API for rayrender
Build and Raytrace 3D Scenes

Global functions
.onLoad Source code Source code
PrintClassSizes Source code
RotateAxis Man page Source code
RotateX Man page Source code
RotateY Man page Source code
RotateZ Man page Source code
SigmaAFromConcentration Source code
SigmaAFromReflectance Source code
add_camera Man page Source code
add_infinite_light Man page Source code
add_object Man page Source code
add_points_polygon Man page Source code
add_screen_line Source code
add_screen_text Source code
animate_objects Man page Source code
animation_default_plot_scene Man page Source code
append_png_if_missing_extension Source code
apply_camera_overrides Source code
arrow Man page Source code
as_ray_camera_motion Source code
bezier_curve Man page Source code
calculate_control_points Man page Source code
calculate_control_points_straight Man page Source code
calculate_distance_along_bezier_curve Man page Source code
calculate_final_path Man page Source code
calculate_final_twist Man page Source code
calculate_path_interval Man page Source code
camera Man page Source code
camera_batch_frame_filenames Source code
camera_batch_metadata Source code
camera_batch_metadata_compatible Source code
camera_batch_plan Source code
camera_frame_args Source code
camera_frame_filenames Source code
camera_frame_range Source code
camera_has_frame_marker Source code
camera_image_filename Source code
camera_mode_frame_range Source code
camera_render_mode Source code
camera_static_filename Source code
camera_written_filenames Source code
celestial_disk Source code
celestial_moon_args Source code
celestial_sky_args Source code
check_image_texture Man page Source code
clamp Man page Source code
clamp_negative_environment_rgb Man page Source code
close_damped_camera_motion Man page Source code
cloud Man page Source code
cloud_evolution_noise Source code
cloud_smoothstep Source code
composite_screen_text_image Source code
cone Man page Source code
convert_color Man page Source code
cppdef_HAS_NEON Source code
cppdef_HAS_OIDN Source code
cppdef_HAS_SSE Source code
cppdef_HAS_SSE2 Source code
cppdef_HAS_SSE3 Source code
cppdef_HAS_SSE41 Source code
create_instances Man page Source code
cross_prod Man page Source code
csg_box Man page Source code
csg_capsule Man page Source code
csg_combine Man page Source code
csg_cone Man page Source code
csg_cylinder Man page Source code
csg_ellipsoid Man page Source code
csg_elongate Man page Source code
csg_group Man page Source code
csg_object Man page Source code
csg_onion Man page Source code
csg_plane Man page Source code
csg_pyramid Man page Source code
csg_rotate Man page Source code
csg_round Man page Source code
csg_rounded_cone Man page Source code
csg_scale Man page Source code
csg_sphere Man page Source code
csg_torus Man page Source code
csg_translate Man page Source code
csg_triangle Man page Source code
cube Man page Source code
cubicInOut Man page Source code
cylinder Man page Source code
damp_camera_motion Man page Source code
damp_camera_motion_closed Man page Source code
damp_camera_motion_open Man page Source code
dielectric Man page Source code
diffuse Man page Source code
disk Man page Source code
ellipsoid Man page Source code
environment_light_white_xyz Man page Source code
eval_bezier Man page Source code
eval_bezier_2nd_deriv Man page Source code
eval_bezier_deriv Man page Source code
expInOut Man page Source code
extruded_path Man page Source code
extruded_polygon Man page Source code
fliplr Man page Source code
flipud Man page Source code
format_pillar Source code
format_pillar_animated_transform Source code
format_pillar_shp Source code
format_pillar_transform Source code
generate_camera_motion Man page Source code
generate_cornell Man page Source code
generate_ground Man page Source code
generate_rotation_matrix Man page Source code
generate_screen_text_halo Source code
generate_studio Man page Source code
generate_translation_matrix Man page Source code
get_camera Man page Source code
get_infinite_light Man page Source code
get_material_enum Man page Source code
get_material_name Man page Source code
get_saved_keyframes Man page Source code
get_time Man page Source code
glossy Man page Source code
grid_medium Man page Source code
group_objects Man page Source code
hair Man page Source code
has_denoiser Man page Source code
has_gui_capability Source code
homogeneous_medium Man page Source code
infinite_light Man page Source code
init_time Man page Source code
is_camera_arg_supplied Source code
is_rendering_in_knitr Man page Source code
lambertian Man page Source code
lerp Man page Source code
light Man page Source code
list_cameras Man page Source code
list_infinite_lights Man page Source code
make_screen_text_preview_overlay Source code
medium_rgb Source code
mesh3d_model Man page Source code
metal Man page Source code
microfacet Man page Source code
moon_light Man page Source code
nanovdb_medium Man page Source code
new_medium Source code
new_sky_light Source code
new_tibble_row Man page Source code
next_preview_snapshot_filename Man page Source code
normalize_keyframe_motion_args Source code
normalize_screen_line Source code
normalize_screen_text Source code
obj_model Man page Source code
path Man page Source code
perlin_cloud_density Source code
pig Man page Source code
pig_fur_guides Source code
pig_mesh_parts Source code
pig_surface_material Source code
pillar_shaft.ray_animated_transform Source code
pillar_shaft.ray_material Source code
pillar_shaft.ray_shape_info Source code
pillar_shaft.ray_transform Source code
ply_model Man page Source code
post_process_frame Man page Source code
post_process_scene Man page Source code
prague_sky_settings Source code
prepare_celestial_light Source code
prepare_environment_light_white_balance Man page Source code
prepare_infinite_light Source code
prepare_prague_sky_light Source code
prepare_scene_infinite_lights Source code
prepare_scene_list Man page Source code
prepare_screen_line_occlusion Source code
prepare_screen_line_preview Source code
prepare_screen_text_occlusion Source code
prepare_screen_text_preview Source code
prepare_sky_celestial_background Source code
prepare_sky_light_image Source code
preserve_ray_scene_attrs Source code
preview_camera Man page Source code
print.ray_animated_transform Source code
print.ray_camera Source code
print.ray_infinite_light Source code
print.ray_material Source code
print.ray_scene Source code
print.ray_shape_info Source code
print.ray_transform Source code
print_time Man page Source code
process_point_series Man page Source code
process_point_series_1d Man page Source code
process_point_series_2d Man page Source code
process_scene Man page Source code
project_points_to_screen Source code
quadInOut Man page Source code
query_prague_atmosphere Source code
r_obj Man page Source code
rasterize_screen_line Source code
ray_animated_transform Man page Source code
ray_camera_motion_columns Source code
ray_camera_shutter_speed Source code
ray_material Man page Source code
ray_scene Man page Source code
ray_scene_cameras Source code
ray_scene_infinite_lights Source code
ray_shape_info Man page Source code
ray_transform Man page Source code
raymesh_model Man page Source code
register_s3_method Source code
remove_camera Man page Source code
remove_infinite_light Man page Source code
remove_sequential_duplicate_keyframes Man page Source code
remove_stalled_path_samples Man page Source code
render_animation Man page Source code
render_animation_camera Source code
render_animation_rcpp Source code
render_ao Man page Source code
render_camera_batch Source code
render_preview Man page Source code
render_scene Man page Source code
render_scene_legacy_camera Source code
render_scene_rcpp Source code
resolve_scene_camera Source code
save_preview_snapshot Man page Source code
scene_medium_features Man page Source code
screen_line Man page Source code
screen_line_needs_native_overlay Source code
screen_text Man page Source code
screen_text_needs_native_overlay Source code
screen_text_padding_offset Source code
segment Man page Source code
set_active_camera Man page Source code
set_medium Man page Source code
set_scene_material Man page Source code
sky_light Man page Source code
sky_light_celestial_lights Source code
sky_light_celestial_settings Source code
sky_light_image Man page Source code
slerp Man page Source code
sphere Man page Source code
straight_volume_rgb Man page Source code
style_subtle Source code
sun_light Man page Source code
text3d Man page Source code
triangle Man page Source code
tween Man page Source code
tween_camera_orientation Man page Source code
tween_spline Man page Source code
tween_spline_path Man page Source code
validate_camera_filename Source code
validate_camera_motion Source code
validate_camera_name Source code
validate_camera_output_filenames Source code
validate_celestial_disk Source code
validate_celestial_light Source code
validate_cloud_scalar Source code
validate_infinite_light Source code
validate_medium_array Source code
validate_medium_haze Source code
validate_numeric_scalar Source code
validate_numeric_vector Source code
validate_prague_sky_light Source code
validate_shutter_speed Source code
validate_sky_light Source code
validate_skymodelr_disk Source code
validate_static_camera_inputs Source code
vec_ptype_abbr.ray_animated_transform Source code
vec_ptype_abbr.ray_material Source code
vec_ptype_abbr.ray_shape_info Source code
vec_ptype_abbr.ray_transform Source code
xy_rect Man page Source code
xz_rect Man page Source code
yz_rect Man page Source code
rayrender documentation built on Sept. 16, 2026, 9:08 a.m.