mortality | R Documentation |
This function modifies a population by a mortality spatial layer included in a steps landscape object. The mortality layer consists of values from 0???1 and modifies the population by multiplying the population of a cell by the value of the corresponding cell in a mortality layer. For example, a cell with ten individuals before the mortality function is applied, and corresponding mortality layer cell with a value of 0.2, would have two individuals remaining after modification. Note, rounding also occurs after modification using a ceiling method (i.e the largest whole integer is retained).
mortality(mortality_layer, stages = NULL)
mortality_layer |
the name of spatial layer(s) in the landscape object with mortality proportions used to alter the populations for each timestep. If a stack of rasters is used then the number of layers must match the intended number of timesteps in the simulation. |
stages |
which life-stages are modified - default is all |
# Modify populations in all life-stages with fire intensity. ## Not run: fire_mortal <- mortality(mortality_layer = "fire", stages = NULL) ls <- landscape(population = egk_pop, suitability = egk_hab, carrying_capacity = egk_k, "fire" = egk_fire) pd <- population_dynamics(change = growth(egk_mat), modification = fire_mortal) simulation(landscape = ls, population_dynamics = pd, habitat_dynamics = NULL, timesteps = 20) ## End(Not run)
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