API for rayrender
Build and Raytrace 3D Scenes

Global functions
%>% Man page
.onLoad Source code Source code
PrintClassSizes Source code
RotateAxis Man page Source code
RotateX Man page Source code
RotateY Man page Source code
RotateZ Man page Source code
SigmaAFromConcentration Source code
SigmaAFromReflectance Source code
add_object Man page Source code
add_points_polygon Man page Source code
animate_objects Man page Source code
arrow Man page Source code
bezier_curve Man page Source code
calculate_control_points Man page Source code
calculate_control_points_straight Man page Source code
calculate_distance_along_bezier_curve Man page Source code
calculate_final_path Man page Source code
calculate_final_twist Man page Source code
check_image_texture Man page Source code
clamp Man page Source code
cone Man page Source code
convert_color Man page Source code
create_instances Man page Source code
cross_prod Man page Source code
csg_box Man page Source code
csg_capsule Man page Source code
csg_combine Man page Source code
csg_cone Man page Source code
csg_cylinder Man page Source code
csg_ellipsoid Man page Source code
csg_elongate Man page Source code
csg_group Man page Source code
csg_object Man page Source code
csg_onion Man page Source code
csg_plane Man page Source code
csg_pyramid Man page Source code
csg_rotate Man page Source code
csg_round Man page Source code
csg_rounded_cone Man page Source code
csg_scale Man page Source code
csg_sphere Man page Source code
csg_torus Man page Source code
csg_translate Man page Source code
csg_triangle Man page Source code
cube Man page Source code
cubicInOut Man page Source code
cylinder Man page Source code
dielectric Man page Source code
diffuse Man page Source code
disk Man page Source code
ellipsoid Man page Source code
eval_bezier Man page Source code
eval_bezier_2nd_deriv Man page Source code
eval_bezier_deriv Man page Source code
expInOut Man page Source code
extruded_path Man page Source code
extruded_polygon Man page Source code
fliplr Man page Source code
flipud Man page Source code
format_pillar Source code
format_pillar_animated_transform Source code
format_pillar_shp Source code
format_pillar_transform Source code
generate_camera_motion Man page Source code
generate_cornell Man page Source code
generate_ground Man page Source code
generate_rotation_matrix Man page Source code
generate_studio Man page Source code
generate_translation_matrix Man page Source code
get_saved_keyframes Man page Source code
get_time Man page Source code
glossy Man page Source code
group_objects Man page Source code
hair Man page Source code
has_gui_capability Source code
init_time Man page Source code
is_rendering_in_knitr Man page Source code
lambertian Man page Source code
lerp Man page Source code
light Man page Source code
mesh3d_model Man page Source code
metal Man page Source code
microfacet Man page Source code
new_tibble_row Man page Source code
obj_model Man page Source code
path Man page Source code
pig Man page Source code
pillar_shaft.ray_animated_transform Source code
pillar_shaft.ray_material Source code
pillar_shaft.ray_shape_info Source code
pillar_shaft.ray_transform Source code
ply_model Man page Source code
post_process_frame Man page Source code
post_process_scene Man page Source code
prepare_scene_list Man page Source code
print.ray_animated_transform Source code
print.ray_material Source code
print.ray_scene Source code
print.ray_shape_info Source code
print.ray_transform Source code
print_time Man page Source code
process_point_series Man page Source code
process_point_series_1d Man page Source code
process_point_series_2d Man page Source code
process_scene Man page Source code
quadInOut Man page Source code
r_obj Man page Source code
ray_animated_transform Man page Source code
ray_material Man page Source code
ray_scene Man page Source code
ray_shape_info Man page Source code
ray_transform Man page Source code
raymesh_model Man page Source code
register_s3_method Source code
render_animation Man page Source code
render_animation_rcpp Source code
render_ao Man page Source code
render_preview Man page Source code
render_scene Man page Source code
render_scene_rcpp Source code
run_documentation Man page Source code
save_png Man page Source code
segment Man page Source code
slerp Man page Source code
sphere Man page Source code
style_subtle Source code
text3d Man page Source code
tonemap_image Source code
triangle Man page Source code
tween Man page Source code
vec_ptype_abbr.ray_animated_transform Source code
vec_ptype_abbr.ray_material Source code
vec_ptype_abbr.ray_shape_info Source code
vec_ptype_abbr.ray_transform Source code
xy_rect Man page Source code
xz_rect Man page Source code
yz_rect Man page Source code
rayrender documentation built on Sept. 11, 2024, 8:31 p.m.