rawToHWSprite | R Documentation |
Convert raw
data structured conform a Commodore Amiga hardware
sprite (see references) into a hardwareSprite()
object.
## S4 method for signature 'raw,missing'
rawToHWSprite(x, col)
## S4 method for signature 'raw,character'
rawToHWSprite(x, col)
x |
|
col |
A |
Information to set up a hardware sprite is stored as raw
data
on Commodore Amigas. This method can be used to convert this data
into a hardwareSprite()
object. This object can in turn
be converted with as.raster()
such that it can be plotted in R.
Returns a hardwareSprite()
object based on the provided raw data
Pepijn de Vries
http://amigadev.elowar.com/read/ADCD_2.1/Hardware_Manual_guide/node00B9.html
Other raw.operations:
as.AmigaBasic()
,
as.raw.AmigaBasic()
,
colourToAmigaRaw()
,
packBitmap()
,
rawToAmigaBasicBMAP()
,
rawToAmigaBasicShape()
,
rawToAmigaBasic()
,
rawToAmigaBitmapFontSet()
,
rawToAmigaBitmapFont()
,
rawToAmigaIcon()
,
rawToIFFChunk()
,
rawToSysConfig()
,
simpleAmigaIcon()
Other HWSprite.operations:
rasterToHWSprite()
## Let's generate a 16x16 sprite with a random bitmap:
dat <- as.raw(c(0x00, 0x00, 0x10, 0x00,
sample.int(255, 64, replace = TRUE),
0x00, 0x00, 0x00, 0x00))
## make it a hardware sprite object:
spr <- rawToHWSprite(dat)
## and plot it:
plot(spr, interpolate = FALSE)
## with some imagination when can make
## a more structured image:
dat <- as.raw(c(0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0xff, 0xf8,
0x7f, 0x80, 0x80, 0x70, 0x7f, 0x00, 0xbe, 0xe0,
0x7e, 0x00, 0x85, 0xc0, 0x7d, 0x80, 0x82, 0x40,
0x6b, 0xc0, 0x95, 0xa0, 0x57, 0xe0, 0xa8, 0xd0,
0x2f, 0xf0, 0xd1, 0x68, 0x4f, 0xf8, 0xb0, 0x34,
0x07, 0xfc, 0xf8, 0x5a, 0x03, 0xfe, 0xe4, 0x0d,
0x01, 0xfc, 0xc2, 0x12, 0x00, 0xf8, 0x81, 0x04,
0x00, 0x70, 0x00, 0x88, 0x00, 0x20, 0x00, 0x50,
0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00))
spr <- rawToHWSprite(dat, c("#EE4444", "#000000", "#EEEECC"))
plot(spr, interpolate = FALSE)
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