Man pages for RSpincalc
Conversion Between Attitude Representations of DCM, Euler Angles, Quaternions, and Euler Vectors

DCM2EAConvert from Direction Cosine Matrix to Euler Angles
DCM2EVConvert from Direction Cosine Matrix to Euler Vectors
DCM2QConvert from Direction Cosine Matrix to rotation Quaternions
DCMrandomGenerate uniform random direction cosine matrices
EA2DCMConvert from Euler Angles to Direction Cosine Matrix
EA2EAConvert from Euler Angles to Euler Angles
EA2EVConvert from Euler Angles to Euler Vectors
EA2QConvert from Euler Angles to rotation Quaternions
EArandomGenerate uniform random Euler Angles
EV2DCMConvert from Euler Vectors to Direction Cosine Matrix
EV2EAConvert from Euler Vectors to Euler Angles
EV2QConvert from Euler Vectors to rotation Quaternions
EVrandomGenerate uniform random Euler Vectors
isPureRotationMatrixDetermine if the variable is a pure rotation matrix
Q2DCMConvert from rotation Quaternions to Direction Cosine Matrix
Q2EAConvert from rotation Quaternions to Euler Angles
Q2EVConvert from rotation Quaternions to Euler Vectors
Q2GLConvert from rotation Quaternions to OpenGL rotation matrix
QangularDifferenceAngular difference between 2 quaternions
QconjQuaternion conjugate
QinvQuaternion inverse
QlerpLinear quaternion interpolation
QlogQuaternion logarithm
QnormNorm of a quaternion
QnormalizeQuaternion normalization
QrandomGenerate uniform random unit quaternions
QrotUpdates current attitude quaternion
QzeroGenerate zero-valued quaternions
vectQrotRotate a vector by a quaternion
z1Quaternion multiplication
z2Quaternion division
z3Quaternion subtraction
z4Quaternion addition
z5Quaternion dot product
RSpincalc documentation built on May 2, 2019, 10:59 a.m.