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#'@title Prepare the scene list
#'
#'@keywords internal
#'@examples
#'#internal
prepare_scene_list = function(scene, width = 400, height = 400, fov = 20,
lookfrom = c(0,1,10), lookat = c(0,0,0), camera_up = c(0,1,0),
samples = 100, camera_description_file = NA,
camera_scale = 1, iso = 100, film_size = 22,
min_variance = 0.00005, min_adaptive_size = 8,
sample_method = "sobol",
max_depth = NA, roulette_active_depth = 100,
ambient_light = FALSE,
aperture = 0.1, clamp_value = Inf,
filename = NULL, backgroundhigh = "#80b4ff",backgroundlow = "#ffffff",
shutteropen = 0.0, shutterclose = 1.0, focal_distance=NULL, ortho_dimensions = c(1,1),
tonemap ="gamma", bloom = TRUE, parallel=TRUE, bvh_type = "sah",
environment_light = NULL, rotate_env = 0, intensity_env = 1,
debug_channel = "none", return_raw_array = FALSE,
progress = interactive(), verbose = FALSE, sample_dist = Inf,
keep_colors = FALSE) {
if(!is.numeric(debug_channel)) {
debug_channel = unlist(lapply(tolower(debug_channel),switch,
"none" = 0,"depth" = 1,"normals" = 2, "uv" = 3, "bvh" = 4,
"variance" = 5, "normal" = 2, "dpdu" = 6, "dpdv" = 7, "color" = 8,
"position" = 10, "direction" = 11, "time" = 12, "shape" = 13,
"pdf" = 14, "error" = 15, "bounces" = 16, "camera" = 17,
"ao" = 18, "material" = 19, 0))
light_direction = c(0,1,0)
} else {
light_direction = debug_channel
debug_channel = 9
}
if(debug_channel == 4) {
message("rayrender must be compiled with option DEBUGBVH for this debug option to work")
}
if(debug_channel == 0 && is.na(max_depth)) {
max_depth = 50
}
if(debug_channel != 0 && is.na(max_depth)) {
max_depth = 1
}
iso = iso/100
film_size = film_size/1000
lookvec = (lookat - lookfrom)
i1 = c(2,3,1)
i2 = c(3,1,2)
if(all(lookvec[i1]*camera_up[i2] - lookvec[i2]*camera_up[i1] == 0)) {
stop("camera_up value c(", paste(camera_up, collapse=","), ") is aligned exactly with camera vector (lookat - lookfrom). Choose a different value for camera_up.")
}
backgroundhigh = convert_color(backgroundhigh)
backgroundlow = convert_color(backgroundlow)
position_list = list()
position_list$xvec = scene$x
position_list$yvec = scene$y
position_list$zvec = scene$z
rvec = scene$radius
shapevec = unlist(lapply(tolower(scene$shape),switch,
"sphere" = 1,"xy_rect" = 2, "xz_rect" = 3,"yz_rect" = 4,"box" = 5, "triangle" = 6,
"obj" = 7, "objcolor" = 8, "disk" = 9, "cylinder" = 10, "ellipsoid" = 11,
"objvertexcolor" = 12, "cone" = 13, "curve" = 14, "csg_object" = 15, "ply" = 16,
"mesh3d" = 17))
typevec = unlist(lapply(tolower(scene$type),switch,
"diffuse" = 1,"metal" = 2,"dielectric" = 3,
"oren-nayar" = 4, "light" = 5, "microfacet" = 6,
"glossy" = 7, "spotlight" = 8, "hair" = 9, "microfacet_transmission" = 10))
sigmavec = unlist(scene$sigma)
if(!tonemap %in% c("gamma","reinhold","uncharted", "hbd", "raw")) {
stop("tonemap value ", tonemap, " not recognized")
}
toneval = switch(tonemap, "gamma" = 1,"reinhold" = 2,"uncharted" = 3,"hbd" = 4, "raw" = 5)
proplist = scene$properties
checkeredlist = scene$checkercolor
checkeredbool = purrr::map_lgl(checkeredlist,.f = ~all(!is.na(.x)))
#glossy
glossyinfo = scene$glossyinfo
#gradient handler
gradient_info = list()
gradient_info$gradient_colors = scene$gradient_color
gradient_info$isgradient = purrr::map_lgl(gradient_info$gradient_colors,.f = ~all(!is.na(.x)))
gradient_info$gradient_trans = scene$gradient_transpose
gradient_info$is_world_gradient = scene$world_gradient
gradient_info$gradient_control_points = scene$gradient_point_info
gradient_info$type = unlist(lapply(tolower(scene$gradient_type),switch,
"hsv" = TRUE, "rgb" = FALSE, FALSE))
#noise handler
noisebool = purrr::map_lgl(scene$noise, .f = ~.x > 0)
noisevec = scene$noise
noisephasevec = scene$noisephase * pi/180
noiseintvec = scene$noiseintensity
noisecolorlist = scene$noisecolor
#rotation handler
rot_angle_list = scene$angle
#fog handler
fog_bool = scene$fog
fog_vec = scene$fogdensity
#flip handler
flip_vec = scene$flipped
#light handler
light_prop_vec = scene$lightintensity
if(!any(typevec == 5) && !any(typevec == 8) && is.null(ambient_light) && is.null(environment_light)) {
ambient_light = TRUE
} else {
if(is.null(ambient_light)) {
ambient_light = FALSE
}
}
#alpha texture handler
alpha_array_list = scene$alphaimage
alpha_tex_bool = purrr::map_lgl(alpha_array_list,.f = ~is.array(.x[[1]]))
alpha_filename_bool = purrr::map_lgl(alpha_array_list,.f = ~is.character(.x[[1]]))
alpha_temp_file_names = purrr::map_chr(alpha_tex_bool, .f = (function(.x) tempfile(fileext = ".png")))
for(i in 1:length(alpha_array_list)) {
if(alpha_tex_bool[i]) {
if(length(dim(alpha_array_list[[i]][[1]])) == 2) {
png::writePNG(fliplr(t(alpha_array_list[[i]][[1]])), alpha_temp_file_names[i])
} else if(dim(alpha_array_list[[i]][[1]])[3] == 4) {
alpha_array_list[[i]][[1]][,,1] = alpha_array_list[[i]][[1]][,,4]
alpha_array_list[[i]][[1]][,,2] = alpha_array_list[[i]][[1]][,,4]
alpha_array_list[[i]][[1]][,,3] = alpha_array_list[[i]][[1]][,,4]
png::writePNG(fliplr(aperm(alpha_array_list[[i]][[1]][,,1:3],c(2,1,3))), alpha_temp_file_names[i])
} else if(dim(alpha_array_list[[i]][[1]])[3] == 3) {
png::writePNG(fliplr(aperm(alpha_array_list[[i]][[1]],c(2,1,3))), alpha_temp_file_names[i])
} else {
stop("alpha texture dims: c(", paste(dim(alpha_array_list[[i]][[1]]),collapse=", "), ") not valid for texture.")
}
}
if(alpha_filename_bool[i]) {
if(any(!file.exists(path.expand(alpha_array_list[[i]][[1]])) & nchar(alpha_array_list[[i]][[1]]) > 0)) {
stop(paste0("Cannot find the following texture file:\n",
paste(alpha_array_list[[i]][[1]], collapse="\n")))
}
temp_array = png::readPNG(alpha_array_list[[i]][[1]])
if(dim(temp_array)[3] == 4 && any(temp_array[,,4] != 1)) {
temp_array[,,1] = temp_array[,,4]
temp_array[,,2] = temp_array[,,4]
temp_array[,,3] = temp_array[,,4]
}
png::writePNG(temp_array,alpha_temp_file_names[i])
}
}
alpha_tex_bool = alpha_tex_bool | alpha_filename_bool
alphalist = list()
alphalist$alpha_temp_file_names = alpha_temp_file_names
alphalist$alpha_tex_bool = alpha_tex_bool
#texture handler
image_array_list = scene$image
image_tex_bool = purrr::map_lgl(image_array_list,.f = ~is.array(.x))
image_filename_bool = purrr::map_lgl(image_array_list,.f = ~is.character(.x))
temp_file_names = purrr::map_chr(image_tex_bool,.f = ~ifelse(.x, tempfile(fileext = ".png"),""))
for(i in 1:length(image_array_list)) {
if(image_tex_bool[i]) {
if(dim(image_array_list[[i]])[3] == 4) {
png::writePNG(fliplr(aperm(image_array_list[[i]][,,1:3],c(2,1,3))),temp_file_names[i])
#Handle PNG with alpha
if(!alpha_tex_bool[i] && any(image_array_list[[i]][,,4] != 1)) {
image_array_list[[i]][,,1] = image_array_list[[i]][,,4]
image_array_list[[i]][,,2] = image_array_list[[i]][,,4]
image_array_list[[i]][,,3] = image_array_list[[i]][,,4]
png::writePNG(fliplr(aperm(image_array_list[[i]][,,1:3],c(2,1,3))), alpha_temp_file_names[i])
alphalist$alpha_tex_bool[i] = TRUE
}
} else if(dim(image_array_list[[i]])[3] == 3){
png::writePNG(fliplr(aperm(image_array_list[[i]],c(2,1,3))),temp_file_names[i])
}
}
if(image_filename_bool[i]) {
if(any(!file.exists(path.expand(image_array_list[[i]])) & nchar(image_array_list[[i]]) > 0)) {
stop(paste0("Cannot find the following texture file:\n",
paste(image_array_list[[i]], collapse="\n")))
}
temp_file_names[i] = path.expand(image_array_list[[i]])
}
}
image_tex_bool = image_tex_bool | image_filename_bool
image_repeat = scene$image_repeat
#bump texture handler
bump_array_list = scene$bump_texture
bump_tex_bool = purrr::map_lgl(bump_array_list,.f = ~is.array(.x[[1]]))
bump_filename_bool = purrr::map_lgl(bump_array_list,.f = ~is.character(.x[[1]]))
bump_temp_file_names = purrr::map_chr(bump_tex_bool,.f = ~ifelse(.x, tempfile(fileext = ".png"),""))
for(i in 1:length(bump_array_list)) {
if(bump_tex_bool[i]) {
bump_dims = dim(bump_array_list[[i]][[1]])
if(length(bump_dims) == 2) {
temp_array = array(0, dim = c(bump_dims,3))
temp_array[,,1] = bump_array_list[[i]][[1]]
temp_array[,,2] = bump_array_list[[i]][[1]]
temp_array[,,3] = bump_array_list[[i]][[1]]
bump_dims = c(bump_dims,3)
} else {
temp_array = bump_array_list[[i]][[1]]
}
if(bump_dims[3] == 4) {
png::writePNG(fliplr(aperm(temp_array[,,1:3],c(2,1,3))),bump_temp_file_names[i])
} else if(bump_dims[3] == 3){
png::writePNG(fliplr(aperm(temp_array,c(2,1,3))),bump_temp_file_names[i])
}
}
if(bump_filename_bool[i]) {
if(any(!file.exists(path.expand(bump_array_list[[i]][[1]])) & nchar(bump_array_list[[i]][[1]]) > 0)) {
stop(paste0("Cannot find the following texture file:\n",
paste(bump_array_list[[i]][[1]], collapse="\n")))
}
bump_temp_file_names[i] = path.expand(bump_array_list[[i]][[1]])
}
}
bump_tex_bool = bump_tex_bool | bump_filename_bool
bump_intensity = scene$bump_intensity
alphalist$bump_temp_file_names = bump_temp_file_names
alphalist$bump_tex_bool = bump_tex_bool
alphalist$bump_intensity = bump_intensity
#roughness texture handler
roughness_array_list = scene$roughness_texture
rough_tex_bool = purrr::map_lgl(roughness_array_list,.f = ~is.array(.x[[1]]))
rough_filename_bool = purrr::map_lgl(roughness_array_list,.f = ~is.character(.x[[1]]))
rough_temp_file_names = purrr::map_chr(rough_tex_bool, .f = (function(.x) tempfile(fileext = ".png")))
for(i in 1:length(roughness_array_list)) {
if(rough_tex_bool[i]) {
tempgloss = glossyinfo[[i]]
if(length(dim(roughness_array_list[[i]][[1]])) == 2) {
png::writePNG(fliplr(t(roughness_array_list[[i]][[1]])), rough_temp_file_names[i])
} else if(dim(roughness_array_list[[i]][[1]])[3] == 3) {
png::writePNG(fliplr(aperm(roughness_array_list[[i]][[1]],c(2,1,3))), rough_temp_file_names[i])
} else {
stop("alpha texture dims: c(", paste(dim(roughness_array_list[[i]][[1]]),collapse=", "), ") not valid for texture.")
}
}
if(rough_filename_bool[i]) {
if(any(!file.exists(path.expand(roughness_array_list[[i]][[1]])) & nchar(roughness_array_list[[i]][[1]]) > 0)) {
stop(paste0("Cannot find the following texture file:\n",
paste(roughness_array_list[[i]][[1]], collapse="\n")))
}
rough_temp_file_names[i] = path.expand(roughness_array_list[[i]][[1]])
}
}
rough_tex_bool = rough_tex_bool | rough_filename_bool
roughness_list = list()
roughness_list$rough_temp_file_names = rough_temp_file_names
roughness_list$rough_tex_bool = rough_tex_bool
#implicit sampling handler
implicit_vec = scene$implicit_sample
#order rotation handler
order_rotation_list = scene$order_rotation
#group handler
group_bool = purrr::map_lgl(scene$group_transform,.f = ~all(!is.na(.x)))
group_transform = scene$group_transform
#animation handler
animation_bool = purrr::map_lgl(scene$start_transform_animation,.f = ~all(!is.na(.x))) &
purrr::map_lgl(scene$end_transform_animation,.f = ~all(!is.na(.x)))
start_transform_animation = scene$start_transform_animation
end_transform_animation = scene$end_transform_animation
animation_start_time = scene$start_time
animation_end_time = scene$end_time
#triangle normal handler
tri_normal_bools = purrr::map2_lgl(shapevec,proplist,.f = ~.x == 6 && all(!is.na(.y)))
tri_color_vert = scene$tricolorinfo
is_tri_color = purrr::map_lgl(tri_color_vert,.f = ~all(!is.na(.x)))
#obj handler
fileinfovec = scene$fileinfo
fileinfovec[is.na(fileinfovec)] = ""
objfilenamevec = purrr::map_chr(fileinfovec, path.expand)
if(any(!file.exists(objfilenamevec) & nchar(objfilenamevec) > 0)) {
stop(paste0("Cannot find the following obj/ply files:\n",
paste(objfilenamevec[!file.exists(objfilenamevec) & nchar(objfilenamevec) > 0],
collapse="\n")
))
}
base_dir = function(x) {
dirname_processed = dirname(x)
if(dirname_processed == ".") {
return("")
} else {
return(dirname_processed)
}
}
objbasedirvec = purrr::map_chr(objfilenamevec, base_dir)
#bg image handler
if(!is.null(environment_light)) {
hasbackground = TRUE
backgroundstring = path.expand(environment_light)
if(!file.exists(environment_light)) {
hasbackground = FALSE
warning("file '", environment_light, "' cannot be found, not using background image.")
}
if(dir.exists(environment_light)) {
stop("environment_light argument '", environment_light, "' is a directory, not a file.")
}
} else {
hasbackground = FALSE
backgroundstring = ""
}
#scale handler
scale_factor = scene$scale_factor
if(length(lookfrom) != 3) {
stop("lookfrom must be length-3 numeric vector")
}
if(length(lookat) != 3) {
stop("lookat must be length-3 numeric vector")
}
if(is.null(focal_distance)) {
focal_distance = sqrt(sum((lookfrom-lookat)^2))
}
if(!is.null(options("cores")[[1]])) {
numbercores = options("cores")[[1]]
} else {
numbercores = parallel::detectCores()
}
if(!parallel) {
numbercores = 1
}
if(fov == 0) {
if(length(ortho_dimensions) != 2) {
stop("ortho_dimensions must be length-2 numeric vector")
}
}
sample_method = unlist(lapply(tolower(sample_method),switch,
"random" = 0,"stratified" = 1, "sobol" = 2,"sobol_blue" = 3, 0))
camera_info = list()
strat_dim = c()
if(length(samples) == 2) {
strat_dim = samples
samples = samples[1]*samples[2]
} else {
strat_dim = rep(min(floor(sqrt(samples)),8),2)
}
fov = ifelse(fov < 0, 0, fov);
if(!is.na(camera_description_file)) {
camera_description_file = switch(camera_description_file,
"50mm" = system.file("extdata","dgauss.50mm.txt",
package="rayrender"),
"wide" = system.file("extdata","wide.22mm.txt",
package="rayrender"),
"fisheye" = system.file("extdata","fisheye.10mm.txt",
package="rayrender"),
"telephoto" = system.file("extdata","telephoto.250mm.txt",
package="rayrender"),
camera_description_file)
if(file.exists(camera_description_file)) {
real_camera_info = as.matrix(utils::read.delim(camera_description_file, header=FALSE, comment.char="#"))
fov = -1
} else {
warning("Camera description file `", camera_description_file, "` not found. Ignoring.")
camera_description_file = NA
real_camera_info = matrix(nrow=0,ncol=4)
}
} else {
real_camera_info = matrix(nrow=0,ncol=4)
}
camera_info$nx = width
camera_info$ny = height
camera_info$ns = samples
camera_info$fov = fov
camera_info$lookfrom = lookfrom
camera_info$lookat = lookat
camera_info$aperture = aperture
camera_info$camera_up = camera_up
camera_info$shutteropen = shutteropen
camera_info$shutterclose = shutterclose
camera_info$ortho_dimensions = ortho_dimensions
camera_info$focal_distance = focal_distance
camera_info$max_depth = max_depth
camera_info$roulette_active_depth = roulette_active_depth
camera_info$sample_method = sample_method
camera_info$stratified_dim = strat_dim
camera_info$light_direction = light_direction
camera_info$bvh = switch(bvh_type,"sah" = 1, "equal" = 2, 1)
camera_info$real_camera_info = real_camera_info
camera_info$film_size = film_size
camera_info$camera_scale = camera_scale
camera_info$sample_dist = sample_dist
camera_info$keep_colors = keep_colors
camera_info$iso = iso
animation_info = list()
animation_info$animation_bool = animation_bool
animation_info$start_transform_animation = start_transform_animation
animation_info$end_transform_animation = end_transform_animation
animation_info$animation_start_time = animation_start_time
animation_info$animation_end_time = animation_end_time
if(max_depth <= 0) {
stop("max_depth must be greater than zero")
}
if(roulette_active_depth <= 0) {
stop("roulette_active_depth must be greater than zero")
}
#Spotlight handler
if(any(typevec == 8)) {
if(any(shapevec[typevec == 8] > 4)) {
stop("spotlights are only supported for spheres and rects")
}
for(i in 1:length(proplist)) {
if(typevec[i] == 8) {
proplist[[i]][4:6] = proplist[[i]][4:6] - c(position_list$xvec[i],position_list$yvec[i],position_list$zvec[i])
}
}
}
#Material ID handler; these must show up in increasing order. Note, this will
#cause problems if `match` is every changed to return doubles when matching in
#long vectors as has happened with `which` recently.
material_id = scene$material_id
material_id = as.integer(match(material_id, unique(material_id)) - 1L)
material_id_bool = !is.na(scene$material_id)
if(min_adaptive_size < 1) {
warning("min_adaptive_size cannot be less than one: setting to one")
min_adaptive_size = 1
}
if(min_variance < 0) {
stop("min_variance cannot be less than zero")
}
#CSG handler
csg_list = scene$csg_object
csg_info = list()
csg_info$csg = csg_list
#mesh3d handler
mesh_list = scene$mesh_info
scene_info = list()
scene_info$ambient_light = ambient_light
scene_info$type = typevec
scene_info$shape = shapevec
scene_info$radius = rvec
scene_info$position_list = position_list
scene_info$properties = proplist
scene_info$n = length(typevec)
scene_info$bghigh = backgroundhigh
scene_info$bglow = backgroundlow
scene_info$ischeckered = checkeredbool
scene_info$checkercolors = checkeredlist
scene_info$gradient_info = gradient_info
scene_info$noise=noisevec
scene_info$isnoise=noisebool
scene_info$noisephase=noisephasevec
scene_info$noiseintensity=noiseintvec
scene_info$noisecolorlist = noisecolorlist
scene_info$angle = rot_angle_list
scene_info$isimage = image_tex_bool
scene_info$filelocation = temp_file_names
scene_info$alphalist = alphalist
scene_info$lightintensity = light_prop_vec
scene_info$isflipped = flip_vec
scene_info$isvolume=fog_bool
scene_info$voldensity = fog_vec
scene_info$implicit_sample = implicit_vec
scene_info$order_rotation_list = order_rotation_list
scene_info$clampval = clamp_value
scene_info$isgrouped = group_bool
scene_info$group_transform= group_transform
scene_info$tri_normal_bools = tri_normal_bools
scene_info$is_tri_color = is_tri_color
scene_info$tri_color_vert= tri_color_vert
scene_info$fileinfo = objfilenamevec
scene_info$filebasedir = objbasedirvec
scene_info$progress_bar = progress
scene_info$numbercores = numbercores
scene_info$hasbackground = hasbackground
scene_info$background = backgroundstring
scene_info$scale_list = scale_factor
scene_info$sigmavec = sigmavec
scene_info$rotate_env = rotate_env
scene_info$intensity_env = intensity_env
scene_info$verbose = verbose
scene_info$debug_channel = debug_channel
scene_info$shared_id_mat=material_id
scene_info$is_shared_mat=material_id_bool
scene_info$min_variance = min_variance
scene_info$min_adaptive_size = min_adaptive_size
scene_info$glossyinfo = glossyinfo
scene_info$image_repeat = image_repeat
scene_info$csg_info = csg_info
scene_info$mesh_list=mesh_list
scene_info$roughness_list = roughness_list
scene_info$animation_info = animation_info
all_info = list()
all_info$scene_info = scene_info
all_info$camera_info = camera_info
return(all_info)
}
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