#' function for pheatmap
#' @description function for pheatmap
#' @export
draw_legend = function(color, breaks, legend, ...){
height = min(unit(1, "npc"), unit(150, "bigpts"))
legend_pos = (legend - min(breaks)) / (max(breaks) - min(breaks))
legend_pos = height * legend_pos + (unit(1, "npc") - height)
breaks = (breaks - min(breaks)) / (max(breaks) - min(breaks))
breaks = height * breaks + (unit(1, "npc") - height)
h = breaks[-1] - breaks[-length(breaks)]
rect = rectGrob(x = 0, y = breaks[-length(breaks)], width = unit(10, "bigpts"), height = h, hjust = 0, vjust = 0, gp = gpar(fill = color, col = "#FFFFFF00"))
text = textGrob(names(legend), x = unit(14, "bigpts"), y = legend_pos, hjust = 0, gp = gpar(...))
res = grobTree(rect, text)
return(res)
}
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