alpha))
grob
}
#' @rdname grid.piece
#' @export
pieceGrob <- function(piece_side="tile_back", suit=NA, rank=NA,
cfg=getOption("piecepackr.cfg", pp_cfg()),
x=unit(0.5, "npc"), y=unit(0.5, "npc"), z=NA,
angle=0, ...,
width=NA, height=NA, depth=NA,
op_scale = getOption("piecepackr.op_scale", 0),
op_angle = getOption("piecepackr.op_angle", 45),
default.units = getOption("piecepackr.default.units", "npc"),
envir = getOption("piecepackr.envir"),
name=NULL, gp=NULL, vp=NULL,
scale=1, alpha=1, type="normal",
bleed=FALSE) {
stopifnot(!(bleed && op_scale > 0))
gTree(piece_side=piece_side, suit=suit, rank=rank, cfg=cfg,
x=x, y=y, z=z, angle=angle,
width=width, height=height, depth=depth,
op_scale=op_scale, op_angle=op_angle,
default.units=default.units, envir=envir,
scale=scale, alpha=alpha, type=type,
bleed=bleed,
name=name, gp=gp, vp=vp,
cl=c("piece", "pp_grobCoords"))
}
#' @export
makeContent.piece <- function(x) {
nn <- max(lengths(list(x$piece_side, x$suit, x$rank, x$x, x$y, x$z, x$angle,
x$width, x$height, x$depth,
x$op_scale, x$op_angle,
x$scale, x$alpha, x$type,
x$bleed)))
piece_side <- rep(x$piece_side, length.out=nn)
suit <- rep(x$suit, length.out=nn)
rank <- rep(x$rank, length.out=nn)
xc <- rep(x$x, length.out=nn)
yc <- rep(x$y, length.out=nn)
zc <- rep(x$z, length.out=nn)
angle <- rep(x$angle, length.out=nn)
width <- rep(x$width, length.out=nn)
height <- rep(x$height, length.out=nn)
depth <- rep(x$depth, length.out=nn)
op_scale <- rep(x$op_scale, length.out=nn)
op_angle <- rep(x$op_angle, length.out=nn)
scale <- rep(x$scale, length.out=nn)
alpha <- rep(x$alpha, length.out=nn)
type <- rep(x$type, length.out=nn)
bleed <- rep(x$bleed, length.out=nn)
cfg <- get_cfg(x$cfg, x$envir)
cfg <- rep(c(cfg), length.out=nn)
gl <- gList()
for (i in seq(nn)) {
name <- paste0(".", i)
gl[[i]] <- pieceGrobHelper(piece_side[i], suit[i], rank[i], cfg[[i]],
xc[i], yc[i], zc[i], angle[i],
width[i], height[i], depth[i],
op_scale[i], op_angle[i], x$default.units,
scale[i], alpha[i], type[i],
name,
bleed[i])
}
setChildren(x, gl)
}
get_cfg <- function(cfg=pp_cfg(), envir=NULL) {
if (is_pp_cfg(cfg)) {
cfg <- cfg
} else if (is.character(cfg)) {
if (!is.null(envir)) {
envir <- as.environment(envir)
cfg <- lapply(cfg, function(cc) as_pp_cfg(envir[[cc]]))
} else {
cfg <- lapply(cfg, function(cc) as_pp_cfg(dynGet(cc)))
}
if (length(cfg) == 1) {
cfg <- cfg[[1]]
}
} else {
if (is.list(cfg)) {
if (!all(sapply(cfg, inherits, "pp_cfg")))
cfg <- pp_cfg(cfg)
} else {
abort("Don't know how to parse cfg argument") # nocov
}
}
cfg
}
#' @rdname grid.piece
#' @export
grid.piece <- function(piece_side="tile_back", suit=NA, rank=NA,
cfg=getOption("piecepackr.cfg", pp_cfg()),
x=unit(0.5, "npc"), y=unit(0.5, "npc"), z=NA,
angle=0, ...,
width=NA, height=NA, depth=NA,
op_scale = getOption("piecepackr.op_scale", 0),
op_angle = getOption("piecepackr.op_angle", 45),
default.units = getOption("piecepackr.default.units", "npc"),
envir = getOption("piecepackr.envir"),
name=NULL, gp=NULL, draw=TRUE, vp=NULL,
scale=1, alpha=1, type="normal",
bleed=FALSE) {
grob <- pieceGrob(piece_side, suit, rank, cfg,
x, y, z, angle,
width = width, height = height, depth = depth,
op_scale = op_scale, op_angle = op_angle,
default.units = default.units,
envir = envir, name = name, gp = gp, vp =vp,
scale = scale, alpha = alpha, type = type,
bleed = bleed)
if (draw) {
grid.draw(grob)
invisible(grob)
} else {
grob
}
}
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