| DCM2EA | Convert from Direction Cosine Matrix to Euler Angles |
| DCM2EV | Convert from Direction Cosine Matrix to Euler Vectors |
| DCM2Q | Convert from Direction Cosine Matrix to rotation Quaternions |
| DCMrandom | Generate uniform random direction cosine matrices |
| EA2DCM | Convert from Euler Angles to Direction Cosine Matrix |
| EA2EA | Convert from Euler Angles to Euler Angles |
| EA2EV | Convert from Euler Angles to Euler Vectors |
| EA2Q | Convert from Euler Angles to rotation Quaternions |
| EArandom | Generate uniform random Euler Angles |
| EV2DCM | Convert from Euler Vectors to Direction Cosine Matrix |
| EV2EA | Convert from Euler Vectors to Euler Angles |
| EV2Q | Convert from Euler Vectors to rotation Quaternions |
| EVrandom | Generate uniform random Euler Vectors |
| isPureRotationMatrix | Determine if the variable is a pure rotation matrix |
| Q2DCM | Convert from rotation Quaternions to Direction Cosine Matrix |
| Q2EA | Convert from rotation Quaternions to Euler Angles |
| Q2EV | Convert from rotation Quaternions to Euler Vectors |
| Q2GL | Convert from rotation Quaternions to OpenGL rotation matrix |
| QangularDifference | Angular difference between 2 quaternions |
| Qconj | Quaternion conjugate |
| Qinv | Quaternion inverse |
| Qlerp | Linear quaternion interpolation |
| Qlog | Quaternion logarithm |
| Qnorm | Norm of a quaternion |
| Qnormalize | Quaternion normalization |
| Qrandom | Generate uniform random unit quaternions |
| Qrot | Updates current attitude quaternion |
| Qzero | Generate zero-valued quaternions |
| vectQrot | Rotate a vector by a quaternion |
| z1 | Quaternion multiplication |
| z2 | Quaternion division |
| z3 | Quaternion subtraction |
| z4 | Quaternion addition |
| z5 | Quaternion dot product |
Add the following code to your website.
For more information on customizing the embed code, read Embedding Snippets.