DCM2EA | Convert from Direction Cosine Matrix to Euler Angles |
DCM2EV | Convert from Direction Cosine Matrix to Euler Vectors |
DCM2Q | Convert from Direction Cosine Matrix to rotation Quaternions |
DCMrandom | Generate uniform random direction cosine matrices |
EA2DCM | Convert from Euler Angles to Direction Cosine Matrix |
EA2EA | Convert from Euler Angles to Euler Angles |
EA2EV | Convert from Euler Angles to Euler Vectors |
EA2Q | Convert from Euler Angles to rotation Quaternions |
EArandom | Generate uniform random Euler Angles |
EV2DCM | Convert from Euler Vectors to Direction Cosine Matrix |
EV2EA | Convert from Euler Vectors to Euler Angles |
EV2Q | Convert from Euler Vectors to rotation Quaternions |
EVrandom | Generate uniform random Euler Vectors |
isPureRotationMatrix | Determine if the variable is a pure rotation matrix |
Q2DCM | Convert from rotation Quaternions to Direction Cosine Matrix |
Q2EA | Convert from rotation Quaternions to Euler Angles |
Q2EV | Convert from rotation Quaternions to Euler Vectors |
Q2GL | Convert from rotation Quaternions to OpenGL rotation matrix |
QangularDifference | Angular difference between 2 quaternions |
Qconj | Quaternion conjugate |
Qinv | Quaternion inverse |
Qlerp | Linear quaternion interpolation |
Qlog | Quaternion logarithm |
Qnorm | Norm of a quaternion |
Qnormalize | Quaternion normalization |
Qrandom | Generate uniform random unit quaternions |
Qrot | Updates current attitude quaternion |
Qzero | Generate zero-valued quaternions |
vectQrot | Rotate a vector by a quaternion |
z1 | Quaternion multiplication |
z2 | Quaternion division |
z3 | Quaternion subtraction |
z4 | Quaternion addition |
z5 | Quaternion dot product |
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